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SQL求助!!!!

用户:DTS书贝贝DTS书贝贝查看:11 回复:8 评论:11 创建时间:2021-12-19T15:02:54


let a={} a.chiyou='无'  a.gongju='无' async function deleteUser(user) {//删除玩家存档     await db.sql`DELETE FROM "player" WHERE "userKey"=${user.player.userKey}` } world.onPlayerJoin(({ entity }) => {     entity.player.cameraMode = 'fps';

 

    console.log('setting camera mode:', entity.player.cameraMode); }); a.n=0 async function loadUser(user) {//玩家读档     const [data] = await db.sql`SELECT * FROM "player" WHERE "userKey"=${user.player.userKey} LIMIT 1`     if (data) {//如果这个玩家已经有存档         user.cao = data.cao         user.shu = data.shu         user.muban = data.muban         user.gen = data.gen         user.gongzuo = data.gongzuo         user.shitou = data.shitou         user.chanzi = data.chanzi         user.chanzinianjiou = data.chanzinianjiou         user.mufu = data.mufu         user.mufunianjiou = data.mufunianjiou         user.mugao = data.mugao         user.mugaonianjiou = data.mugaonianjiou         user.shigao = data.shigao         user.shigaonianjiou = data.shigaonianjiou         user.shifunianjiou = data.shifunianjiou         user.shifu = data.shifu         user.shichan = data.shichan         user.shichannianjiou = data.shichannianjiou         user.meitan = data.meitan         user.huoba = data.huoba         user.tiefangkuai = data.tiefangkuai         user.tieding = data.tieding         user.ronglu = data.ronglu         user.item = JSON.parse(data.item)     }     else {//玩家无存档         saveUser(user)     } } async function saveUser(user) {//玩家存档     await db.sql`         INSERT INTO "player" (             "cao",             "shu",             "muban",             "gen",             "gongzuo",             "shitou",             "chanzi",             "chanzinianjiou",             "mufu",             "mufunianjiou",             "mugao",             "mugaonianjiou",             "shifu",             "shifunianjiou",             "shigao",             "shigaonianjiou",             "shichan",             "shichannianjiou",             "meitan",             "huoba",             "tiefangkuai",             "tieding",             "ronglu",             "item",             "userKey"         ) VALUES (             ${user.cao},             ${user.shu},             ${user.muban},             ${user.gen},             ${user.gongzuo},             ${user.shitou},             ${user.chanzi},             ${user.chanzinianjiou},             ${user.mufu},             ${user.mufunianjiou},             ${user.mugao},             ${user.mugaonianjiou},             ${user.shifu},             ${user.shifunianjiou},             ${user.shigao},             ${user.shigaonianjiou},             ${user.shichan},             ${user.shichannianjiou},             ${user.meitan},             ${user.huoba},             ${user.tiefangkuai},             ${user.tieding},             ${user.ronglu},             ${JSON.stringify(user.item)},             ${user.player.userKey}          )         ON CONFLICT("userKey")         DO UPDATE SET             "cao"=excluded."cao",             "shu"=excluded."shu",             "muban"=excluded."muban",             "gen"=excluded."gen",             "gongzuo"=excluded."gongzuo",             "shitou"=excluded."shitou",             "chanzi"=excluded."chanzi",             "chanzinianjiou"=excluded."chanzinianjiou",             "mufu"=excluded."mufu",             "mufunianjiou"=excluded."mufunianjiou",             "mugao"=excluded."mugao",             "mugaonianjiou"=excluded."mugaonianjiou",             "shichan"=excluded."shichan",             "shichannianjiou"=excluded."shichannianjiou",             "shifu"=excluded."shifu",             "shifunianjiou"=excluded."shifunianjiou",             "shigao"=excluded."shigao",             "shigaonianjiou"=excluded."shigaonianjiou",             "shichan"=excluded."shichan",             "shichannianjiou"=excluded."shichannianjiou",             "meitan"=excluded."meitan",             "huoba"=excluded."huoba",             "tiefangkuai"=excluded."tiefangkuai",             "tieding"=excluded."tieding",             "ronglu"=excluded."ronglu",             "item"=excluded."item"     ` } async function initTable() {//创建玩家数据表     return await db.sql`         CREATE TABLE IF NOT EXISTS "player" (             "cao" INTEGER NOT NULL,             "shu" INTEGER NOT NULL,             "muban" INTEGER NOT NULL,             "gen" INTEGER NOT NULL,             "gongzuo" INTEGER NOT NULL,             "shitou" INTEGER NOT NULL,             "chanzi" INTEGER NOT NULL,             "chanzinianjiou" INTEGER NOT NULL,             "mufu" INTEGER NOT NULL,             "mufunianjiou" INTEGER NOT NULL,             "mugao" INTEGER NOT NULL,             "mugaonianjiou" INTEGER NOT NULL,             "shichan" INTEGER NOT NULL,             "shichannianjiou" INTEGER NOT NULL,             "shifu" INTEGER NOT NULL,             "shifunianjiou" INTEGER NOT NULL,             "shigao" INTEGER NOT NULL,             "shigaonianjiou" INTEGER NOT NULL,             "meitan" INTEGER NOT NULL,             "huoba" INTEGER NOT NULL,             "tiefangkuai" INTEGER NOT NULL,             "tieding" INTEGER NOT NULL,             "ronglu" INTEGER NOT NULL,             "item" TEXT NOT NULL,             "userKey" CHAR(16) PRIMARY KEY UNIQUE NOT NULL          )     `; } async function poll(fn, msg) {//无限轮询执行sql语句直到成功     while (true) {         try {             return await fn()//一旦成功执行, 停止无限轮询, 并返回查询结果         } catch (e) {             const m = e.message//需要简略显示的异常消息             //sql偶尔会执行超时, 但如果反复显示timeout 15秒以上一直不停, 大概是数据库出了故障只能等官方修复             if (m.includes('timeout')) {                 world.say(m)             }             else {                 world.say(msg || e.stack)//如果sql执行出错, 广播错误消息, 用来排查错误原因             }         }         await sleep(2000) //每2秒重试一次     } } poll(initTable, '等待pg数据库启动中...') world.onPlayerJoin(async ({ entity }) => {     entity.cao = 0     entity.shu = 0     entity.muban = 0     entity.gen = 0     entity.gongzuo = 0     entity.shitou = 0     entity.mugao = 0     entity.mugaonianjiou = 0     entity.mufu = 0     entity.mufunianjiou = 0     entity.chanzi = 0     entity.chanzinianjiou = 0     entity.shichan = 0     entity.shichannianjiou = 0     entity.shifu= 0     entity.shifunianjiou = 0     entity.shigao = 0     entity.shigaonianjiou = 0     entity.meitan=0     entity.huoba=0     entity.tiefangkuai=0     entity.tieding=0     entity.ronglu=0     entity.item = ['剑', '盾']     await loadUser(entity)     if(entity.chanzi==0){         entity.chanzinianjiou=20     }     if(entity.mufu==0){         entity.mufunianjiou=20     }     if(entity.mugao==0){         entity.mugaonianjiou=20     }     if(entity.shifu==0){         entity.shifunianjiou=60     }     if(entity.shigao==0){         entity.shigaonianjiou=60     }     if(entity.shichan==0){         entity.shichannianjiou=60     } }); 报错: SQLITE_ERROR:no such table:player at QueryWrapper.drainDone( 求助!!


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全能代码师全能代码师

格式呢?

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DTS书贝贝DTS书贝贝

求助

 

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全能代码师全能代码师

用py代码格式

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全能代码师全能代码师

比如:az

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蔡宁进(大家再见)蔡宁进(大家再见)

?这不是大佬吗

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DTS书贝贝DTS书贝贝

有人在吗

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DTS书贝贝DTS书贝贝

ddd

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全能代码师全能代码师

你忘记创建表格了…

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