猫史档案馆


元气 代码开源

用户:seven葫中葫seven葫中葫查看:1 回复:13 评论:1 创建时间:2021-11-14T08:18:44


因为编码喵把我从元气世界拉黑了,所以我就可以为所欲为了,本代码分为四部分:主体,举报功能,玩家脚本,怪物脚本(注意,需要把他们放在不同的模块里,模块名字也要一样)我会分开发

1

/***********************************************************/
/*                                                         */
/*                   元气世界 版本:V.0.2.5                  */
/*                 (c) 2021 版权所有,违者必究                */
/*                                                         */
/***********************************************************/
/*                  留言请留在“留言、.js”                     */
/************未经允许,代码不许改动、复制,违者拉黑****************/
console.error=function(va){
    world.say(va)
}
for(let x=0;x<127;x++){
    for(let y=0;y<127;y++){
        for(let z=0;z<127;z++){
            if(voxels.getVoxel(x,y,z)==voxels.id('grass')){
                voxels.setVoxel(x,y,z,'yellow_grass')
            }
            else if(voxels.getVoxel(x,y,z)==voxels.id('leaf_01')){
                voxels.setVoxel(x,y,z,'leaf_02')
            }
            else if(voxels.getVoxel(x,y,z)==voxels.id('green_leaf')){
                voxels.setVoxel(x,y,z,'leaf_03')
            }
            else if(voxels.getVoxel(x,y,z)==voxels.id('leaf_05')){
                voxels.setVoxel(x,y,z,'leaf_06')
            }
        }
    }
}


world.addCollisionFilter('player','player');
require("./玩家脚本.js");
require('./怪物脚本.js');
require('./举报功能.js');
//作者权限
const TEST_WRITE_PLAYER=["编码喵","CIBN酷喵",'战喵飙状态]'];
world.onPlayerJoin(({entity})=>{
    entity.enableDamage=true;
    if(!TEST_WRITE_PLAYER.includes(entity.player.name)){
        return;
    }
    entity.player.canFly=true;
})
function find(player){
    world.a;
    world.querySelectorAll("player").forEach((e)=>{
        if(e.player.name==player){
            world.a=e;
        }
    })
    return world.a;
}

async function typewriting(player,text,title,lookTarget,lookEye){
    var n=0;
    var t="";
    while(n<text.length){
        t+=text[n]
        var dlg=await player.player.dialog({
            type:'text',
            title:title,
            content:t,
            lookTarget:lookTarget,
            lookEye:lookEye
        })
        n++;
        await sleep(150);
        dlg.cancel();
    }
}

async function openBlack(entity){
        var blankUser=[]
        var option=[]
        for(const n of await db.sql`SELECT * FROM black`){
            blankUser.push({name:n.name,move:n.move,id:n.id});
            option.push(n.name)
        }
        if(option.length>0){
            var text=""
        }
        else{
            var text="面板里空空如也~"
        }
        var result=await entity.player.dialog({
            type:"select",
            title:"举报面板",
            options:option,
            content:text
        })
        if(!result||result.index==null||result.value==""){
            return;
        }
        var select=await entity.player.dialog({
            type:"select",
            title:"举报面板",
            content:`用户名:${blankUser[result.index].name}
            行为:${blankUser[result.index].move}
            id:${blankUser[result.index].id}`,
            options:["拉黑","删除"]
        })
        if(!select||select.index==null){
            openBlack(entity);
            return
        };
        if(select.index==0){
            await db.sql`DELETE FROM players WHERE id=${blankUser[result.index].id}`
            await db.sql`DELETE FROM black WHERE name=${blankUser[result.index].name}`
            var text='拉黑'
        }
        if(select.index==1){
            await db.sql`DELETE FROM black WHERE name=${blankUser[result.index].name}`
            var text='删除'
        }
        entity.player.dialog({
            type:'text',
            content:text+'成功~',
            title:text
        })
        openBlack(entity)
}

