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【米粒教程】背包折叠代码它来了!

用户:FML饭米粒FML饭米粒查看:13 回复:5 评论:13 创建时间:2022-01-06T16:57:02


world.onPlayerJoin(async({entity})=>{ entity.tlist=[]//用于储存玩家背包的列表 entity.hasThings=function(name,number){//检测背包内是否有number个name(有返回true,没有name或数量不足返回false) for(objectinentity.tlist){ if(object.name==name){ if(object.number>=number){ returntrue }else{ returnfalse } } } returnfalse } entity.getThings=function(name,number){//给玩家背包内增喵name for(num=0;num<entity.tlist.length;num++){ if(entity.tlist[num].name==name){ entity.tlist[num].number+=number returnentity.tlist } } entity.tlist.push({name:name,number:number}) returnentity.tlist } entity.delThings=function(name,number){//删除玩家背包内number个name(数量不足不会更改) for(num=0;num<entity.tlist.length;num++){ if(entity.tlist[num].name==name){ if(entity.tlist[num].number<number){ world.say('Error:bagdeletionerror') returnentity.tlist } entity.tlist[num].number-=number if(entity.tlist[num].number==0){ consttarget=entity.tlist entity.tlist=[] target.forEach((object)=>{ if(object.name!=name){ entity.tlist.push(object) } }) } returnentity.tlist } } } entity.showBag=function(){//显示玩家背包(返回格式:列表,如['a×1','b×1','c×2'...] varshowList=[] for(num=0;num<entity.tlist.length;num++){ showList.push(`${entity.tlist[num].name}×${entity.tlist[num].number}`) } returnshowList } entity.bagLength=function(){//物品总量(返回玩家背包内物品总数,格式:数字) varthingsNumber=0 for(num=0;num<entity.tlist.length;num++){ thingsNumber+=entity.tlist[num].number } returnthingsNumber } })


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神岛吉吉喵神岛吉吉喵

厉害了~

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聋猪up聋猪up

看不懂的地方∶链表怎么输出到对话框并且可以把其中某项点开查看希望大佬回答

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不爱做跑酷不爱做跑酷

收藏

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不爱做跑酷不爱做跑酷

希望发完整教程,例如如何添加背包数据

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FML饭米粒FML饭米粒

world.onPlayerJoin(async ({ entity }) => {
    entity.tlist = []
    entity.hasThings = function (name, number) {
        for (num = 0; num < entity.tlist.length; num++) {
            if (entity.tlist[num].name == name) {
                if (entity.tlist[num].number >= number) {
                    return true
                } else {
                    return false
                }
            }
        }
        return false
    }
    entity.getThings = function (name, number) {
        for (num = 0; num < entity.tlist.length; num++) {
            if (entity.tlist[num].name == name) {
                entity.tlist[num].number += number
                return entity.tlist
            }
        }
        entity.tlist.push({ name: name, number: number })
        return entity.tlist
    }
    entity.delThings = function (name, number) {
        for (num = 0; num < entity.tlist.length; num++) {
            if (entity.tlist[num].name == name) {
                if (entity.tlist[num].number < number) {
                    world.say('Error:bag deletion error')
                    return entity.tlist
                }
                entity.tlist[num].number -= number
                if (entity.tlist[num].number == 0) {
                    const target = entity.tlist
                    entity.tlist = []
                    target.forEach((object) => {
                        if (object.name != name) {
                            entity.tlist.push(object)
                        }
                    })
                }
                return entity.tlist
            }
        }
    }
    entity.showBag = function () {
        var showList = []
        for (num = 0; num < entity.tlist.length; num++) {
            showList.push(`${entity.tlist[num].name}×${entity.tlist[num].number}`)
        }
        return showList
    }
    entity.bagLength = function () {
        var thingsNumber = 0
        for (num = 0; num < entity.tlist.length; num++) {
            thingsNumber += entity.tlist[num].number
        }
        return thingsNumber
    }
})

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