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泽某人001查看:12 回复:7 评论:12 创建时间:2022-04-04T10:31:29
各位看好了,全是干货
/* 玩家进入游戏时,弹出一个欢迎对话框 */
world.onPlayerJoin(({entity}) => {
entity.player.dialog({
type: Box3DialogType.TEXT,
title: "作者",
content: `你好,${entity.player.name},欢迎来到跑酷。`,
});
})
自动检测说喵话并禁言
var swearing = ['™', '喵', '1452', '54188', '喵', '2B', '喵', '喵', 'Tm', '喵', 'wc', 'Wc', 'WC', 'wC', '喵', 'sB', '喵', 'Sb', '撒比', "114514", "喵", "傻13", "喵","喵","喵"]
world.onChat(async ({ entity, message }) => {//async是异步函数,因为有await,onChat检测玩家说话
if (not_people.indexOf(entity.player.name) == -1) {
if (message.includes('喵') || swearing.indexOf(message) >= 0) {
entity.player.directMessage('你已被禁言,5分钟秒后解除')//提醒玩家
world.say(`==== ${entity.player.name} 因为说喵喵语,被系统禁言了5分钟 ===`)
entity.hurt(entity.maxHp, { damageType: '系统' })
entity.player.muted = true;//禁言玩家
await sleep(5 * 60000);//等待5分
entity.player.muted = false;//玩家解除禁言
// entity.player.directMessage('===解除禁言===')
entity.player.dialog({
type: Box3DialogType.TEXT,
title: "系统",
content: `===解除禁言===`,
});
world.say(`==== ${entity.player.name} 解除禁言====`)
}
}
管喵的权限:
var admin=['管喵一号','管喵二号']
world.onChat(async({entity,message})=>{
if(entity.isPlayer){
if(admin.includes(entity.player.name)){
if(message=='管喵权限'){entity.player.directMessage('管喵特权:特殊功能包含变大、变小、还原大小、飞行、解除飞行、隐身、现身、隐藏名字、显示名字、幽灵、解除幽灵、发光、还原发光、反光、还原反光、变红色、变蓝色、变绿色、变紫色、变黄色、变浅蓝色、还原颜色、全部还原、禁言(例如:禁言+禁言者名字)、解除禁言(例如:解除禁言+被禁言者名字),提示(禁言和禁言者名字间不要加空格)。')}
if(message=='变大'){entity.player.scale=1.5;world.say(entity.player.name+'变大了')}
if(message=='变小'){entity.player.scale=0.5;world.say(entity.player.name+'变小了')}
if(message=='还原大小'){entity.player.scale=1;world.say(entity.player.name+'还原了大小')}
if(message=='飞行'){entity.player.canFly=true;world.say(entity.player.name+'开启了飞行模式')}
if(message=='关闭飞行'){entity.player.canFly=false;world.say(entity.player.name+'关闭了飞行模式')}
if(message=='加速'){
entity.player.walkSpeed +=300
entity.player.runSpeed +=190
entity.player.flySpeed +=100
world.say(entity.player.name + '加速')}
if(message=='隐身'){entity.player.invisible=true;world.say(entity.player.name+'隐身')}
if(message=='现身'){entity.player.invisible=false;world.say(entity.player.name+'现身了')}
if(message=='隐藏名字'){entity.player.showName=false;world.say(entity.player.name+'隐藏了名字')}
if(message=='显示名字'){entity.player.showName=true;world.say(entity.player.name+'显示了名字')}
if(message=='幽灵模式'){entity.player.spectator=true;world.say(entity.player.name+'开启了幽灵模式')}
if(message=='关闭幽灵'){entity.player.spectator=false;world.say(entity.player.name+'关闭了幽灵模式')}
if(message=='发光'){entity.player.emissive=1;world.say(entity.player.name+'开启了发光效果')}
if(message=='还原发光'){entity.player.emissive=0;world.say(entity.player.name+'还原了发光效果')}
if(message=='反光'){entity.player.shininess=1;world.say(entity.player.name+'开启了反光效果')}
if(message=='关闭反光'){entity.player.shininess=0;world.say(entity.player.name+'还原了反光效果')}
if(message=='变红色'){entity.player.color.set(1,0,0);world.say(entity.player.name+'变成了红色')}
if(message=='变绿色'){entity.player.color.set(0,1,0);world.say(entity.player.name+'变成了绿色')}
if(message=='变蓝色'){entity.player.color.set(0,0,1);world.say(entity.player.name+'变成了蓝色')}
if(message=='变紫色'){entity.player.color.set(1,1,0);world.say(entity.player.name+'变成了紫色')}
if(message=='变浅蓝色'){entity.player.color.set(0,1,1);world.say(entity.player.name+'变成了浅蓝色')}
if(message=='还原颜色'){entity.player.color.set(1,1,1);world.say(entity.player.name+'还原了颜色')}
if(message=='全部还原'){entity.player.scale=1
entity.player.canFly=false
entity.player.showName=true
entity.player.spectator=false
entity.player.emissive=0
entity.player.shininess=0
entity.player.color.set(1,1,1)
world.say(entity.player.name+'全部还原了')
}
if(message.startsWith('禁言')){
if(message.slice(2)==entity.player.name){
entity.player.directMessage('这么想禁言自己??')
