用户:
Hlyr查看:2 回复:3 评论:2 创建时间:2021-12-07T19:33:12
【作品展示】

【作品介绍】
源于《跟我一起玩Python编程(下)》
【作品源代码】
import random
import pygame as pg
import sys
from random import randint
import time
pg.init()
game_window = pg.display.set_mode((600,500))
pg.display.set_caption("接球游戏")
score = 0
font = pg.font.Font(None,60)
window_color = (0,0,0)
ball_color = (0,255,0)
rect_color = (255,0,0)
move_x = 1
move_y = 1
ball_x = random.randint(20, 580)
ball_y = random.randint(20, 480)
points=1
count=0
while True:
game_window.fill(window_color)
for event in pg.event.get():
if event.type==pg.QUIT:
sys.exit()
mouse_x,mouse_y=pg.mouse.get_pos()
pg.draw.circle(game_window,ball_color,(ball_x,ball_y),20)
pg.draw.rect(game_window,rect_color,(mouse_x,490,100,10))
ball_x +=move_x
ball_y +=move_y
my_score=font.render(str(score),False,(255,255,0))
game_window.blit(my_score,(500,30))
ball_x +=move_x
ball_y +=move_y
if ball_x<=20 or ball_x>=580:
move_x=-move_x
if ball_y<=20:
move_y=-move_y
elif (ball_x>mouse_x - 20 and ball_x+470:
move_y=-move_y
score+points
count+=1
if count==5:
count=0
points+=points
if mouse_x>0:
move_x+=1
else:
move_x-=1
move_y-=1
elif ball_y>480 and (ball_x<=mouse_x-20 or ball_x>=mouse_x+120):
ball_y=490
break
pg.display.update()
time.sleep(0.005)
【提示】
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Hlyrwindow_color = (255,255,255)
ball_color = (0,255,255)
rect_color = (255,0,255)
第15至17行的参数可以改成0(含)以上255(含)以下的数字
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