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【Python作品分享】平板弹球【作品秀】

用户:翔哥HUANG翔哥HUANG查看:0 回复:0 评论:0 创建时间:2021-11-27T11:15:02


【作品展示】

center_image

 

【作品介绍】

按a和d控制平板左右。

开局不要动。

 

【作品源代码】

import pgzrun
import random

WIDTH = 450
HEIGHT = 650
score = 0
x_speed, y_speed = 7, -7
move_speed = 6
game_state = 'start' 

ball = Actor('ball', (300, 300))
coin = [Actor('coin', (225, 150)), Actor('coin', (300, 150)), Actor('coin', (100, 150)), Actor('coin', (100, 200)), Actor('coin', (120, 300))]
panel = Actor('panel', (225, 500))

def draw():
    global game_state
    if game_state == 'start':
        screen.fill('gold')
        screen.draw.text('Bounce Ball', (136, 260), fontsize=50)
        screen.draw.text('Press SPACE to star!', (132, 310),
                         fontsize=30)
        if keyboard.space:
            game_state='play'
    elif game_state == 'play':
        screen.fill('gold')
        screen. draw.text('score: ' + str(score), (10, 10),
                          fontsize=30)
        panel.draw()
        ball.draw()
        for i in range(len(coin)):
            coin[i].draw()
        for i in range(len(coin)):
            coin[i].draw()
    else:
        screen.fill('gold')
        panel.draw()
        ball.draw()
        for i in range(len(coin)):
            coin[i].draw()
        for i in range(len(coin)):
            coin[i].draw()
        screen.draw.text('Game Over', (136, 260),
                         color='red', fontsize=50)
        screen.draw.text('Your Score: ' + str(score),
                         (140, 310), fontsize=40)

def update():
    global game_state, score, x_speed, y_speed
    if game_state == 'play':
        ball.x += x_speed
        ball.y += y_speed

        if ball.x < 25 or ball.x > WIDTH - 25:
            x_speed = - x_speed
            ball.x += x_speed
        if ball.y < 25 or ball.y > HEIGHT - 25:
            y_speed = - y_speed
            ball.y += y_speed
        elif ball.y > HEIGHT - 30:
            game_state = 'game over'
        if keyboard.a:
            panel.x -= move_speed
        elif keyboard.d:
            panel.x += move_speed
        elif keyboard.w:
            panel.x -= move_speed
        elif keyboard.s:
            panel.x += move_speed
            
        if panel.colliderect(ball):
            y_speed = - y_speed
            sounds.bounce.play()
        for i in range(len(coin)):
            if coin[i].collidepoint(ball.pos):
                score += 1
                sounds.coin.play()
                coin[i].x = random.randint(30, WIDTH - 30)
                coin[i].y = random.randint(30, HEIGHT / 2)
pgzrun.go()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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