world.onChat(async({entity,message})=>{
    if(message[0]=="$"&&TEST_WRITE_PLAYER.includes(entity.player.name)){
        try{
            var code=eval(message.slice(1));
            world.say("~>"+code);
        }
        catch(e){
            world.say("Error:"+e.message)
        }
    }
    if(message=="/举报"){
        var blank=await entity.player.dialog({
            type:'input',
            title:'举报',
            content:"玩家名字:",
            confirmText: '下一步', // 确定按钮上面的文字。按下确定按钮后,提交回答。
            placeholder: '请输入玩家用户名',
        })
        if(!blank||blank==null)return;
        var move=await entity.player.dialog({
            type:"input",
            title:"举报",
            content:"举报对象行为",
            confirmText: '举报', 
            placeholder: '请输入举报对象的行为',
        })
        if(!move||move==null)return;
        var id=await db.sql`SELECT * FROM borad WHERE name=${blank}`;
        await db.sql`INSERT INTO black VALUES(${blank},${move},${id[0].id})`;
        entity.player.dialog({
            type:'text',
            title:'举报',
            content:'举报成功!'
        })
    }
    if(message=="/举报面板"&&TEST_WRITE_PLAYER.includes(entity.player.name)){
        openBlack(entity)
    }
})



const doctor1=world.querySelector("#护士");
doctor1.enableInteract=true;
doctor1.interactRadius=3;
doctor1.interactHint="护士";
doctor1.interactColor=new Box3RGBColor(1,1,1);
doctor1.onInteract(async({entity,targetEntity})=>{
    var orientation=new Box3Quaternion(0,0,0,1).rotateY(Math.atan2(entity.position.z-targetEntity.position.z,entity.position.x-targetEntity.position.x));
    targetEntity.meshOrientation.copy(orientation);
    var result=await entity.player.dialog({
        type:'select',
        title:'护士',
        content:'请问是否进入元气世界最好的医院',
        options:['进入','离开']
    })
    if(!result||result.index==null)return;
    if(result.index==0){
        entity.position.set(101,5,92);
    }
})

const scpdor=world.querySelector('#scp门');
scpdor.enableInteract=true;
scpdor.interactRadius=1.5;
scpdor.interactHint="离开";
scpdor.interactColor=new Box3RGBColor(1,1,1);
scpdor.onInteract(({entity})=>{
    entity.position.set(100,13,91);
})

const doctor=world.querySelector("#医生");
doctor.enableInteract=true;
doctor.interactRadius=3;
doctor.interactHint="医生";
doctor.onInteract(async({entity,targetEntity})=>{
    if(entity.hp==0)return;
    var orientation=new Box3Quaternion(0,0,0,1).rotateY(Math.atan2(entity.position.z-targetEntity.position.z,entity.position.x-targetEntity.position.x));
    targetEntity.meshOrientation.copy(orientation);
    var result=await entity.player.dialog({
        type:"select",
        title:'医生',
        content:"你好,"+entity.player.name+",请问你有什么需要?",
        options:["治病:"+Math.round(entity.maxHp*(1/50)),"药箱:15元"]
    })
    if(!result||result.index==null)return;
    switch(result.index){
        case 0:
        if(entity.hp!=entity.maxHp&&entity.money>=Math.round(entity.maxHp*(1/50))){
            entity.hp=entity.maxHp;
            entity.money-=Math.round(entity.maxHp*(1/50));
            entity.player.dialog({
                type:'text',
                content:'回血成功!'
            })
        }
        else if(entity.money>=Math.round(entity.maxHp*(1/50))&&entity.hp==entity.maxHp){
            entity.hurt(entity.maxHp);
            entity.player.dialog({
                type:'text',
                content:'你本来没病,医生把你治喵了'
            })
            entity.money-=Math.round(entity.maxHp*(1/50));
        }
        else{
            entity.player.dialog({
                type:'text',
                content:'你的钱不够'
            })
        }
        break;
        case 1:
        if(entity.money<15){
            entity.player.dialog({
                type:'text',
                content:'你的钱不够'
            })
            return;
        }
        else if(entity.bag.length>=25){
            entity.player.dialog({
                type:'text',
                content:'背包容量不足'
            })
            return;
        }
            entity.bag.push("药箱");
            entity.money-=15;
            entity.player.dialog({
                type:'text',
                content:'购买成功!'
            })
        break;
    }
})