}else{
world.querySelectorAll('player').forEach((x)=>{
if(x.player.name == message.slice(2)){
x.player.directMessage('你已被管喵禁言,请等待管喵解除')
world.say('有玩家犯了错,被管喵禁言了')
x.player.muted=true
}
})
}
}
if(message.startsWith('解除禁言')){
if(message.slice(4)==entity.player.name){
entity.player.directMessage('无法解除禁言自己')
}else{
world.querySelectorAll('player').forEach((x)=>{
if(x.player.name == message.slice(4)){
x.player.directMessage('你已被管喵解除禁言')
world.say('有玩家被管喵解除禁言了!')
x.player.muted=false
}
})
}
}
}
}
})
存档点(记得要把模型的名字改成存档点):
for (const e of world.querySelectorAll('*')) {//遍历所有实体
if (e.id.startsWith('存档点')) {
e.collides = true//开启碰撞
e.fixed = true //固定实体不被推移
e.onEntityContact(({ other }) => { //每当存档点碰到另一个实体
if (other.isPlayer) { //另一个实体是玩家
other.player.enableJump = true;
other.player.enableDoubleJump = true;
if (e.position !== other.player.spawnPoint) { //检测当前存档点是否是重生点,避免多余保存
other.player.directMessage('存档成功')//显示存档成功
other.player.spawnPoint = e.position //重生坐标设置成存档点坐标
}
}
})
}
}
你,学费了吗?
泽某人001如果对你有帮助的话记得点个赞,谢谢imgsrc="https://static.codemao.cn/emoji/codemao/%E7%BC%96%E7%A8%8B%E7%8C%AB_%E8%B0%A2%E8%B0%A2%E8%80%81%E6%9D%BF.gif"alt="emotion_编程猫_谢谢老板"
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Mini_edit//与玩家私聊 world.onPlayerJoin(({ entity }) => { entity.player.message1 = ""; entity.player.interactTimes = 0; entity.enableInteract = true; entity.interactRadius = 3; entity.interactHint = "与 " + entity.player.name + " 互动"; entity.onInteract(async ({ entity, targetEntity }) => { const result = await entity.player.dialog({ type: Box3DialogType.SELECT, title: targetEntity.player.name, content: `和 ${targetEntity.player.name} 互动`, options: ['和TA私聊', '退出互动'], // 将提供玩家选择的选项放入数组里。 }) // 如果玩家点击了屏幕其他区域,取消了对话框。 if (!result || result === null) { entity.player.directMessage('已为你自动取消互动!'); return; } if (result.index == 0) { const dialog = await entity.player.dialog({ type: Box3DialogType.INPUT, title: "向 " + targetEntity.player.name + " 发送私聊信息", content: `${entity.player.name},请输入私聊内容`, confirmText: '发送', // 确定按钮上面的文字。按下确定按钮后,提交回答。 placeholder: '请输入私聊内容', // 输入框背景上的提示文字。 }); targetEntity.player.message1 = dialog; targetEntity.player.directMessage('收到 ' + entity.player.name + ' 向你发送的私聊信息,正在为你打开查看……') await sleep(2000); targetEntity.player.directMessage('正在查收 ' + entity.player.name + " 发送的私聊信息") entity.player.directMessage('对方已收到聊天信息') if (dialog) { const dialog = targetEntity.player.dialog({ type: Box3DialogType.TEXT, title: entity.player.name, // 对话框标题。通常对应是讲话人的名字。 content: targetEntity.player.message1, // 对话框内容。也就是对话正在讲什么。 }); } } }) })
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001,牛X了啊,去我图坐坐呗imgsrc="https://static.codemao.cn/emoji/codemao/%E7%BC%96%E7%A8%8B%E7%8C%AB_%E7%82%B9%E8%B5%9E.gif"alt="emotion_编程猫_点赞"
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