用户:cieaning查看:0 回复:0 评论:0 创建时间:2022-03-21T21:29:57
【作品展示】

【作品介绍】
左右移动
【作品源代码】
import pygame
import random
timer = pygame.time.Clock()
score = 0
pygame.init()
screen = pygame.display.set_mode((500,700))
pygame.key.set_repeat(10)
pygame.display.set_caption("夺宝奇兵1")
background = "background.png"
mao_left = "mao_left.png"
mao_right = "mao_right.png"
coin = "coin_喵all.png"
pygame.mixer.music.load("BGM.mp3")
pygame.mixer.music.play(-1)
background_image = pygame.image.load(background)
mao_image = pygame.image.load(mao_left)
coin_image = pygame.image.load(coin)
success = pygame.mixer.Sound("success.wav")
font = pygame.font.SysFont("SimHei", 24)
coin_x = 200
coin_y = -150
mao_x = 200
mao_y = 700-mao_image.get_height()
mao_move_x = 0
keep_going = True
while keep_going:
for event in pygame.event.get():
if event.type == pygame.QUIT:
keep_going = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
mao_image = pygame.image.load(mao_left)
mao_move_x = -7
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
mao_move_x = 0
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
mao_image = pygame.image.load(mao_right)
mao_move_x = 7
if event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
mao_move_x = 0
coin_y += 6
coin_y += 6
mao_x += mao_move_x
if mao_x < 0:
mao_x = 0
elif mao_x >500-mao_image.get_width():
mao_x = 500-mao_image.get_width()
if coin_y > mao_y:
if(coin_x + coin_image.get_width() > mao_x) and (coin_x < mao_x + mao_image.get_width()):
coin_x = random.randint(0,350)
coin_y = -150
print("捡到金币啦!")
success.play()
score += 1
print("编程猫捡到的金币:", score)
if coin_y > 700:
coin_x = random.randint(0,500)
coin_y = -150
screen.blit(background_image, (0, 0))
screen.blit(mao_image, (mao_x, mao_y))
screen.blit(coin_image, (coin_x, coin_y))
text = font.render("金币数:" + str(score), True, (255, 215, 0))
screen.blit(text, (350, 10))
pygame.display.update()
timer.tick(60)
pygame.quit()
【提示】
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