async function selectReturn(player,value,mon){
    var name=value.slice(0,value.indexOf(":"));
    var select=await player.player.dialog({
        type:'select',
        title:name,
        content:'请问是否购买'+name,
        options:["购买","取消"]
    })
    if(!select||select.index==null)return false;
    if(select.index==0&&player.money>=mon){
        player.player.dialog({
            type:'text',
            content:'购买成功~'
        })
        return true;
    }
    if(select.index==1){
        return false;
    }
    if(select.index==0&&player.money<mon){
        player.player.dialog({
            type:'text',
            content:'你的钱不够'
        })
        return false;
    }
}

const person=world.querySelector('#老板');
person.enableInteract=true;
person.interactRadius=3;
person.interactHint="装备店老板";
person.onInteract(async({entity,targetEntity})=>{
    if(entity.hp===0)return;
    var orientation=new Box3Quaternion(0,0,0,1).rotateY(Math.atan2(entity.position.z-targetEntity.position.z,entity.position.x-targetEntity.position.x)+Math.PI/2);
    targetEntity.meshOrientation.copy(orientation);   
    var selectShop=await entity.player.dialog({
        type:'select',
        title:'装备店',
        content:'请选择你要购买的装备',
        options:["铁剑:20元","画戟:300元","金剑:60元","黄金战盔:60元","黄金战甲:75元","黄金战靴:45元","巴雷特:666元"]
    })
    if(!selectShop||selectShop.index==null)return;
    var returnv;
    switch(selectShop.index){
        case 0:
        returnv=await selectReturn(entity,selectShop.value,20);
        if(entity.bag.length<25&&returnv==true){
            entity.money-=20;
            entity.bag.push("铁剑");
            return;
        }
        if(returnv==false)return;
        break;
        
        case 1:
        returnv=await selectReturn(entity,selectShop.value,300);
        if(entity.bag.length<25&&returnv==true){
            entity.money-=300;
            entity.bag.push("画戟");
            return;
        }
        if(returnv==false)return;
        break;

        case 2:
        returnv=await selectReturn(entity,selectShop.value,60);
        if(entity.bag.length<25&&returnv==true){
            entity.money-=60;
            entity.bag.push("金剑");
            return;
        }
        if(returnv==false)return;
        break;

        case 3:
        returnv=await selectReturn(entity,selectShop.value,60);
        if(entity.bag.length<25&&returnv==true){
            entity.money-=60;
            entity.bag.push("黄金战盔");
            return;
        }
        if(returnv==false)return;
        break;

        case 4:
        returnv=await selectReturn(entity,selectShop.value,75);
        if(entity.bag.length<25&&returnv==true){
            entity.money-=75;
            entity.bag.push("黄金战甲");
            return;
        }
        if(returnv==false)return;
        break;

        case 5:
        returnv=await selectReturn(entity,selectShop.value,45);
        if(entity.bag.length<25&&returnv==true){
            entity.money-=45;
            entity.bag.push("黄金战靴");
            return;
        }
        if(returnv==false)return;
        break;

        case 6:
        returnv=await selectReturn(entity,selectShop.value,666);
        if(entity.bag.length<25&&returnv==true){
            entity.money-=666;
            entity.bag.push("巴雷特");
            return;
        }
        if(returnv==false)return;
        break;
    }
})

