用户:
烛光尘世查看:7 回复:1 评论:7 创建时间:2021-10-17T11:25:15
【作品展示】

【作品介绍】
有哪位高人能来指点错误?ps:求求了我看了半个小时都没找出错误,但运行还是出错QAQ
【作品源代码】
from arcade import *
from PIL import Image
import random
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
SCREEN_TITLE = "大鱼吃小鱼"
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 1
class Player(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_x =SCREEN_WIDTH // 2
self.center_y =SCREEN_HEIGHT // 2
self.append_texture(load_texture("resource/player.png",mirrored=True,scale=1))
#玩家大小
self.size = 2
def update(self):
super().update()
if self.left < 0:
self.left = 0
elif self.right >SCREEN_WIDTH:
self.right = SCREEN_WIDTH
if self.top > SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
elif self.bottom < 0:
self.bottom = 0
class Enemy(Sprite):
def __init__(self,image):
super().__init__(image)
face =random.choice(["lift","right"])
speed = random.choice([1,2,3,4,5])
if face == "lift":
self.center_x = SCREEN_WIDTH + 60
self.change_x = -speed
elif face == "right":
self.center_x = -60
self.append_texture(load_texture(image,mirrored=True, scale=1))
self.set_texture(RIGHT)
self.change_x = speed
self.center_y = random.randint(0, SCREEN_HEIGHT)
class MyGame(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
self.setup()
def setup(self):
Image.open("resource/sea.png").resize((SCREEN_WIDTH,SCREEN_HEIGHT)).save("resource/new_sea.png")
self.background = Sprite("resource/new_sea.png")
self.background.center_x = SCREEN_WIDTH // 2
self.background.center_y = SCREEN_HEIGHT // 2
#玩家
self.player_sprite = Player("resource/player.png")
self.player_sprite_list = SpriteList()
self.player_sprite_list.append(self.player_sprite)
self.fishes = {"resource/黄鱼.png":1, "resource/绿鱼.png":3, "resource/红鱼.png":5,"resource/紫鱼.png":7,"resource/蓝鱼.png":9}
self.enemy_sprite_list = SpriteList()
self.total_time = 0
self.last_time = 0
self.create_num = 1
def on_draw(self):
start_render()
self.background.draw()
self.player_sprite_list.draw()
self.enemy_sprite_list.draw()
def on_update(self,delta_time):
self.total_time += delta_time
if int(self.total_time) != int(self.last_time) and int(self.total_time) %300 == 0:
self.create_num += 1
if int(self.total_time) != int(self.last_time) and int(self.total_time) %1 == 0:
self.create_enemy()
self.last_time = self.total_time
self.player_sprite_list.update()
self.enemy_sprite_list.update()
for enemy in self.enemy_sprite_list:
if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
enemy.喵()
# 碰撞检测
hit_list = check_for_collsion_with_list(self.player_sprite,self.enemy_sprite_list)
if hit_list:
for hit in hit_list:
if self.player_sprite.size > hit.size:
hit.喵()
else:
self.player_sprite.喵()
def on_key_press(self,symbol,modifiers):
if symbol == key.UP:
self.player_sprite.change_y = MOVEMENT_SPEED
elif symbol == key.DOWN:
self.player_sprite.change_y = -MOVEMENT_SPEED
elif symbol == key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
self.player_sprite.set_texture(LEFT)
elif symbol == key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
self.player_sprite.set_texture(RIGHT)
elif symbol == key.RETURN:
image = get_image(0,0,SCREEN_WIDTH,SCREEN_HEIGHT)
image.save('screeshot.png')
def on_key_release(self,symbol,modifiers):
if symbol == key.UP or symbol ==key.DOWN:
self.player_sprite.change_y = 0
elif symbol == key.LEFT or symbol == key.RIGHT:
self.player_sprite.change_x = 0
def create_enemy(self):
for i in range(self.create_num):
fish = random.choice(list(self.fishes.keys()))
size = self.fishes[fish]
enemy_sprite = Enemy(fish)
enemy_sprite.size = size
self.enemy_sprite_list.append(enemy_sprite)
if __name__ == "__main__":
game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
【提示】
部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:
https://python.codemao.cn
小麦做的面包def setup(self):
Image.open("resource/sea.png").resize((SCREEN_WIDTH,SCREEN_HEIGHT)).save("resource/new_sea.png")
resource/sea.png 是不是没有啊
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