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保守的星能猫hPxX查看:1 回复:6 评论:1 创建时间:2022-01-17T18:52:52
【作品展示】

【作品介绍】
超自由的3D沙盒小游戏
【作品源代码】
from ursina import * # 开启3D引擎
from ursina.prefabs.first_person_controller import FirstPersonController # 开启3D引擎
import time
l = 0
x = 0
y = 0
z = 0
HP = 200
wasps=[]
nn=1
ks=1
def input(key): # 退出,放置,清除
if key == "escape":
quit()
for box in boxes:
if box.hovered or b.hovered:
if key == "right mouse down":
new = Button(model="cube",
color=color.white,
position=box.position + mouse.normal,
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(new)
if key == "left mouse down":
l = 0.95
boxes.remove(box)
destroy(box)
time.sleep(0.1)
l = 0
if key == "left mouse down":
l = 0.95
time.sleep(0.1)
l = 0
app = Ursina()
Sky() # 创建天空
boxes = []
player = FirstPersonController(position=(24 ,10 , 24)) # 创建玩家
for i in range(3):
for n in range(25): # 生成地形
for k in range(25):
box = Button(model="cube",
color=color.white,
position=(k, -i, n),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(10): # 生成地形
for k in range(10):
box = Button(model="cube",
color=color.white,
position=(k, i+1, n),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(9): # 生成地形
for k in range(9):
box = Button(model="cube",
color=color.white,
position=(k, i+2, n),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(8): # 生成地形
for k in range(8):
box = Button(model="cube",
color=color.white,
position=(k, i+3, n),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(7): # 生成地形
for k in range(7):
box = Button(model="cube",
color=color.white,
position=(k, i+4, n),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(6): # 生成地形
for k in range(6):
box = Button(model="cube",
color=color.white,
position=(k, i+5, n),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(5): # 生成地形
for k in range(5):
box = Button(model="cube",
color=color.white,
position=(k, i+6, n),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(4): # 生成地形
for k in range(4):
box = Button(model="cube",
color=color.white,
position=(k, i+7, n),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(3): # 生成地形
for k in range(3):
box = Button(model="cube",
color=color.white,
position=(k, i+8, n),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(2): # 生成地形
for k in range(2):
box = Button(model="cube",
color=color.white,
position=(k, i+9, n),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(10): # 生成地形
for k in range(10):
box = Button(model="cube",
color=color.white,
position=(k+15, i+1, n+15),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(9): # 生成地形
for k in range(9):
box = Button(model="cube",
color=color.white,
position=(k+15, i+2, n+15),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(8): # 生成地形
for k in range(8):
box = Button(model="cube",
color=color.white,
position=(k+15, i+3, n+15),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(7): # 生成地形
for k in range(7):
box = Button(model="cube",
color=color.white,
position=(k+15, i+4, n+15),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(6): # 生成地形
for k in range(6):
box = Button(model="cube",
color=color.white,
position=(k+15, i+5, n+15),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(5): # 生成地形
for k in range(5):
box = Button(model="cube",
color=color.white,
position=(k+15, i+6, n+15),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(4): # 生成地形
for k in range(4):
box = Button(model="cube",
color=color.white,
position=(k+15, i+7, n+15),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(3): # 生成地形
for k in range(3):
box = Button(model="cube",
color=color.white,
position=(k+15, i+8, n+15),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(2): # 生成地形
for k in range(2):
box = Button(model="cube",
color=color.white,
position=(k+15, i+9, n+15),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(10): # 生成地形
for k in range(10):
box = Button(model="cube",
color=color.white,
position=(k+15, i+1, n+5),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(9): # 生成地形
for k in range(9):
box = Button(model="cube",
color=color.white,
position=(k+15, i+2, n+5),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(8): # 生成地形
for k in range(8):
box = Button(model="cube",
color=color.white,
position=(k+15, i+3, n+5),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(7): # 生成地形
for k in range(7):
box = Button(model="cube",
color=color.white,
position=(k+15, i+4, n+5),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(6): # 生成地形
for k in range(6):
box = Button(model="cube",
color=color.white,
position=(k+15, i+5, n+5),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(5): # 生成地形
for k in range(5):
box = Button(model="cube",
color=color.white,
position=(k+15, i+6, n+5),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(4): # 生成地形
for k in range(4):
box = Button(model="cube",
color=color.white,
position=(k+15, i+7, n+5),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(3): # 生成地形
for k in range(3):
box = Button(model="cube",
color=color.white,
position=(k+15, i+8, n+5),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(2): # 生成地形
for k in range(2):
box = Button(model="cube",
color=color.white,
position=(k+15, i+9, n+5),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(10): # 生成地形