const tools_way={
    "铁剑":{name:'铁剑',need:"铁",num:4},
    "铁甲":{name:'铁甲',need:"铁",num:7},
    "铁头盔":{name:'铁头盔',need:'铁',num:5},
    "强化铁剑":{name:'强化铁剑',need:'铁剑',num:3},
    "钢盔":{name:'钢盔',need:'钢',num:5},
    "钢甲":{name:"钢甲",need:'钢',num:7},
    "钢剑":{name:"钢剑",need:"钢",num:4},
    "苦无":{name:"苦无",need:["钢","铁"],num:[4,2]},
    "普通机械部件":{name:"普通机械部件",need:["钢","铁"],num:[2,1]},
    "M416":{name:"M416",need:"普通机械部件",num:10},
    "铁战靴":{name:"铁战靴",need:"铁",num:4},
    "钢靴":{name:"钢靴",need:"钢",num:4},
    "钻石":{name:"钻石",need:["钛合金","玻璃"],num:[2,1]},
    "钻石战盔":{name:"钻石战盔",need:"钻石",num:4},
    "钻石战甲":{name:"钻石战甲",need:"钻石",num:5},
    "钻石战靴":{name:"钻石战靴",need:"钻石",num:3},
    "钻石剑":{name:"钻石剑",need:"钻石",num:4},
    "金刚锤":{name:"金刚锤",need:"钛合金",num:8},
    "高级机械部件":{name:"高级机械部件",need:["钛合金","钢","铁"],num:[3,2,1]},
    "火箭炮":{name:"火箭炮",need:["高级机械部件","钢"],num:[5,3]},
    "剧毒合金":{name:"剧毒合金",need:["剧喵水","钻石","钛合金"],num:[2,2,2]},
    "剧毒战盔":{name:"剧毒战盔",need:"剧毒合金",num:5},
    "剧毒战甲":{name:"剧毒战甲",need:"剧毒合金",num:7},
    "剧毒战靴":{name:"剧毒战靴",need:"剧毒合金",num:4},
    "剧毒剑":{name:"剧毒剑",need:"剧毒合金",num:4},
    "寒冰喵":{name:"寒冰喵",need:["钻石","钛合金","玻璃"],num:[10,5,5]},
    "激光喵":{name:"激光喵",need:"激光碎片",num:10},
    "末影戟":{name:"末影戟",need:["画戟","剧毒合金"],num:[1,4]},
    "烈焰合金":{name:"烈焰合金",need:["烈焰药水","剧毒合金","钻石"],num:[2,2,1]},
    "熔岩宝刀":{name:"熔岩宝刀",need:"烈焰合金",num:4},
    "熔岩战盔":{name:"熔岩战盔",need:"烈焰合金",num:6},
    "熔岩战甲":{name:"熔岩战甲",need:"烈焰合金",num:7},
    "熔岩战靴":{name:"熔岩战靴",need:"烈焰合金",num:4},
    "熔岩喵":{name:"熔岩喵",need:["烈焰合金","钛合金"],num:[10,5]},
    "冰火魔喵":{name:"冰火魔喵",need:["熔岩喵","寒冰喵"],num:[1,1]},
    "千鸟":{name:"千鸟",need:["雷霆之力","激光碎片"],num:[6,6]},
    "雷霆法杖":{name:"雷霆法杖",need:["千鸟","雷霆之力","激光碎片","烈焰合金"],num:[1,3,3,2]},
    "烈焰法杖":{name:"烈焰法杖",need:"烈焰合金",num:10},
    "附魔药水":{name:"附魔药水",need:["烈焰药水","剧喵水"],num:[3,2]},
    "附魔战盔":{name:"附魔战盔",need:["附魔药水","熔岩战盔","剧毒战盔"],num:[3,1,1]},
    "附魔战甲":{name:"附魔战甲",need:["附魔药水","熔岩战甲","剧毒战甲"],num:[3,1,1]},
    "附魔战靴":{name:"附魔战靴",need:["附魔药水","熔岩战靴","剧毒战靴"],num:[3,1,1]},
    "雷霆战盔":{name:"雷霆战盔",need:["附魔战盔","雷霆之力"],num:[1,5]},
    "雷霆战甲":{name:"雷霆战甲",need:["附魔战甲","雷霆之力"],num:[1,5]},
    "雷霆战靴":{name:"雷霆战靴",need:["附魔战靴","雷霆之力"],num:[1,5]},
    "半神之弓":{name:"半神之弓",need:["烈焰合金","钻石","雷霆之力","钛合金"],num:[5,3,10,2]}
}

const tools=['铁剑','铁甲','铁头盔','强化铁剑','钢盔',"钢甲","钢剑","苦无","普通机械部件","M416","铁战靴","钢靴","钻石","钻石战盔","钻石战甲",
"钻石战靴","钻石剑","金刚锤","高级机械部件","火箭炮",
"剧毒合金","剧毒战盔","剧毒战甲","剧毒战靴","剧毒剑","寒冰喵","激光喵","末影戟","烈焰合金","烈焰合金","熔岩宝刀","熔岩战盔",
"熔岩战甲","熔岩战靴","熔岩喵","冰火魔喵","千鸟","雷霆法杖","烈焰法杖","附魔药水","附魔战盔","附魔战甲","附魔战靴","雷霆战盔",
"雷霆战甲","雷霆战靴","半神之弓"
]

