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灵清帝王吃爆一切厕所查看:49 回复:11 评论:49 创建时间:2022-02-24T13:29:36
我呕心沥血打了半个小时的代码(虽然不咋地),想要的萌新可以随便取(当然,我也是萌新哈)
大~佬~勿~喷
function gly(qx){
world.onPlayerJoin(async({entity})=>{
if(entity.player.name==qx){
world.say(`管喵:${entity.player.name}进入地图了!`)
}
entity.player.canFly=true
world.onChat(async({entity,message})=>{
if(entity.player.name===qx){
if(message=='重启'){
world.say('管喵:'+entity.player.name+'重启地图了!!!')
while(true){}
}
if(message=='变小'){
entity.player.scale=0.5
world.say(`管喵:${entity.player.name}变小了!`)
}
if(message=='变大'){
entity.player.scale=1.5
world.say(`管喵:${entity.player.name}变大了!`)
}
if(message=='变成巨人'){
entity.player.scale=5
world.say(`管喵:${entity.player.name}变成巨人了!`)
}
if(message=='开启攻击'){
world.onClick(({entity})=>{
if(entity.player.name=qx){
entity.hurt=20
entity.enableDamage=false
}
})
world.onPlayerJoin(({entity})=>{
entity.enableDamage=true
entity.hp=100
})
world.say(`管喵:${entity.player.name}开启攻击了!`)
}
if(message=='关闭攻击'){
world.onPlayerJoin(({entity})=>{
entity.enableDamage=false
})
world.say(`管喵:${entity.player.name}关闭攻击了!`)
}
if(message=='隐藏名字'){
entity.player.showName=false
world.say(`管喵:${entity.player.name}隐藏名字了!`)
}
if(message=='显示名字'){
entity.player.showName=false
world.say(`管喵:${entity.player.name}显示名字了!`)
}
if(message=='加速'){
entity.player.flySpeed*=10
entity.player.runSpeed*=10
entity.player.walkSpeed*=10
world.say(`管喵:${entity.player.name}加速到了${entity.player.flySpeed}的速度了!`)
}
if(message=='飞行'){
entity.player.canFLy=true
world.say('管喵:'+entity.player.name+'开启飞行了!')
}
if(message=='取消飞行'){
entity.player.canFLy=false
world.say('管喵:'+entity.player.name+'取消飞行了!')
}
if(message=='隐身'){
entity.player.invisible=true
}
if(message=='全部还原'){
entity.player.flySpeed=1
entity.player.runSpeed=1
entity.player.walkSpeed=1
entity.player.canFly=false
entity.player.shwoName=true
world.say(`管喵:${entity.player.name}全部还原了!`)
}
if (message == '清屏') {
for (let x = 0; x < 300; x++) {
world.say('')
}
if (message == '幽灵模式') { entity.player.spectator = true; world.say(entity.player.name + '开启了幽灵模式') }
if (message == '解除幽灵模式') { entity.player.spectator = false; world.say(entity.player.name + '关闭了幽灵模式') }
}
if(message.startsWith('禁言')){
if (message.slice(2) == entity.player.name) {
entity.player.directMessage('无法禁言自己,请重新尝试!')
}
else if(admin.includes(message.slice(2))){
entity.player.directMessage('管喵不能禁言管喵')
}
else {
world.querySelectorAll('player').forEach((x) => {
if (x.player.name == message.slice(2)) {
x.player.directMessage('你被管喵禁言了,请遵守地图秩序!')
world.say(`${x.player.name}犯了错,被管喵禁言了!`)
x.player.muted = true
}
})
}
}
if(message.startsWith('解除禁言')){
if(message.slice(4)==entity.player.name){
entity.player.directMessage('无法解除禁言自己,请重新尝试!')
}else{
world.querySelectorAll('player').forEach((x)=>{
if(x.player.name == message.slice(4)){
x.player.directMessage('你已被管喵解除禁言')
world.say(`${x.player.name}被管喵解除禁言了!`)
x.player.muted=false
}
})
}
}
if(message.startsWith('击杀')){
if(message.slice(4)==entity.player.name){
entity.player.directMessage('无法击杀自己,请重新尝试!')
}else{
world.querySelectorAll('player').forEach((x)=>{
if(x.player.name == message.slice(4)){
x.player.directMessage('你已被管喵击杀')
world.say(`${x.player.name}被管喵击杀了!`)
x.hurt=x.hp
}
})
}
}
if(message.startsWith('复活')){
if(message.slice(4)==entity.player.name){
entity.player.directMessage('无法复活自己,请重新尝试!')
}else{
world.querySelectorAll('player').forEach((x)=>{
if(x.player.name == message.slice(4)){
x.player.directMessage('你已被管喵复活')
world.say(`${x.player.name}被管喵复活了!`)
x.hp=x.maxHp
}
})
}
}
}
})
})
}
world.onPlayerJoin(({entity})=>{
gly('在这输入你的名字')
})
我的屑作,敬请谅解
yee089const admin=['az','az']
for(const e of world.querySelectorAll('player')){
if(!admin.includes(e.player.name))
e.player.kick();
}
就酱~
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坦率的血翼蝠5801幽灵模式加个隐身隐名吧
entity.player.invisible = true
entity.player.showName = false
entity.player.spectator = true
这样就好了
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Nomen
world.onClick(({entity})=>{
if(entity.player.name=qx){
entity.hurt=20
entity.enableDamage=false
}
有没有什么错误呢?
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