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【Python作品分享】【半决赛 奇遇之旅】长隆【作品秀】

用户:天天练编程的我天天练编程的我查看:0 回复:2 评论:0 创建时间:2021-08-05T21:24:14


【作品展示】

center_image

 

【作品介绍】

运用turtle,easygui,time,pillow,pygam

将长隆以图像、科普、游戏的形式展现了出来.

说明:先弹出一个绘画界面,绘制完后自行退出.接着选择有什么样的形式展现长隆海洋世界,之后请自行探索!

注意:动物世界和海洋世界没太大区别

新增大鱼吃小鱼游戏

 

【作品源代码】

from arcade import *
from PIL import Image
import turtle
import easygui
import time
import pygame
import random

pygame.mixer.init()
pygame.mixer.music.load('薛之谦 - 演员.mp3')
pygame.mixer.music.play(-1)

myPen = turtle.Pen()
myPen.hideturtle()
pen = turtle.Pen()
pen.hideturtle()
pen1 = turtle.Pen()
pen1.hideturtle()
myPen.up()
myPen.goto(0,100)
myPen.down()
pen.up()
pen.goto(0, 200)
pen.down()
pen1.up()
pen1.goto(0, -200)
pen1.down()
myPen.pensize(20)
myPen.speed(0)

color = ['red', 'orange', 'yellow', 'green', 'sky blue', 'blue','purple']

def set_colors(colors):
    myPen.color(colors)

pen1.write('Loading...',False,align='center',font=('FZY3WZ.TTF',50,'bold'))
for i in range(360):
    myPen.forward(2)
    myPen.right(1)
    if color:
        myPen.color(color[0])
        color.pop(0)
    else:
       color = ['red', 'orange', 'yellow','green', 'sky blue', 'blue', 'purple']
pen.write('Welcome to Chimelong!',False,align='center',font=('FZY3WZ.TTF',50,'bold'))
easygui.msgbox('请手动退出加载界面!','作者','ok')
if (easygui.ynbox('你想了解珠海长隆海洋世界还是广州长隆野生动物世界?', '作者', ('海洋世界', '动物世界')) == 1):
    if (easygui.ynbox('你想使用什么功能了解长隆海洋世界?', '作者', ('图像', '科普')) == 1):
        bg = Image.open('长隆3.png').convert('RGBA')
        pic = Image.open('fish.png').convert('RGBA')
        easygui.msgbox('即将为您展现出长隆海洋世界!', '作者', 'ok')
        time.sleep(2)
        width, hight = pic.size
        bg = bg.resize((1000,1000))
        for y in range(hight):
            for x in range(width):
                RGB_Value = pic.getpixel((x, y))
                if sum(RGB_Value)/4 > 220:
                    pic.putpixel((x, y), (255, 255, 255, 0))
        bg.paste(pic, (0, 0), pic)
        bg.show()
        time.sleep(2)
        easygui.msgbox('请欣赏长隆海洋世界吧!', '作者', '太好了!')
        easygui.msgbox('欣赏成员:企鹅、超大的海鱼、其他海洋动物', '作者', 'ok')
        time.sleep(5)
        if (easygui.ynbox('这次欣赏怎么样?', '作者', ('好', '不好')) == 1):
            easygui.msgbox('谢谢支持,我们会努力!', '作者')
        else:
            easygui.msgbox('好的,我们会马上改进,让您喜欢起来的!', '作者')
    else:
        easygui.msgbox('好的,现在进入答题模式!总共三道题,答完请手动退出!', '作者')
        def quest_and_answ(quest,answ1,answ2):
            if (easygui.ynbox(quest, '作者出的题', (answ1,answ2)) == 1):
                easygui.msgbox('回答正确!', '作者的评价')
            else:
                splat1 = pygame.mixer.Sound('game_over_sound.wav')
                splat1.play(-1)
                easygui.msgbox('回答错误!正确答案请看标题',answ1, '我知道了')