const robot=world.querySelector("#武器合成机器人");
robot.enableInteract=true;
robot.interactRadius=4;
robot.interactHint="武器合成机器人";
robot.onInteract(async({entity,targetEntity})=>{
    var orientation=new Box3Quaternion(0,0,0,1).rotateY(Math.atan2(entity.position.z-targetEntity.position.z,entity.position.x-targetEntity.position.x));
    targetEntity.meshOrientation.copy(orientation);
    var canmake=[];
    for(let a=0;a<tools.length;a++){
        if(tools_way[tools[a]].num.length){
            var ticket=0;
            for(var n=0;n<tools_way[tools[a]].num.length;n++){
                var has=[];
                for(let x=0;x<entity.bag.length;x++){
                    if(entity.bag[x]==tools_way[tools[a]].need[n]){
                        has.push(tools_way[tools[a]].need);
                    }
                }
                if(has.length>=tools_way[tools[a]].num[n]){
                    ticket++;
                }
            }
            if(ticket==tools_way[tools[a]].num.length){
                canmake.push(tools_way[tools[a]].name)
            }
        }
        else{
            if(entity.bag.indexOf(tools_way[tools[a]].need)){
                var has2=[];
                for(let x=0;x<entity.bag.length;x++){
                    if(entity.bag[x]==tools_way[tools[a]].need){
                        has2.push(tools_way[tools[a]].need);
                    }
                }
                if(has2.length>=tools_way[tools[a]].num){
                    canmake.push(tools_way[tools[a]].name);
                }
            }
        }
    }
    var select=await entity.player.dialog({
        type:'select',
        options:canmake,
        content:'有多余的零件都可以给我打造哦~',
        title:'武器打造'
    })
    if(!select||select.index===null||select.value==='')return;
    else{
    var next=await entity.player.dialog({
        type:'select',
        title:select.value,
        content:'请问是否打造'+select.value,
        options:['打造','取消']
    })
    if(!next||next.index==null)return;
    if(next.index==0){
        var tik=0;
        entity.bag.push(tools_way[select.value].name);
        if(tools_way[select.value].num.length){
            for(var n=0;n<tools_way[select.value].num.length;n++){
                var tick=0;
                for(let x=0;x<entity.bag.length;x++){
                    if(entity.bag[x]==tools_way[select.value].need[n]&&tick<tools_way[select.value].num[n]){
                        tick++;
                        entity.bag.splice(x,1);
                        x=0;
                    }
                }
            }
        }
        else{
        for(let n=0;n<entity.bag.length;n++){
            
            if(entity.bag[n]==tools_way[select.value].need&&tik<tools_way[select.value].num){
                    tik++;
                    entity.bag.splice(n,1);
                    n=0
            }
        }
        }
        entity.player.dialog({
            type:'text',
            content:'打造成功~',
            title:'武器打造'
        })
    }
    }
})

const canget=['铁',"钢","普通机械部件"];
const object={
    '铁':{money:10},
    "钢":{money:15},
    "普通机械部件":{money:40},
    "钛合金":{money:45},
    "玻璃":{money:45},
    "钻石":{money:100},
    "激光碎片":{money:300},
    "雷霆之力":{money:266}
}
const getPerson=world.querySelector("#金属回收员");
getPerson.enableInteract=true;
getPerson.interactRadius=4;
getPerson.interactHint='金属回收员';
getPerson.onInteract(async({entity,targetEntity})=>{
    var thing=[];
    var orientation=new Box3Quaternion(0,0,0,1).rotateY(Math.atan2(entity.position.z-targetEntity.position.z,entity.position.x-targetEntity.position.x));
    targetEntity.meshOrientation.copy(orientation); 
    for(let x=0;x<entity.bag.length;x++){
        if(canget.includes(entity.bag[x])){
            thing.push(entity.bag[x])
        }
    }
    var select=await entity.player.dialog({
        type:'select',
        title:'金属回收',
        content:'有多余的金属可以拿来给我换钱哦~',
        options:thing
    })
    if(!select||select.index==null||select.value=='')return;
    var next=await entity.player.dialog({
        type:'select',
        title:'金属回收',
        content:'请问是否换取?',
        options:["换取","取消"]
    })
    if(!next||next.index==null)return;
    if(next.index==0){
        entity.bag.splice(entity.bag.indexOf(select.value),1);
        entity.money+=object[select.value].money;
        entity.player.dialog({
            type:'text',
            content:'换取成功!你获得了'+object[select.value].money+"元",
        })
    }
})

