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【神奇代码岛】如何速建围墙(超大地图)

用户:坦率的血翼蝠5801坦率的血翼蝠5801查看:2 回复:10 评论:2 创建时间:2022-03-05T19:23:57


如题,如何速建围墙在超大地图里

 


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Robot一只屑代码师Robot一只屑代码师

for (let i = 0; i < 128; i++) {
    for (let j = 9; j < 19; j++) {
        for (let k = 0; k < 1; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}
for (let i = 0; i < 1; i++) {
    for (let j = 9; j < 19; j++) {
        for (let k = 0; k < 128; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}
for (let i = 0; i < 128; i++) {
    for (let j = 9; j < 19; j++) {
        for (let k = 126; k < 127; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}
for (let i = 126; i < 127; i++) {    
    for (let j = 9; j < 19; j++) {
        for (let k = 0; k < 128; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}

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坦率的血翼蝠5801坦率的血翼蝠5801

for (let i = 0; i < 128; i++) {     for (let j = 9; j < 190; j++) {         for (let k = 0; k < 1; k++) {             voxels.setVoxel(i, j, k, 'light_grey_stone_brick')         }     } } for (let i = 0; i < 1; i++) {     for (let j = 9; j < 190; j++) {         for (let k = 0; k < 128; k++) {             voxels.setVoxel(i, j, k, 'light_grey_stone_brick')         }     } } for (let i = 0; i < 128; i++) {     for (let j = 9; j < 190; j++) {         for (let k = 126; k < 127; k++) {             voxels.setVoxel(i, j, k, 'light_grey_stone_brick')         }     } } for (let i = 126; i < 127; i++) {         for (let j = 9; j < 190; j++) {         for (let k = 0; k < 128; k++) {             voxels.setVoxel(i, j, k, 'light_grey_stone_brick')         }     } }

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坦率的血翼蝠5801坦率的血翼蝠5801

for (let i = 0; i < 128; i++) {
    for (let j = 9; j < 60; j++) {
        for (let k = 0; k < 1; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}
for (let i = 0; i < 1; i++) {
    for (let j = 9; j < 60; j++) {
        for (let k = 0; k < 128; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}
for (let i = 0; i < 128; i++) {
    for (let j = 9; j < 60; j++) {
        for (let k = 126; k < 127; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}
for (let i = 126; i < 127; i++) {    
    for (let j = 9; j < 60; j++) {
        for (let k = 0; k < 128; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}

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坦率的血翼蝠5801坦率的血翼蝠5801

for (let i = 0; i < 256; i++) {
    for (let j = 9; j < 60; j++) {
        for (let k = 0; k < 1; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}
for (let i = 0; i < 1; i++) {
    for (let j = 9; j < 60; j++) {
        for (let k = 0; k < 256; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}
for (let i = 0; i < 256; i++) {
    for (let j = 9; j < 60; j++) {
        for (let k = 126; k < 255; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}
for (let i = 126; i < 127; i++) {    
    for (let j = 9; j < 60; j++) {
        for (let k = 0; k < 256; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}

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KeluoKeluo

控制台能用吗?

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外向的雷电猴-LHA外向的雷电猴-LHA

for (let i = 0; i < 256; i++) {
    for (let j = 9; j < 100; j++) {
        for (let k = 0; k < 1; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}
for (let i = 0; i < 1; i++) {
    for (let j = 9; j < 100; j++) {
        for (let k = 0; k < 256; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}
for (let i = 0; i < 256; i++) {
    for (let j = 9; j < 100; j++) {
        for (let k = 126; k < 255; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}
for (let i = 126; i < 127; i++) {    
    for (let j = 9; j < 100; j++) {
        for (let k = 0; k < 256; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}

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老李头13zl老李头13zl

for (let i = 0; i < 128; i++) {
    for (let j = 9; j < 60; j++) {
        for (let k = 0; k < 1; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}
for (let i = 0; i < 1; i++) {
    for (let j = 9; j < 60; j++) {
        for (let k = 0; k < 128; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}
for (let i = 0; i < 128; i++) {
    for (let j = 9; j < 60; j++) {
        for (let k = 126; k < 127; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}
for (let i = 126; i < 127; i++) {    
    for (let j = 9; j < 60; j++) {
        for (let k = 0; k < 128; k++) {
            voxels.setVoxel(i, j, k, 'light_grey_stone_brick')
        }
    }
}

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评论


宽容的彗星猫ybDX宽容的彗星猫ybDX

你这个代码完全可以简化

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超神郭嘉超神郭嘉

for (let i = 0; i < 128; i++) {
    for (let j = 9; j < 60; j++) {
        for (let k = 0; k < 1; k++) {
            voxels.setVoxel(i, j, k, 'plank_02')
        }
    }
}
for (let i = 0; i < 1; i++) {
    for (let j = 9; j < 60; j++) {
        for (let k = 0; k < 128; k++) {
            voxels.setVoxel(i, j, k, 'plank_02')
        }
    }
}
for (let i = 0; i < 128; i++) {
    for (let j = 9; j < 60; j++) {
        for (let k = 126; k < 127; k++) {
            voxels.setVoxel(i, j, k, 'plank_02')
        }
    }
}
for (let i = 126; i < 127; i++) {    
    for (let j = 9; j < 60; j++) {
        for (let k = 0; k < 128; k++) {
            voxels.setVoxel(i, j, k, 'plank_02')
        }
    }
}

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贺鸣Herman贺鸣Herman

《“2022-03-05发布”》

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