用户:韦幸查看:0 回复:2 评论:0 创建时间:2021-12-08T21:10:18
【作品展示】

【作品介绍】
不知道怎么解决问题
【作品源代码】
import pygame
import sys
#定义小鸟类
class Bird(object):
#定义类得构造方法
def __init__(self):
self.birdStatus=[pygame.image.load("1.png"),pygame.image.load("2.png"),pygame.image.load("dead.png")]
self.status=0
self.birdx= 120
self.birdy= 150
self.jump=False
self.jumpSpeed=10
self.gravity=5
self.dead=False
def Birdupdate(self):
if self.jump:
self.jumpSpeed-=1
self.birdy-=self.jumpSpeed
else:
self.gravity+=0.2
self.birdy+=self.jumpSpeed
# 定义小鸟的移动方法
class PipeLine(object):
#定义类得构造方法
def __init__(self):
self.wallx=400
self.pipeUp = pygame.image.load("top.png")
self.pipeDown = pygame.image.load("bottom.png")
def updatePipeLine(self):
self.wallx -= 5
if self.wallx<-80:
global score
score+=1
#重置管道位置
self.wallx=400
def createMap():
screen.blit(background, (0, 0))
screen.blit(pipeLine.pipeUp,(pipeLine.wallx,-300))
screen.blit(pipeLine.pipeDown,(pipeLine.wallx, 500))
PipeLine.updatePipeLine()
screen.blit(font.render("score:"+str(score), 1, (255, 240, 230)), (100, 50))
if bird.dead:
bird.status=2
else:
bird.status = 1
screen.blit(bird.birdStatus[bird.status], (bird.birdx, bird.birdy))
pygame.display.update()
if __name__=="__main__":
pygame.init()
size=width,height=400,600
screen=pygame.display.set_mode(size)
pygame.display.set_caption("FlappyBird")
clock=pygame.time.Clock()
bird=Bird()
pipeLine = PipeLine()
font=pygame.font.SysFont(None,50)
score=0
while True:
clock.tick(60)
for event in pygame.event.get():
if event.type==pygame.QUIT:
sys.exit()
if (event.type == pygame.KEYDOWN or event.type==pygame.MOUSEBUTTONDOWN)and not bird.dead:
bird.jump=True
bird.jumpSpeed=10
bird.gravity=5
bird.Birdupdate()
background=pygame.image.load("background.png")
createMap()
pygame.quit()
【提示】
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