const sign=world.querySelector("#操作指南");
sign.enableInteract=true;
sign.interactRadius=3;
sign.interactHint='游玩指南';
var movevisible=false;

sign.onInteract(async({entity})=>{
    var select=await entity.player.dialog({
        type:"select",
        title:'游玩指南',
        options:['操作指南','合成表']
    })
    if(!select||select.index==null)return;
    if(select.index==0){
        entity.player.dialog({
            type:'text',
            title:'操作指南',
            content:`
            攻击:鼠标左键(手机/平板:A)
            打开背包:鼠标右键:(手机/平板:B)
            飞行:双击跳跃键(手机/平板:飞行按钮)
            举报:在世界频道说:/举报
            `
        })
    }
    if(select.index==1){
        entity.player.dialog({
            type:'text',
            title:'合成表',
            content:`
            铁剑:铁*4
            铁头盔:铁*5
            铁甲:铁*7
            强化铁剑:铁剑*3
            钢盔:钢*5
            钢甲:钢*7
            钢剑:钢*4
            苦无:钢*4+铁*2
            普通机械部件:钢*2+铁*1
            M416:普通机械部件*10
            铁战靴:铁*4
            钢靴:钢*4
            钻石:钛合金*2+玻璃*1
            钻石战盔:钻石*4
            钻石战甲:钻石*5
            钻石战靴:钻石*3
            钻石剑:钻石*4
            金刚锤:钛合金*8
            高级机械部件:钛合金*3+钢*2+铁*1
            火箭炮:高级机械部件*5+钢*3
            剧毒合金:剧喵水*2+钻石*2+钛合金*2
            剧毒战盔:剧毒合金*5
            剧毒战甲:剧毒合金*7
            剧毒战靴:剧毒合金*4
            剧毒剑:剧毒合金*4
            寒冰喵:钻石*10+钛合金*5+玻璃*5
            激光喵:激光碎片*10
            末影戟:画戟*1+剧毒合金*4
            烈焰合金:烈焰药水*2+剧毒合金*2+钻石*1
            熔岩宝刀:烈焰合金*4
            熔岩战盔:烈焰合金*6
            熔岩战甲:烈焰合金*7
            熔岩战靴:烈焰合金*4
            熔岩喵:烈焰合金*10+钛合金*5
            冰火魔喵:熔岩喵*1+寒冰喵*1
            千鸟:雷霆之力*6+激光碎片*6
            雷霆法杖:千鸟*1+雷霆之力*3+激光碎片*3+烈焰合金*2
            烈焰法杖:烈焰合金*10
            附魔药水:烈焰药水*3+剧喵水*2
            附魔战盔:附魔药水*3+烈焰战盔*1+剧毒战盔*1
            附魔战甲:附魔药水*3+烈焰战甲*1+剧毒战甲*1
            附魔战靴:附魔药水*3+烈焰战靴*1+剧毒战靴*1
            雷霆战盔:附魔战盔*1+雷霆之力*5
            雷霆战甲:附魔战甲*1+雷霆之力*5
            雷霆战靴:附魔战靴*1+雷霆之力*5
            半神之弓:烈焰合金*5+钻石*3+雷霆之力*10+钛合金*2
            `
        })
    }
})
function textDlg(player,title,text){
    player.player.dialog({
        type:'text',
        title:title,
        content:text
    })
}
const things=[
    '钢','钢','钢','普通机械部件','你什么都没抽到','你什么都没抽到','强化铁剑','金剑',
    '你什么都没抽到','普通机械部件','普通机械部件','钢',
    '钢','钢','钢','苦无','苦无','钢',
    '钛合金','钛合金','苦无','M416',
    'M416','钢','钢','寒冰喵','你什么都没抽到',
    '钢','钢','钢','钢','你什么都没抽到',
    '钢','钢','钢','钢','钢','钢','钢','钢','你什么都没抽到',
    'M416','铁剑','铁甲','铁甲','剧毒剑','你什么都没抽到','你什么都没抽到'
    ,'你什么都没抽到','你什么都没抽到','你什么都没抽到','你什么都没抽到'
    ]
const choujiang=world.querySelector('#抽奖机');
choujiang.enableInteract=true;
choujiang.interactRadius=4;
choujiang.interactHint="抽奖机";
choujiang.onInteract(async({entity})=>{
    if(entity.bag.includes('抽奖券')){
        var select=await entity.player.dialog({
            type:'select',
            title:'抽奖机',
            content:'请问是否抽奖',
            options:['确定','取消']
        })
        if(!select||select.index==null)return;
        if(select.index==0){
            var range=things[Math.floor(Math.random()*things.length)];
            if(range!="你什么都没抽到"){
                textDlg(entity,'抽奖机','你获得了'+range)
                entity.bag.push(range);
            }
            else{
                textDlg(entity,'抽奖机','你什么都没抽到')
            }
            entity.bag.splice(entity.bag.indexOf('抽奖券'),1);
        }
    }
    else{
        textDlg(entity,'抽奖机','你没有抽奖券~')
    }
})





