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游小浪gameG6查看:144 回复:1 评论:0 创建时间:2022-01-25T23:25:47
【作品展示】

【作品介绍】
这仿照大鱼吃小鱼恶搞杰哥,拿来娱乐用正好
【作品源代码】
from arcade import *
from PIL import Image
import random
SCREEN_WIDTH = 1200
SCREEN_HEIGHT = 900
SCREEN_TITLE = '杰哥不要啊!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!'
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 1
class Player(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
self.append_texture(load_texture(
'resource/我超勇的.png', mirrored=True, scale=8))
self.size = 200
def update(self):
super().update()
if self.left < 0:
self.left = 0
elif self.right > SCREEN_WIDTH:
self.right = SCREEN_WIDTH
if self.top > SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
elif self.bottom < 0:
self.bottom = 0
def evolution(self, score):
if score >= 100000000000000000000000000000000:
self.size = 10
self.scale = 1.7
elif score >= 100000000000000000000000000000:
self.size = 8
self.scale = 1.5
elif score >= 10000000000000000000000000000:
self.size = 6
self.scale = 1.3
elif score >= 9999999999999999999999999999:
self.size = 4
self.scale = 1.2
class Enemy(Sprite):
def __init__(self, image):
super().__init__(image)
face = random.choice(['left', 'right'])
speed = random.choice([1, 2, 3, 4, 5])
if face == 'left':
self.center_x = SCREEN_WIDTH+60
self.change_x = -speed
elif face == 'right':
self.center_x = -60
self.append_texture(load_texture(image, mirrored=True, scale=1))
self.set_texture(RIGHT)
self.change_x = speed
self.center_y = random.randint(0, SCREEN_HEIGHT)
class Status(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
class MyGame(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
self.setup()
def setup(self):
Image.open('resource/sea.png').resize((SCREEN_WIDTH,
SCREEN_HEIGHT)).save('resource/new_sea.png')
#设置背景图片
self.background = Sprite('resource/new_sea.png')
self.background.center_x = SCREEN_WIDTH // 2
self.background.center_y = SCREEN_HEIGHT // 2
self.player_sprite = Player('resource/我超勇的.png')
self.player_sprite_list = SpriteList()
self.player_sprite_list.append(self.player_sprite)
self.fishes = {'resource/杰哥不要.png': 1, 'resource/进来康康.png': 3,
'resource/不要啦,杰哥.png': 5, 'resource/焯.png': 7, 'resource/杰哥真的服了.png': 9}
self.enemy_sprite_list = SpriteList()
self.total_time = 0
self.last_time = 0
self.create_num = 1
self.score = 0
self.game_over_status = False
self.game_over = Status('resource/game_over.png')
self.game_pause_status = False
self.game_pause = Status('resource/game_pause.png')
self.eat_sould = load_sound('resource/eat_sould.wav')
def on_draw(self):
start_render()
self.background.draw()
self.player_sprite_list.draw()
self.enemy_sprite_list.draw()
draw_text(f'score:{self.score}', 0, SCREEN_HEIGHT-20,
color.WHITE, font_name=('simhei', 'PingFang'), font_size=20)
if self.game_over_status:
self.game_over.draw()
if int(self.total_time) % 2 == 0:
draw_text('请按下 TAB 键重新开始游戏', start_x=300, start_y=100,
color=color.WHITE, font_name=('simhei', 'PingFang'), font_size=20)
if self.game_pause_status:
self.game_pause.draw()
def on_update(self, delta_time):
self.total_time += delta_time
if self.game_pause_status or self.game_pause_status:
return
self.total_time += delta_time
if int(self.total_time) != int(self.last_time) and int(self.total_time) % 300 == 0:
self.create_num += 1
if int(self.total_time) != int(self.last_time) and int(self.total_time) % 1 == 0:
print(self.total_time)
self.create_enemy()
self.last_time = self.total_time
self.player_sprite_list.update()
self.enemy_sprite_list.update()
for enemy in self.enemy_sprite_list:
if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
enemy.喵()
hit_list = check_for_collision_with_list(
self.player_sprite, self.enemy_sprite_list)
if hit_list:
for hit in hit_list:
if self.player_sprite.size > hit.size:
hit.喵()
self.score += 1
else:
self.player_sprite.喵()
self.game_over_status = True
self.player_sprite.evolution(self.score)
def on_key_press(self, symbol, modifiers):
if symbol == key.UP:
self.player_sprite.change_y = MOVEMENT_SPEED
elif symbol == key.DOWN:
self.player_sprite.change_y = -MOVEMENT_SPEED
elif symbol == key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
self.player_sprite.set_texture(LEFT)
elif symbol == key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
self.player_sprite.set_texture(RIGHT)
elif symbol == key.RETURN:
image = get_image(0, 0, SCREEN_WIDTH*2, SCREEN_HEIGHT*2)
image.save('screenshot.png')
elif symbol == key.ESCAPE:
self.game_pause_status = not self.game_pause_status
elif symbol == key.TAB:
if self.game_over_status:
self.setup()
def on_key_release(self, symbol, modifiers):
if symbol == key.UP or symbol == key.DOWN:
self.player_sprite.change_y = 0
elif symbol == key.LEFT or symbol == key.RIGHT:
self.player_sprite.change_x = 0
def create_enemy(self):
for i in range(self.create_num):
fish = random.choice(list(self.fishes.keys()))
size = self.fishes[fish]
enemy_sprite = Enemy(fish)
enemy_sprite.size = size
self.enemy_sprite_list.append(enemy_sprite)
if __name__ == '__main__':
game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
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