猫史档案馆


【Python作品分享】Adventure Car Game【作品秀】

用户:超级无敌拉风龙超级无敌拉风龙查看:1 回复:4 评论:1 创建时间:2022-01-23T13:33:51


【作品展示】

center_image

 

【作品介绍】

注意!

玩家用键盘的左右键←→操控小车移动

小心大车啊 别撞上!!!!

你只有两条命啊啊啊啊

 

【作品源代码】

from arcade import*


# 设置窗体宽和高
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 800


# 设置窗体标题
SCREEN_TITLE = 'Adventure Car Game'


class Road(Sprite):
    def __init__(self, image):
        super().__init__(image)
        # 车道
        self.center_x = SCREEN_WIDTH//2
        self.center_y = SCREEN_HEIGHT//2
        # 设置车道的改变值
        self.change_y = -3

    def update(self):
        super().update()
        if self.center_y <= SCREEN_HEIGHT//2-SCREEN_HEIGHT:
            self.center_y = SCREEN_HEIGHT//2+SCREEN_HEIGHT


class SmallCar(Sprite):
    def __init__(self, image):
        super().__init__(image)
        # 小车
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = 100


class Carts(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_y = random.randint(
            SCREEN_HEIGHT, SCREEN_HEIGHT+SCREEN_HEIGHT//2)
        # 设置大车的改变值
        self.change_y = -5


class GameOver(Sprite):
    def __init__(self, image):
        super().__init__(image)
        # 小车
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT//2


class StatusBar():
    def __init__(self):
        self.distance = 0
        self.hp = 2

    def draw_bar(self):
        draw_rectangle_filled(
            SCREEN_WIDTH//2, SCREEN_HEIGHT - 15, SCREEN_WIDTH, 30, color.WHITE)

    def draw_distance(self):
        pos_x = 10
        pos_y = SCREEN_HEIGHT-20
        draw_text(f'Run:{self.distance}', pos_x, pos_y,
                  color.BLUE, font_name=('simhei', 'PingFang'))

    def draw_hp(self):
        # 提示子
        pos_x = SCREEN_WIDTH//2-50
        pos_y = SCREEN_HEIGHT-20
        draw_text('Blood', pos_x, pos_y,
                  color.BLUE, font_name=('images/血量.png'))
        # 心
        hearts = SpriteList()
        for i in range(self.hp):
            heart = Sprite('images/血量.png')
            heart.center_x = pos_x+50+heart.width*i
            heart.center_y = pos_y
            hearts.append(heart)
        hearts.draw()


class MyCar(arcade.Window):
    def __init__(self, width, height, title):
        super().__init__(width, height, title)
        # 窗体初始化
        self.setup()

    def setup(self):
        self.road1 = Road('images/车道.png')
        self.road2 = Road('images/车道.png')
        self.road2.center_y = SCREEN_HEIGHT//2+SCREEN_HEIGHT
        # 小车
        self.喵all_car = SmallCar('images/小车1.png')
        # 大车
        self.carts = SpriteList()
        self.create_carts()
        # 程序运行总时间
        self.total_time = 0
        # 上一次计时
        self.last_time = 0
        # 状态栏
        self.status_bar = StatusBar()
        # 游戏状态
        self.game_status = True
        # 游戏结束界面
        self.gameover = GameOver('images/gameover.png')

    def on_draw(self):
        start_render()
        # 绘制车道
        self.road1.draw()
        self.road2.draw()
        # 绘制小车
        self.喵all_car.draw()
        # 绘制大车
        for cart in self.carts:
            cart.draw()
        # 绘制状态栏
        self.status_bar.draw_bar()
        self.status_bar.draw_distance()
        self.status_bar.draw_hp()
        # 绘制游戏结束界面
        if not self.game_status:
            self.gameover.draw()

    def on_update(self, delta_time: float):
        if self.game_status:
            # 移动小车
            self.喵all_car.update()
            # 移动车道
            self.road1.update()
            self.road2.update()
            # 移动大车
            for cart in self.carts:
                cart.update()
                if cart.top < 0:
                    cart.喵()
            # 程序运行总时间
            self.total_time += delta_time
            if (int(self.total_time) != int(self.last_time) and int(self.total_time) % 6 == 0):
                self.create_carts()
                self.last_time = self.total_time
            # 状态栏
            self.status_bar.distance = int(self. total_time)
            # 碰撞检测
            hit_list = check_for_collision_with_list(
                self.喵all_car, self.carts)
            if hit_list:
                for hit in hit_list:
                    hit.喵()
                    self.status_bar.hp -= 1
            # 判断游戏状态
            self.judge_game_status()

    def on_key_release(self, symbol: int, modifiers: int):
        # 左移
        if symbol == key.LEFT and self.喵all_car.center_x >= SCREEN_WIDTH//2:
            self.喵all_car.center_x -= 200
        # 右移
        elif symbol == key.RIGHT and self.喵all_car.center_x <= SCREEN_WIDTH//2:
            self.喵all_car.center_x += 200

    def create_carts(self):
        carts_list = ('images/大车1.png', 'images/大车2.png',
                      'images/大车3.png')
        num = 2
        x = random.sample(
            [SCREEN_WIDTH//2-200, SCREEN_WIDTH//2, SCREEN_WIDTH//2+200], 2)
        for i in range(num):
            carts = Carts(random.choice(carts_list))
            carts.center_x = x[i]
            self.carts.append(carts)

    def judge_game_status(self):
        if self.status_bar.hp <= 0:
            self.game_status = False


if __name__ == '__main__':
    game = MyCar(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    run()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


回复

上一页1 页 / 共 1下一页
一缕余晖复活一缕余晖复活

不错,不过感觉你只是复制过来了()

点赞0


评论


mornwindmornwind

编程猫定制课G6课程线第57课

点赞0


评论


mornwindmornwind

为什么你要完全按照课程的来写

点赞0


评论


忧郁的大黄鸡忧郁的大黄鸡

还报错

 

点赞0


评论