主体


回复

上一页1 页 / 共 1下一页
星辰Lolita星辰Lolita

繁杂得全部代码没啥功能比天启星河还多

点赞4


评论


seven葫中葫seven葫中葫

顶顶

 

点赞0


评论


HCLZQ退游HCLZQ退游

66666

点赞0


评论


难起的名字难起的名字


我顶
必须顶
不得不顶
用尽全力顶
再加上千斤顶
总之把它顶到顶
接着使出葵花宝顶
就算顶到史前也要顶
老子看了会用道德经顶
孔子亲自拜你为师天天顶
秦始皇站在阿房宫上使劲顶
汉高祖挥师杀向东罗马为你顶
吕布抛弃了貂禅而选择了帮你顶
张三丰见了后用太极拳九式全力顶
左冷禅召开武林盟主大会商讨如何顶
西门吹雪从此学会了最强一招剑神一顶
龙剑飞的如来神掌最后一式改为万佛朝顶
陆小凤从此再也不管闲事了而专门来为你顶
四大名捕四面出击看天下还有没有人敢不在顶
顶到阎罗王说我制造噪音我刁根烟看看他继续顶
顶到火山喷发太平洋海啸我还要继续往喵里顶
顶到益阳地震山崩地裂地下水泛滥我还要顶
顶到地下水喷发造成洪灾损失惨重我也顶
要是你觉得敢兴趣你也可以过来一起顶
要是你看我不爽我没办法还要继续顶
要是**敢过来阻止我就更加要顶
要是别人见了骂我傻我还是要顶
要是踩到我脚喵我也继续顶
要是地面凹了我不管继续顶
要是天真塌下来了继续顶
就算天塌下来我都要顶
就算腾讯倒闭也要顶
就算鞋子烂也要顶
我用尽全力去顶
我非常用力顶
我很用力顶
我用力顶
我再顶
我顶

点赞1


评论


难起的名字难起的名字


我顶
必须顶
不得不顶
用尽全力顶
再加上千斤顶
总之把它顶到顶
接着使出葵花宝顶
就算顶到史前也要顶
老子看了会用道德经顶
孔子亲自拜你为师天天顶
秦始皇站在阿房宫上使劲顶
汉高祖挥师杀向东罗马为你顶
吕布抛弃了貂禅而选择了帮你顶
张三丰见了后用太极拳九式全力顶
左冷禅召开武林盟主大会商讨如何顶
西门吹雪从此学会了最强一招剑神一顶
龙剑飞的如来神掌最后一式改为万佛朝顶
陆小凤从此再也不管闲事了而专门来为你顶
四大名捕四面出击看天下还有没有人敢不在顶
顶到阎罗王说我制造噪音我刁根烟看看他继续顶
顶到火山喷发太平洋海啸我还要继续往喵里顶
顶到益阳地震山崩地裂地下水泛滥我还要顶
顶到地下水喷发造成洪灾损失惨重我也顶
要是你觉得敢兴趣你也可以过来一起顶
要是你看我不爽我没办法还要继续顶
要是**敢过来阻止我就更加要顶
要是别人见了骂我傻我还是要顶
要是踩到我脚喵我也继续顶
要是地面凹了我不管继续顶
要是天真塌下来了继续顶
就算天塌下来我都要顶
就算腾讯倒闭也要顶
就算鞋子烂也要顶
我用尽全力去顶
我非常用力顶
我很用力顶
我用力顶
我再顶
我顶

点赞0


评论


浮生awa浮生awa

这代码太繁杂了吧?为什么npc不用函数化简,为什么卖装备不用object?为什么大部分对话框都不用函数?

