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天天练编程的我查看:0 回复:2 评论:0 创建时间:2021-08-05T21:24:14
【作品展示】

【作品介绍】
运用turtle,easygui,time,pillow,pygam将长隆以图像、科普、游戏的形式展现了出来.
说明:先弹出一个绘画界面,绘制完后自行退出.接着选择有什么样的形式展现长隆海洋世界,之后请自行探索!
注意:动物世界和海洋世界没太大区别
新增大鱼吃小鱼游戏
【作品源代码】
from arcade import *
from PIL import Image
import turtle
import easygui
import time
import pygame
import random
pygame.mixer.init()
pygame.mixer.music.load('薛之谦 - 演员.mp3')
pygame.mixer.music.play(-1)
myPen = turtle.Pen()
myPen.hideturtle()
pen = turtle.Pen()
pen.hideturtle()
pen1 = turtle.Pen()
pen1.hideturtle()
myPen.up()
myPen.goto(0,100)
myPen.down()
pen.up()
pen.goto(0, 200)
pen.down()
pen1.up()
pen1.goto(0, -200)
pen1.down()
myPen.pensize(20)
myPen.speed(0)
color = ['red', 'orange', 'yellow', 'green', 'sky blue', 'blue','purple']
def set_colors(colors):
myPen.color(colors)
pen1.write('Loading...',False,align='center',font=('FZY3WZ.TTF',50,'bold'))
for i in range(360):
myPen.forward(2)
myPen.right(1)
if color:
myPen.color(color[0])
color.pop(0)
else:
color = ['red', 'orange', 'yellow','green', 'sky blue', 'blue', 'purple']
pen.write('Welcome to Chimelong!',False,align='center',font=('FZY3WZ.TTF',50,'bold'))
easygui.msgbox('请手动退出加载界面!','作者','ok')
if (easygui.ynbox('你想了解珠海长隆海洋世界还是广州长隆野生动物世界?', '作者', ('海洋世界', '动物世界')) == 1):
if (easygui.ynbox('你想使用什么功能了解长隆海洋世界?', '作者', ('图像', '科普')) == 1):
bg = Image.open('长隆3.png').convert('RGBA')
pic = Image.open('fish.png').convert('RGBA')
easygui.msgbox('即将为您展现出长隆海洋世界!', '作者', 'ok')
time.sleep(2)
width, hight = pic.size
bg = bg.resize((1000,1000))
for y in range(hight):
for x in range(width):
RGB_Value = pic.getpixel((x, y))
if sum(RGB_Value)/4 > 220:
pic.putpixel((x, y), (255, 255, 255, 0))
bg.paste(pic, (0, 0), pic)
bg.show()
time.sleep(2)
easygui.msgbox('请欣赏长隆海洋世界吧!', '作者', '太好了!')
easygui.msgbox('欣赏成员:企鹅、超大的海鱼、其他海洋动物', '作者', 'ok')
time.sleep(5)
if (easygui.ynbox('这次欣赏怎么样?', '作者', ('好', '不好')) == 1):
easygui.msgbox('谢谢支持,我们会努力!', '作者')
else:
easygui.msgbox('好的,我们会马上改进,让您喜欢起来的!', '作者')
else:
easygui.msgbox('好的,现在进入答题模式!总共三道题,答完请手动退出!', '作者')
def quest_and_answ(quest,answ1,answ2):
if (easygui.ynbox(quest, '作者出的题', (answ1,answ2)) == 1):
easygui.msgbox('回答正确!', '作者的评价')
else:
splat1 = pygame.mixer.Sound('game_over_sound.wav')
splat1.play(-1)
easygui.msgbox('回答错误!正确答案请看标题',answ1, '我知道了')
quest_and_answ('请问长隆海洋世界中属于龟科的是谁?','海龟','鲨鱼')
quest_and_answ('亚洲第一个飞行过山车,其轨道全球最长,达几米?', '1278米', '12780000米')
quest_and_answ('请问长隆海洋世界中谁会给大家带来展演?', '企鹅', '小狗')
easygui.msgbox('感谢作答!', 'OK')
else:
easygui.msgbox('即将为您展现出长隆动物世界!', '作者', 'ok')
background = Image.open('长隆野生动物世界.png').convert('RGBA')
picture = Image.open('bcm.jpg').convert('RGBA')
time.sleep(2)
width, hight = picture.size
background = background.resize((1000,1000))
for y in range(hight):
for x in range(width):
RGB_Value = picture.getpixel((x, y))
if sum(RGB_Value)/4 > 220:
picture.putpixel((x, y), (255, 255, 255,150))
background.paste(picture, (0, 0), picture)
background.show()
time.sleep(2)
easygui.msgbox('请欣赏长隆野生动物世界吧!', '作者', '太好了!')