for k in range(10):
box = Button(model="cube",
color=color.white,
position=(k+25, i+1, n+8),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(9): # 生成地形
for k in range(9):
box = Button(model="cube",
color=color.white,
position=(k+25, i+2, n+8),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(8): # 生成地形
for k in range(8):
box = Button(model="cube",
color=color.white,
position=(k+25, i+3, n+8),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(7): # 生成地形
for k in range(7):
box = Button(model="cube",
color=color.white,
position=(k+25, i+4, n+8),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(6): # 生成地形
for k in range(6):
box = Button(model="cube",
color=color.white,
position=(k+25, i+5, n+8),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(5): # 生成地形
for k in range(5):
box = Button(model="cube",
color=color.white,
position=(k+25, i+6, n+8),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(4): # 生成地形
for k in range(4):
box = Button(model="cube",
color=color.white,
position=(k+25, i+7, n+8),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(3): # 生成地形
for k in range(3):
box = Button(model="cube",
color=color.white,
position=(k+25, i+8, n+8),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(2): # 生成地形
for k in range(2):
box = Button(model="cube",
color=color.white,
position=(k+25, i+9, n+8),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(10): # 生成地形
for k in range(10):
box = Button(model="cube",
color=color.white,
position=(k+5, i+1, n+18),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(9): # 生成地形
for k in range(9):
box = Button(model="cube",
color=color.white,
position=(k+5, i+2, n+18),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(8): # 生成地形
for k in range(8):
box = Button(model="cube",
color=color.white,
position=(k+5, i+3, n+18),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(7): # 生成地形
for k in range(7):
box = Button(model="cube",
color=color.white,
position=(k+5, i+4, n+18),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(6): # 生成地形
for k in range(6):
box = Button(model="cube",
color=color.white,
position=(k+5, i+5, n+18),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(5): # 生成地形
for k in range(5):
box = Button(model="cube",
color=color.white,
position=(k+5, i+6, n+18),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(4): # 生成地形
for k in range(4):
box = Button(model="cube",
color=color.white,
position=(k+5, i+7, n+18),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(3): # 生成地形
for k in range(3):
box = Button(model="cube",
color=color.white,
position=(k+5, i+8, n+18),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(2): # 生成地形
for k in range(2):
box = Button(model="cube",
color=color.white,
position=(k+5, i+9, n+18),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(5): # 生成地形
for k in range(7):
box = Button(model="cube",
color=color.white,
position=(k, i+1, n+13),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(4): # 生成地形
for k in range(6):
box = Button(model="cube",
color=color.white,
position=(k+1, i+2, n+14),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(3): # 生成地形
for k in range(5):
box = Button(model="cube",
color=color.white,
position=(k+2, i+3, n+15),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(4): # 生成地形
for k in range(4):
box = Button(model="cube",
color=color.white,
position=(k+5, i+7, n+18),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(3): # 生成地形
for k in range(3):
box = Button(model="cube",
color=color.white,
position=(k+5, i+8, n+18),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for i in range(1):
for n in range(2): # 生成地形
for k in range(2):
box = Button(model="cube",
color=color.white,
position=(k+5, i+9, n+18),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
class wasp(Button):
def _init_(self, x, y, z):
swper()._init_()
self.parent = scale
self.position = (10, 12, 10)
self.scale = 1000
self.rotation = (0, 0, 0)
self.collider = "box"
self.model = ("Administrator\Desktop\压缩包\蜘蛛.obj")
def input(kk):
for wasp in wasps:
if box.hovered:
if kk == "left mouse down":
HP = HP-1
if HP <= 0:
quit()
for i in range(1):
for n in range(2): # 生成地形
for k in range(2):
box = Button(model="cube",
color=color.white,
position=(k+13, i+1, n+13),
texture=("岩浆.PNG"),
parent=scene,
origin_y=0.5)
boxes.append(box)
for c in range(25): # 生成基岩
for m in range(25):
b = Button(model="cube",
color=color.white,
position=(m, -3, c),
texture=("基岩.PNG"),
parent=scene,
origin_y=0.5)
# boxes.append(box)
scale = Entity(model="cube", # 创建手
color=color.black,
position=(0.5, -0.6),
texture=("QQ截图2.PNG"),
rotation=(-35, -30, -5),
parent=camera.ui,
scale=(0.01, 0.01, 0.9)
)
scale = Entity(model="cube", # 创建手
color=color.black,
position=(0.56, -0.7),
texture=("QQ截图2.PNG"),
rotation=(-35, -30, -5),
parent=camera.ui,
scale=(0.027, 0.027, 1.1)
)
scale = Entity(model="cube", # 创建手
color=color.red,
position=(0.43, -0.5),
texture=("QQ截图2.PNG"),
rotation=(-35, -30, -5),
parent=camera.ui,
scale=(0.0055, 0.0055, l)
)
scale = Entity(model="cube", # 创建手
color=color.black,
position=(0.43, -0.5),
texture=("QQ截图2.PNG"),
rotation=(-35, -30, -5),
parent=camera.ui,
scale=(0.0055, 0.0055, 0.9)
)
app.run()
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