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【Python作品分享】大鱼吃小鱼【作品秀】

用户:健康是福610w健康是福610w查看:0 回复:1 评论:0 创建时间:2021-11-24T20:51:20


【作品展示】

center_image

 

【作品介绍】

DSF4WH3

 

【作品源代码】

from arcade import *
from PIL import Image
import random

SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
SCREEN_TITLE = "大鱼吃小鱼"
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 1


class Player(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT // 2

        self.append_texture(load_texture(
            "resource/player.png", mirrored=True, scale=1))
        # 玩家角色的大小
        self.size = 2

    def update(self):
        super().update()

        if self.left < 0:
            self.left = 0
        elif self.right > SCREEN_WIDTH:
            self.right = SCREEN_WIDTH

        if self.bottom < 0:
            self.bottom = 0
        elif self.top > SCREEN_HEIGHT:
            self.top = SCREEN_HEIGHT

    # 进化
    def evolution(self, score_1):
        if score_1 >= 90:
            self.size = 8
            self.scale = 1.5
        elif score_1 >= 30:
            self.size = 6
            self.scale = 1.3
        elif score_1 >= 10:
            self.size = 4
            self.scale = 1.2


class Player_1(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT // 2

        self.append_texture(load_texture(
            "resource/player_1.png", mirrored=True, scale=1))
        # 玩家角色的大小
        self.size = 2

    def update(self):
        super().update()

        if self.left < 0:
            self.left = 0
        elif self.right > SCREEN_WIDTH:
            self.right = SCREEN_WIDTH

        if self.bottom < 0:
            self.bottom = 0
        elif self.top > SCREEN_HEIGHT:
            self.top = SCREEN_HEIGHT

    # 进化
    def evolution(self, score):
        if score >= 90:
            self.size = 8
            self.scale = 1.5
        elif score >= 30:
            self.size = 6
            self.scale = 1.3
        elif score >= 10:
            self.size = 4
            self.scale = 1.2

class Enemy(Sprite):
    def __init__(self, image):
        super().__init__(image)
        # 随机选择敌人的生成位置
        face = random.choice(["left", "right"])
        # 随机选择敌人的速度
        speed = random.choice([1, 2, 3, 4, 5])
        if face == "left":
            self.center_x = SCREEN_WIDTH + 60
            self.change_x = -speed
        elif face == "right":
            self.center_x = -60
            # 设置敌人的向右造型
            self.append_texture(load_texture(image, mirrored=True, scale=1))
            self.set_texture(RIGHT)
            self.change_x = speed
        self.center_y = random.randint(0, SCREEN_HEIGHT)


class Status(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT // 2


class MyGame(arcade.Window):
    def __init__(self, width, height, title):
        super().__init__(width, height, title)
        self.setup()

    def setup(self):
        # 用pillow 调整背景图片大小
        Image.open("resource/sea.png").resize((SCREEN_WIDTH,
                                               SCREEN_HEIGHT)).save("resource/new_sea.png")
        # 设置背景图片
        self.background = Sprite("resource/new_sea.png")
        self.background.center_x = SCREEN_WIDTH // 2
        self.background.center_y = SCREEN_HEIGHT // 2
        # 添加玩家角色
        self.player_sprite = Player("resource/player.png")
        self.player_sprite_1 = Player("resource/player_1.png")
        self.player_sprite_list = SpriteList()
        self.player_sprite_list.append(self.player_sprite)
        self.player_sprite_list.append(self.player_sprite_1)

        self.fishes = {"resource/黄鱼.png": (1, 1), "resource/绿鱼.png": (3, 2),
                       "resource/红鱼.png": (5, 5), "resource/紫鱼.png": (7, 10), "resource/蓝鱼.png": (9, 5)}
        self.enemy_sprite_list = SpriteList()
        self.total_time = 0
        self.last_time = 0
        self.create_num = 1

        self.score = 0
        self.score_1 = 0


        self.game_over_status = False
        self.game_over = Status("resource/game_over.png")
        self.game_pause_status = False
        self.game_pause = Status("resource/game_pause.png")

        self.eat_sound = load_sound("resource/eat_sound.wav")
        self.game_over_sound = load_sound("resource/game_over_sound.wav")

    def on_draw(self):
        start_render()
        self.background.draw()
        self.player_sprite_list.draw()
        self.enemy_sprite_list.draw()