easygui.msgbox('欣赏成员:长隆中所有野生动物', '作者', 'ok')
time.sleep(5)
if (easygui.ynbox('这次欣赏怎么样?', '作者', ('好', '不好')) == 1):
easygui.msgbox('谢谢支持,我们会努力!', '作者')
else:
easygui.msgbox('好的,我们会马上改进,让您喜欢起来的!', '作者')
easygui.msgbox('感谢你欣赏长隆,作者送你一款有关于海洋世界的大鱼吃小鱼游戏!', '作者', '太好了')
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
SCREEN_TITLE = '大鱼吃小鱼'
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 1
class Player(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
self.append_texture(load_texture('player.png', mirrored=True, scale=1))
# 玩家角色大小
self.size = 2
def update(self):
super().update()
if self.left < 0:
self.left = 0
elif self.right > SCREEN_WIDTH:
self.right = SCREEN_WIDTH
if self.top > SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
elif self.bottom < 0:
self.bottom = 0
# 进化
def evolution(self, score):
if score >= 3:
self.size = 8
self.scale = 1.5
elif score >= 1:
self.size = 4
self.scale = 1.3
elif score >= 2:
self.size = 6
self.scale = 1.2
class Enemy(Sprite):
def __init__(self, image):
super().__init__(image)
# weizhi
face = random.choice(['left', 'right'])
# speed
speed = random.choice([1, 2, 3, 4, 5])
if face == 'left':
self.center_x = SCREEN_WIDTH + 60
self.change_x = -speed
elif face == 'right':
self.center_x = -60
# shezhi
self.append_texture(load_texture(image, mirrored=True, scale=1))
self.set_texture(RIGHT)
self.change_x = speed
self.center_y = random.randint(0, SCREEN_HEIGHT)
class Status(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
class MyGame(Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
self.setup()
def setup(self):
# 用……
Image.open('new_sea.png').resize((SCREEN_WIDTH, SCREEN_HEIGHT)).save('resource/new_sea.png')
# shezhi
self.background = Sprite('resource/new_sea.png')
self.background.center_x = SCREEN_WIDTH // 2
self.background.center_y = SCREEN_HEIGHT // 2
# tianjiajuese
self.player_sprite = Player('resource/player.png')
self.player_sprite_list = SpriteList()
self.player_sprite_list.append(self.player_sprite)
self.fishes = {'resource/黄鱼.png': (1, 1), 'resource/绿鱼.png': (3, 2),
'resource/红鱼.png': (5, 3), 'resource/紫鱼.png': (7, 4), 'resource/蓝鱼.png': (9, 5)}
self.enemy_sprite_list = SpriteList()
self.total_time = 0
self.last_time = 0
self.create_num = 1
self.score = 0
self.game_over_status = False
self.game_over = Status('resource/game_over.png')
self.game_pause_status = False
self.game_pause = Status('resource/game_pause.png')
self.eat_sound = load_sound('resource/eat_sound.wav')
self.game_over_sound = load_sound('resource/game_over.wav')
def on_draw(self):
start_render()
self.background.draw()
self.enemy_sprite_list.draw()
self.player_sprite_list.draw()
# score
draw_text(f'score:{self.score}', 0, SCREEN_HEIGHT-20,
color.WHITE, font_name=('simhei', 'PingFang'), font_size=20)
# gameover
if self.game_over_status:
self.game_over.draw()
if int(self.total_time) % 2 == 0:
draw_text('请按下TAB键重新开始游戏', start_x=300, start_y=100, color=color.WHITE, font_name=(
'simhei', 'PingFang'), font_size=20)
# pause
if self.game_pause_status:
self.game_pause.draw()
def on_update(self, delta_time):
self.total_time += delta_time
if self.game_over_status or self.game_pause_status:
return
# zongshijian
if int(self.total_time) != int(self.last_time) and int(self.total_time) % 300 == 0:
self.create_num = 100
# wait for 1s
if int(self.total_time) != int(self.last_time) and int(self.total_time) % 1 == 0:
self.create_enemy()
self.last_time = self.total_time
self.player_sprite.update()
self.enemy_sprite_list.update()
for enemy in self.enemy_sprite_list:
if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
enemy.喵()
# wanjia
hit_list = check_for_collision_with_list(
self.player_sprite, self.enemy_sprite_list)
if hit_list:
for hit in hit_list:
if self.player_sprite.size > hit.size:
play_sound(self.eat_sound)
hit.喵()
self.score += hit.score
else:
self.player_sprite.喵()
play_sound(self.game_over_sound)
self.game_over_status = True
self.player_sprite.evolution(self.score)
def on_key_press(self, symbol, modifiers):
if symbol == key.UP:
self.player_sprite.change_y = MOVEMENT_SPEED
elif symbol == key.DOWN:
self.player_sprite.change_y = -MOVEMENT_SPEED
elif symbol == key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
self.player_sprite.set_texture(LEFT)
elif symbol == key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
self.player_sprite.set_texture(RIGHT)
elif symbol == key.RETURN:
image = get_image(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)
image.save('screenshot.png')
elif symbol == key.TAB:
if self.game_over_status:
self.setup()
def on_key_release(self, symbol, modifiers):
if symbol == key.UP or symbol == key.DOWN:
self.player_sprite.change_y = 0
elif symbol == key.LEFT or symbol == key.RIGHT:
self.player_sprite.change_x = 0
elif symbol == key.ESCAPE:
self.game_pause_status = not self.game_pause_status
# chuangjian
def create_enemy(self):
for i in range(self.create_num):
# suiji
fish = random.choices(list(self.fishes.keys()), [
0.3, 0.1, 0.05, 0.05, 0.5])[0]
enemy_sprite = Enemy(fish)
enemy_sprite.size = self.fishes[fish][0]
enemy_sprite.score = self.fishes[fish][1]
self.enemy_sprite_list.append(enemy_sprite)
if __name__ == '__main__':
game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
【提示】
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