用户:
BOTPLAY查看:0 回复:5 评论:0 创建时间:2021-10-15T19:33:23
world.onplayerjoin(({ entity })){
world.say(`欢迎${entity.player.name}进入地图`)
}
world.onPlayerJoin(({ entity })){
entity.onFluidEnter(()) => {
entity.position.copy(entity.player.spawnPoint)
entit.hurt = 100;
}
}
world.onplayerjoin(({entity})){
Object.assign(entity, {
particleLimit: 100,
particleLifetime: 1,
particleRate: 100,
particleRateSpread: 100,
particleSize: [3, 3, 2, 3, 2],
particleColor: [
new Box3RGBColor(0, 10, 0),
new Box3RGBColor(0, 0, 10),
new Box3RGBColor(1, 1, 5),
new Box3RGBColor(5, 1, 5),
new Box3RGBColor(5, 8, 5),
new Box3RGBColor(1, 2, 0),
new Box3RGBColor(5, 9, 5),
new Box3RGBColor(8, 9, 2),
new Box3RGBColor(0, 9, 5),
]
})
}