用户:
拉文克劳的小鹰查看:5 回复:3 评论:5 创建时间:2022-01-17T15:57:37
async function chongsheng(entity){
for(let i=5;i>0;--i){
entity.player.directMessage(`你将在 ${String(i)} 秒后重生`);
await sleep(1000);
};
entity.player.forceRespawn();
world.say(entity.player.name+' 复活了');
return;
}
world.onDie(({entity})=>{
chongsheng(entity);
});
上面代码执行后为什么提示了”***复活”三遍
如何解决?
XiaoLiQAQasync function chongsheng (entity) {
for (let t = 1; t <= 6; t++) {
entity.player.directMessage(`复活倒计时: ${String(6 - t)}秒后复活`);
await sleep(1000); //等待一秒
}
entity.player.forceRespawn(); // 让玩家重生
}
world.onDie(async({ entity }) => {
await chongsheng(entity)
})点赞1
评论