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【Python作品分享】game杰哥版(不喜勿喷)

用户:游小浪gameG6游小浪gameG6查看:144 回复:1 评论:0 创建时间:2022-01-25T23:25:47


【作品展示】

center_image

 

【作品介绍】

这仿照大鱼吃小鱼恶搞杰哥,拿来娱乐用正好

 

【作品源代码】

from arcade import *
from PIL import Image
import random

SCREEN_WIDTH = 1200
SCREEN_HEIGHT = 900
SCREEN_TITLE = '杰哥不要啊!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!'
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 1


class Player(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT // 2

        self.append_texture(load_texture(
            'resource/我超勇的.png', mirrored=True, scale=8))

        self.size = 200

    def update(self):
        super().update()

        if self.left < 0:
            self.left = 0
        elif self.right > SCREEN_WIDTH:
            self.right = SCREEN_WIDTH

        if self.top > SCREEN_HEIGHT:
            self.top = SCREEN_HEIGHT
        elif self.bottom < 0:
            self.bottom = 0

    def evolution(self, score):
        if score >= 100000000000000000000000000000000:
            self.size = 10
            self.scale = 1.7
        elif score >= 100000000000000000000000000000:
            self.size = 8
            self.scale = 1.5
        elif score >= 10000000000000000000000000000:
            self.size = 6
            self.scale = 1.3
        elif score >= 9999999999999999999999999999:
            self.size = 4
            self.scale = 1.2


class Enemy(Sprite):
    def __init__(self, image):
        super().__init__(image)

        face = random.choice(['left', 'right'])

        speed = random.choice([1, 2, 3, 4, 5])
        if face == 'left':
            self.center_x = SCREEN_WIDTH+60
            self.change_x = -speed
        elif face == 'right':
            self.center_x = -60
            self.append_texture(load_texture(image, mirrored=True, scale=1))
            self.set_texture(RIGHT)
            self.change_x = speed
        self.center_y = random.randint(0, SCREEN_HEIGHT)


class Status(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT // 2


class MyGame(arcade.Window):
    def __init__(self, width, height, title):
        super().__init__(width, height, title)
        self.setup()

    def setup(self):

        Image.open('resource/sea.png').resize((SCREEN_WIDTH,
                                               SCREEN_HEIGHT)).save('resource/new_sea.png')
        #设置背景图片
        self.background = Sprite('resource/new_sea.png')
        self.background.center_x = SCREEN_WIDTH // 2
        self.background.center_y = SCREEN_HEIGHT // 2

        self.player_sprite = Player('resource/我超勇的.png')
        self.player_sprite_list = SpriteList()
        self.player_sprite_list.append(self.player_sprite)

        self.fishes = {'resource/杰哥不要.png': 1, 'resource/进来康康.png': 3,
                       'resource/不要啦,杰哥.png': 5, 'resource/焯.png': 7, 'resource/杰哥真的服了.png': 9}

        self.enemy_sprite_list = SpriteList()
        self.total_time = 0
        self.last_time = 0
        self.create_num = 1

        self.score = 0

        self.game_over_status = False
        self.game_over = Status('resource/game_over.png')
        self.game_pause_status = False
        self.game_pause = Status('resource/game_pause.png')

        self.eat_sould = load_sound('resource/eat_sould.wav')

    def on_draw(self):
        start_render()

        self.background.draw()
        self.player_sprite_list.draw()
        self.enemy_sprite_list.draw()

        draw_text(f'score:{self.score}', 0, SCREEN_HEIGHT-20,
                  color.WHITE, font_name=('simhei', 'PingFang'), font_size=20)

        if self.game_over_status:
            self.game_over.draw()
            if int(self.total_time) % 2 == 0:
                draw_text('请按下 TAB 键重新开始游戏', start_x=300, start_y=100,
                          color=color.WHITE, font_name=('simhei', 'PingFang'), font_size=20)

        if self.game_pause_status:
            self.game_pause.draw()

    def on_update(self, delta_time):
        self.total_time += delta_time
        if self.game_pause_status or self.game_pause_status:
            return

        self.total_time += delta_time

        if int(self.total_time) != int(self.last_time) and int(self.total_time) % 300 == 0:
            self.create_num += 1

        if int(self.total_time) != int(self.last_time) and int(self.total_time) % 1 == 0:
            print(self.total_time)
            self.create_enemy()
            self.last_time = self.total_time
        self.player_sprite_list.update()
        self.enemy_sprite_list.update()

        for enemy in self.enemy_sprite_list:
            if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
                enemy.喵()

        hit_list = check_for_collision_with_list(
            self.player_sprite, self.enemy_sprite_list)
        if hit_list:
            for hit in hit_list:
                if self.player_sprite.size > hit.size:
                    hit.喵()
                    self.score += 1
                else:
                    self.player_sprite.喵()
                    self.game_over_status = True

        self.player_sprite.evolution(self.score)

    def on_key_press(self, symbol, modifiers):
        if symbol == key.UP:
            self.player_sprite.change_y = MOVEMENT_SPEED
        elif symbol == key.DOWN:
            self.player_sprite.change_y = -MOVEMENT_SPEED
        elif symbol == key.LEFT:
            self.player_sprite.change_x = -MOVEMENT_SPEED
            self.player_sprite.set_texture(LEFT)
        elif symbol == key.RIGHT:
            self.player_sprite.change_x = MOVEMENT_SPEED
            self.player_sprite.set_texture(RIGHT)
        elif symbol == key.RETURN:
            image = get_image(0, 0, SCREEN_WIDTH*2, SCREEN_HEIGHT*2)
            image.save('screenshot.png')
        elif symbol == key.ESCAPE:
            self.game_pause_status = not self.game_pause_status
        elif symbol == key.TAB:
            if self.game_over_status:
                self.setup()

    def on_key_release(self, symbol, modifiers):
        if symbol == key.UP or symbol == key.DOWN:
            self.player_sprite.change_y = 0
        elif symbol == key.LEFT or symbol == key.RIGHT:
            self.player_sprite.change_x = 0

    def create_enemy(self):
        for i in range(self.create_num):

            fish = random.choice(list(self.fishes.keys()))
            size = self.fishes[fish]
            enemy_sprite = Enemy(fish)
            enemy_sprite.size = size
            self.enemy_sprite_list.append(enemy_sprite)


if __name__ == '__main__':
    game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    run()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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