用户:LFM-LionShi查看:0 回复:1 评论:0 创建时间:2022-02-20T13:31:04
【作品展示】

【作品介绍】
大鱼吃小鱼,参考了Github
【作品源代码】
from arcade import *
from PIL import Image
import random
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
SCREEN_TITLE = "大鱼吃小鱼"
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 5
class Player(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
# 添加玩家角色的向右造型
self.append_texture(load_texture(
"resource/player.png", mirrored=True, scale=1))
# 玩家角色的大小
self.size = 2
def update(self):
super().update()
if self.left < 0:
self.left = 0
elif self.right > SCREEN_WIDTH:
self.right = SCREEN_WIDTH
if self.top > SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
elif self.bottom < 0:
self.bottom = 0 # 进化
def evolution(self, score):
if score >= 3:
self.size = 8
self.scale = 1.5
elif score >= 2:
self.size = 6
self.scale = 1.3
elif score >= 1:
self.size = 4
self.scale =1.2
class Enemy(Sprite):
def __init__(self, image):
super().__init__(image)
# 随机选择敌人的生成位置
face = random.choice(["left", "right"])
# 随机选择敌人的移动速度
speed = random.choice([1, 2, 3, 4, 5])
if face == "left":
self.center_x = SCREEN_WIDTH + 60
self.change_x = -speed
elif face == "right":
self.center_x = -60
# 设置敌人的向右造型
self.append_texture(load_texture(
image, mirrored=True, scale=1))
#self.set_texture(RIGHT)
self.change_x = speed
self.center_y = random.randint(0, SCREEN_HEIGHT)
class MyGame(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
self.setup()
def setup(self):
# 用 pillow 调整背景图片大小以适配窗体宽高
img = Image.open("resource/sea.png")
img.resize((SCREEN_WIDTH, SCREEN_HEIGHT))
img.save("resource/new_sea.png")
# 设置背景图片
self.background = Sprite("resource/new_sea.png")
self.background.center_x = SCREEN_WIDTH // 2
self.background.center_y = SCREEN_HEIGHT // 2
# 添加玩家角色
self.player_sprite = Player("resource/player.png")
self.player_sprite_list = SpriteList()
self.player_sprite_list.append(self.player_sprite)
self.fishes = {"resource/黄鱼.png": 1, "resource/绿鱼.png": 3,
"resource/红鱼.png": 5, "resource/紫鱼.png": 7, "resource/蓝鱼.png": 9}
self.enemy_sprite_list = SpriteList()
self.total_time = 0
self.last_time = 0
self.create_num = 1
self.score = 0
def on_draw(self):
start_render()
self.background.draw()
self.player_sprite_list.draw()
self.enemy_sprite_list.draw()
# 显示分数
draw_text(f"score:{self.score}", 0, SCREEN_HEIGHT-20, color.WHITE, font_name=(
"simhei", "PingFang"), font_size=20)
def on_update(self, delta_time):
self.total_time += delta_time
# 总时间到某个点后提高生成速度
if int(self.total_time) != int(self.last_time) and int(self.total_time) % 300 == 0:
self.create_num += 1
# 每隔1秒创建敌人
if int(self.total_time) != int(self.last_time) and int(self.total_time) % 1 == 0:
self.create_enemy()
self.last_time = self.total_time
self.player_sprite_list.update()
self.enemy_sprite_list.update()
for enemy in self.enemy_sprite_list:
if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
enemy.喵()
# 玩家角色与电脑角色的碰撞检测
hit_list = check_for_collision_with_list(
self.player_sprite, self.enemy_sprite_list)
for hit in hit_list:
# 比较两者的大小
if self.player_sprite.size > hit.size:
hit.喵()
self.score += 1
else:
self.player_sprite.喵()
self.player_sprite.evolution(self.score) # 遍历所有电脑角色
for enemy in self.enemy_sprite_list:
# 对当前电脑角色与所有电脑角色进行碰撞检测
hit_list = check_for_collision_with_list(
enemy, self.enemy_sprite_list)
# 根据体型大小得出哪一个电脑被吞吃
for hit in hit_list:
if enemy.size > hit.size:
hit.喵()
else:
enemy.喵()
def on_key_press(self, symbol, modifiers):
if symbol == key.UP:
self.player_sprite.change_y = MOVEMENT_SPEED
elif symbol == key.DOWN:
self.player_sprite.change_y = -MOVEMENT_SPEED
elif symbol == key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
self.player_sprite.set_texture(LEFT)
elif symbol == key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
self.player_sprite.set_texture(RIGHT)
elif symbol == key.RETURN:
image = get_image(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)
image.save("screenshot.png")
def on_key_release(self, symbol, modifiers):
if symbol == key.UP or symbol == key.DOWN:
self.player_sprite.change_y = 0
elif symbol == key.LEFT or symbol == key.RIGHT:
self.player_sprite.change_x = 0 # 创建敌人的方法
def create_enemy(self):
for i in range(self.create_num):
# 随机选择敌人的图片素材
fish = random.choice(list(self.fishes.keys()))
enemy_sprite = Enemy(fish)
enemy_sprite.size = self.fishes[fish]
self.enemy_sprite_list.append(enemy_sprite)
if __name__ == "__main__":
game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
arcade.run()
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