        # 显示分数
        draw_text(f"score:{self.score}", 0, SCREEN_HEIGHT-20,
                  color.WHITE, font_name=("simhei", "PingFang"), font_size=20)
        draw_text(f"two_score:{self.score_1}", 750, SCREEN_HEIGHT-20,
                  color.WHITE, font_name=("simhei", "PingFang"), font_size=20)
        if self.game_over_status:
            self.game_over.draw()
            if int(self.total_time) % 2 == 0:
                draw_text("请按下TAB重新开始游戏", start_x=300, start_y=100, color=color.WHITE, font_name=(
                    "simhei", "PingFang"), font_size=20)
        if self.game_pause_status:
            self.game_pause.draw()

    def on_update(self, delta_time):
        self.total_time += delta_time
        if self.game_over_status or self.game_pause_status:
            return
        # 总时间找到某个点的后提高生成速度
        if int(self.total_time) != int(self.last_time) and int(self.total_time) % 100 == 0:
            self.create_num += 1
        # 每隔一秒创建敌人
        if int(self.total_time) != int(self.last_time) and int(self.total_time) % 1 == 0:
            self.create_enemy()  # 如果要无限鱼请删除
            self.last_time = self.total_time
            # self.create_enemy() #无限鱼
        self.player_sprite_list.update()
        self.enemy_sprite_list.update()

        for enemy in self.enemy_sprite_list:
            if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
                enemy.喵()
            # 玩家自己与电脑角色的碰撞
            hit_list = check_for_collision_with_list(
                self.player_sprite, self.enemy_sprite_list)
            if hit_list:
                for hit in hit_list:
                    if self.player_sprite.size > hit.size:
                        play_sound(self.eat_sound)
                        hit.喵()
                        self.score += hit.score
                    else:
                        self.player_sprite.喵()
                        play_sound(self.game_over_sound)
                        self.game_over_status = True
            self.player_sprite.evolution(self.score)

            # 玩家自己与电脑角色的碰撞
            hit_list = check_for_collision_with_list(
                self.player_sprite_1, self.enemy_sprite_list)
            if hit_list:
                for hit in hit_list:
                    if self.player_sprite_1.size > hit.size:
                        play_sound(self.eat_sound)
                        hit.喵()
                        self.score_1 += hit.score
                    else:
                        self.player_sprite_1.喵()
                        play_sound(self.game_over_sound)
                        self.game_over_status = True
            self.player_sprite.evolution(self.score_1)

    def on_key_press(self, symbol: int, modifiers: int):
        if symbol == key.UP:
            self.player_sprite.change_y = MOVEMENT_SPEED
        elif symbol == key.DOWN:
            self.player_sprite.change_y = -MOVEMENT_SPEED
        elif symbol == key.LEFT:
            self.player_sprite.change_x = -MOVEMENT_SPEED
            self.player_sprite.set_texture(LEFT)
        elif symbol == key.RIGHT:
            self.player_sprite.change_x = MOVEMENT_SPEED
            self.player_sprite.set_texture(RIGHT)
        elif symbol == key.SPACE:
            image = get_image(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)
            image.save("screenshot.png")
        elif symbol == key.ESCAPE:
            if not self.game_over_status:
                self.game_pause_status = not self.game_pause_status
        elif symbol == key.TAB:
            if self.game_over_status:
                self.setup()

    def on_key_release(self, symbol: int, modifiers: int):
        if symbol == key.UP or symbol == key.DOWN:
            self.player_sprite.change_y = 0
        elif symbol == key.LEFT or symbol == key.RIGHT:
            self.player_sprite.change_x = 0

    # 创建敌人的方法
    def create_enemy(self):
        for i in range(self.create_num):
            # 随机选择敌人的图片的素材
            fish = random.choices(list(self.fishes.keys()), [
                                  0.3, 0.1, 0.08, 0.02, 0.5])[0]
            enemy_sprite = Enemy(fish)
            enemy_sprite.size = self.fishes[fish][0]
            enemy_sprite.score = self.fishes[fish][1]
            self.enemy_sprite_list.append(enemy_sprite)


if __name__ == "__main__":
    game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    run()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

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