点赞0


评论


灵清帝王吃爆一切厕所灵清帝王吃爆一切厕所

收藏~

点赞0


评论


星辰_零柒星辰_零柒

收藏~

点赞0


评论


十殿阎王十殿阎王

em,编码喵看见了你就无了()()()

点赞1


评论


egg鸡蛋蛋egg鸡蛋蛋

收藏

点赞0


评论


七叶寂照秘密主promax七叶寂照秘密主promax


我顶
必须顶
不得不顶
用尽全力顶
再加上千斤顶
总之把它顶到顶
接着使出葵花宝顶
就算顶到史前也要顶
老子看了会用道德经顶
孔子亲自拜你为师天天顶
秦始皇站在阿房宫上使劲顶
汉高祖挥师杀向东罗马为你顶
吕布抛弃了貂禅而选择了帮你顶
张三丰见了后用太极拳九式全力顶
左冷禅召开武林盟主大会商讨如何顶
西门吹雪从此学会了最强一招剑神一顶
龙剑飞的如来神掌最后一式改为万佛朝顶
陆小凤从此再也不管闲事了而专门来为你顶
四大名捕四面出击看天下还有没有人敢不在顶
顶到阎罗王说我制造噪音我刁根烟看看他继续顶
顶到火山喷发太平洋海啸我还要继续往死里顶
顶到益阳地震山崩地裂地下水泛滥我还要顶
顶到地下水喷发造成洪灾损失惨重我也顶
要是你觉得敢兴趣你也可以过来一起顶
要是你看我不爽我没办法还要继续顶
要是**敢过来阻止我就更加要顶
要是别人见了骂我傻我还是要顶
要是踩到我脚骨折我也继续顶
要是地面凹了我不管继续顶
要是天真塌下来了继续顶
就算天塌下来我都要顶
就算腾讯倒闭也要顶
就算鞋子烂也要顶
我用尽全力去顶
我非常用力顶
我很用力顶
我用力顶
我再顶
我顶

点赞0


评论


_HHHHHHHHHH__HHHHHHHHHH_

。。。

点赞0


评论


亖体亖体


我顶
必须顶
不得不顶
用尽全力顶
再加上千斤顶
总之把它顶到顶
接着使出葵花宝顶
就算顶到史前也要顶
老子看了会用道德经顶
孔子亲自拜你为师天天顶
秦始皇站在阿房宫上使劲顶
汉高祖挥师杀向东罗马为你顶
吕布抛弃了貂禅而选择了帮你顶
张三丰见了后用太极拳九式全力顶
左冷禅召开武林盟主大会商讨如何顶
西门吹雪从此学会了最强一招剑神一顶
龙剑飞的如来神掌最后一式改为万佛朝顶
陆小凤从此再也不管闲事了而专门来为你顶
四大名捕四面出击看天下还有没有人敢不在顶
顶到阎罗王说我制造噪音我刁根烟看看他继续顶
顶到火山喷发太平洋海啸我还要继续往死里顶
顶到益阳地震山崩地裂地下水泛滥我还要顶
顶到地下水喷发造成洪灾损失惨重我也顶
要是你觉得敢兴趣你也可以过来一起顶
要是你看我不爽我没办法还要继续顶
要是**敢过来阻止我就更加要顶
要是别人见了骂我傻我还是要顶
要是踩到我脚骨折我也继续顶
要是地面凹了我不管继续顶
要是天真塌下来了继续顶
就算天塌下来我都要顶
就算腾讯倒闭也要顶
就算鞋子烂也要顶
我用尽全力去顶
我非常用力顶
我很用力顶
我用力顶
我再顶
我顶

点赞0


评论