用户:
爽快的草灵灵a1hx查看:0 回复:0 评论:0 创建时间:2022-01-16T15:44:33
【作品展示】

【作品介绍】
一个游戏灵感来自于kitten4游戏《卡牌世界》
【作品源代码】
import time
import math
import random
def game():
# 游戏函数
global my_xl, AI_xl, ka, my_q, AI_q, pka, AI_xl_Max, my_xl_Max, _AI, _my
my_xl = 50
# 我方血量
AI_xl = 50
# 敌方血量
my_q = 10
# 我方的钱
AI_q = 10
# 敌方的钱
AI_xl_Max = 50
my_xl_Max = 50
_AI = 0
_my = 0
pka = ['攻击', '治疗', '挣钱', '飞镖', '暴击', '神医', '点石成金', '中毒']
ka = ['攻击', '治疗', '挣钱', '飞镖', '暴击', '神医', '点石成金', '中毒']
while (not (my_xl <= 0 or AI_xl <= 0)):
wo()
if pd():
break
dui()
if pd():
break
def wo():
global my_xl, AI_xl, ka, my_q, AI_q, pka, _AI, _my, AI_xl_Max, my_xl_Max
if (_my > 0):
my_xl -= 6
_my -= 1
if cpd():
return
print('——————————————————————————————————————————————————————————————')
print(' ', pka)
print('需要 5金币, 5金币, 0金币', ' 12金币', ' 10金币', ' 10金币', ' 24金币', ' 7金币')
print('造成 -5♥, +5♥, +5金币', ',-10/16♥', ',-12♥', ' +12♥', ' +32金币', '对方2回合-5♥')
xl()
cp = input('你选择:')
if (cp in ka):
if (cp == '攻击'):
if (my_q >= 5):
print('你选择了', cp)
print('对方-5♥')
AI_xl -= 5
my_q -= 5
else:
print('金币不足,,请重试')
time.sleep(1)
wo()
elif (cp == '治疗'):
if (my_q >= 5):
print('你选择了', cp)
print('你+5♥')
my_xl += 5
my_q -= 5
if (my_xl > my_xl_Max):
my_xl = my_xl_Max
else:
print('金币不足,,请重试')
wo()
elif (cp == '挣钱'):
print('你选择了', cp)
print('你+5元')
my_q += 5
elif (cp == '飞镖'):
if (my_q >= 12):
print('你选择了', cp)
伤害 = (10 + 6 * math.floor(2 * (random.random())))
print('对方-', 伤害, '♥')
AI_xl -= 伤害
my_q -= 12
else:
print('金币不足,请重试')
wo()
elif (cp == '暴击'):
if (my_q >= 10):
print('你选择了', cp)
print('对方-', 12, '♥')
AI_xl -= 12
my_q -= 10
else:
print('金币不足,请重试')
wo()
elif (cp == '神医'):
if (my_q >= 10):
print('你选择了', cp)
print('你+', 12, '♥')
my_xl += 12
my_q -= 10
if (my_xl > my_xl_Max):
my_xl = my_xl_Max
elif (cp == '点石成金'):
if (my_q >= 24):
print('你选择了', cp)
print('你+', 32, '金币')
my_q += 8
elif (cp == '中毒'):
if (my_q >= 7):
print('你选择了', cp)
print('对方2回合-', 6, '♥')
my_q -= 7
_AI += 2
else:
print('金币不足,请重试')
wo()
else:
pass
elif (cp == 'yyds'):
my_q += 100
AI_xl -= 20
my_xl = my_xl_Max
elif (cp == 'yydsq'):
my_q += 100
else:
print('找不到本牌,请重试')
wo()
def dui():
global AI_q, AI_xl, my_q, my_xl, ka, pka, AI_Max, _AI, _my, AI_xl_Max, my_xl_Max
# 什么?(请求注释回答)对方
time.sleep(2)
AI_q += 3
print('——————————————————————————————————————————————————————————————')
if (_AI > 0):
AI_xl -= 6
_AI -= 1
if cpd():
return
xl()
if (AI_q < 5):
print('对方选择了挣钱')
print('对方+5元')
AI_q += 5
else:
if (AI_q < 10):
k = random.randint(0, 2)
elif (AI_q >= 7 and AI_q < 10):
k = random.randint(0, 3)
elif (AI_q >= 10 and AI_q < 12):
k = random.randint(0, 5)
elif (AI_q >= 12 and AI_q < 24):
k = random.randint(0, 6)
else:
k = random.randint(0, 7)
if (k == 0):
print('对方选择了挣钱')
print('对方+5元')
AI_q += 5
elif (k == 1):
print('对方选择了攻击')
print('你-5♥')
AI_q -= 5
my_xl -= 5
elif (k == 2):
print('对方选择了治疗')
print('对方+5♥')
AI_q -= 5
AI_xl += 5
if (AI_xl > AI_xl_Max):
AI_xl = AI_xl_Max
elif (k == 3):
print('对方选择了中毒')
AI_q -= 7
_my += 2
print('你2回合-', 5, '♥')
elif (k == 4):
print('对方选择了暴击')
print('你-12♥')
AI_q -= 10
my_xl -= 12
elif (k == 5):
print('对方选择了神医')
print('对方+12♥')
AI_q -= 10
AI_xl += 12
elif (k == 6):
print('对方选择了飞镖')
_i = (random.randint(0, 1) * 6 + 10)
my_xl -= 16
AI_q -= 12
print('你-', _i, '♥')
elif (k == 7):
print('对方选择了点石成金')
AI_q += 8
print('对方+', 30, '金币')
else:
pass
my_q += 3
def xl():
print('我方血量:', my_xl)
print('我方金钱:', my_q)
print('敌方血量:', AI_xl)
print('敌方金钱:', AI_q)
def pd():
if (my_xl <= 0):
print('——————————————————————————————————————————————————————————————')
xl()
print('——————————————————————————————————————————————————————————————')
print('输')
return 1
elif (AI_xl <= 0):
print('——————————————————————————————————————————————————————————————')
xl()
print('——————————————————————————————————————————————————————————————')
print('赢')
return 1
else:
return 0
def cpd():
if (AI_xl <= 0 or my_xl <= 0):
return 1
return 0
# 开始进入Python的世界
game()
【提示】
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