        quest_and_answ('请问长隆海洋世界中属于龟科的是谁?','海龟','鲨鱼')
        quest_and_answ('亚洲第一个飞行过山车,其轨道全球最长,达几米?', '1278米', '12780000米')
        quest_and_answ('请问长隆海洋世界中谁会给大家带来展演?', '企鹅', '小狗')
        easygui.msgbox('感谢作答!', 'OK')
else:
    easygui.msgbox('即将为您展现出长隆动物世界!', '作者', 'ok')
    background = Image.open('长隆野生动物世界.png').convert('RGBA')
    picture = Image.open('bcm.jpg').convert('RGBA')
    time.sleep(2)
    width, hight = picture.size
    background = background.resize((1000,1000))
    for y in range(hight):
        for x in range(width):
            RGB_Value = picture.getpixel((x, y))
            if sum(RGB_Value)/4 > 220:
                picture.putpixel((x, y), (255, 255, 255,150))
    background.paste(picture, (0, 0), picture)
    background.show()
    time.sleep(2)
    easygui.msgbox('请欣赏长隆野生动物世界吧!', '作者', '太好了!')
    easygui.msgbox('欣赏成员:长隆中所有野生动物', '作者', 'ok')
    time.sleep(5)
    if (easygui.ynbox('这次欣赏怎么样?', '作者', ('好', '不好')) == 1):
        easygui.msgbox('谢谢支持,我们会努力!', '作者')
    else:
        easygui.msgbox('好的,我们会马上改进,让您喜欢起来的!', '作者')

easygui.msgbox('感谢你欣赏长隆,作者送你一款有关于海洋世界的大鱼吃小鱼游戏!', '作者', '太好了')

SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
SCREEN_TITLE = '大鱼吃小鱼'
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 1

class Player(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT // 2

        self.append_texture(load_texture('player.png', mirrored=True, scale=1))

        # 玩家角色大小
        self.size = 2

    def update(self):
        super().update()

        if self.left < 0:
            self.left = 0
        elif self.right > SCREEN_WIDTH:
            self.right = SCREEN_WIDTH

        if self.top > SCREEN_HEIGHT:
            self.top = SCREEN_HEIGHT
        elif self.bottom < 0:
            self.bottom = 0

    # 进化
    def evolution(self, score):
        if score >= 3:
            self.size = 8
            self.scale = 1.5
        elif score >= 1:
            self.size = 4
            self.scale = 1.3
        elif score >= 2:
            self.size = 6
            self.scale = 1.2


class Enemy(Sprite):
    def __init__(self, image):
        super().__init__(image)
        # weizhi
        face = random.choice(['left', 'right'])
        # speed
        speed = random.choice([1, 2, 3, 4, 5])
        if face == 'left':
            self.center_x = SCREEN_WIDTH + 60
            self.change_x = -speed
        elif face == 'right':
            self.center_x = -60
            # shezhi
            self.append_texture(load_texture(image, mirrored=True, scale=1))
            self.set_texture(RIGHT)
            self.change_x = speed
        self.center_y = random.randint(0, SCREEN_HEIGHT)


class Status(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT // 2


class MyGame(Window):
    def __init__(self, width, height, title):
        super().__init__(width, height, title)
        self.setup()

    def setup(self):
        # 用……
        Image.open('new_sea.png').resize((SCREEN_WIDTH, SCREEN_HEIGHT)).save('resource/new_sea.png')
        # shezhi
        self.background = Sprite('resource/new_sea.png')
        self.background.center_x = SCREEN_WIDTH // 2
        self.background.center_y = SCREEN_HEIGHT // 2
        # tianjiajuese
        self.player_sprite = Player('resource/player.png')
        self.player_sprite_list = SpriteList()
        self.player_sprite_list.append(self.player_sprite)

        self.fishes = {'resource/黄鱼.png': (1, 1), 'resource/绿鱼.png': (3, 2),
                       'resource/红鱼.png': (5, 3), 'resource/紫鱼.png': (7, 4), 'resource/蓝鱼.png': (9, 5)}

        self.enemy_sprite_list = SpriteList()
        self.total_time = 0
        self.last_time = 0
        self.create_num = 1

        self.score = 0

        self.game_over_status = False
        self.game_over = Status('resource/game_over.png')
        self.game_pause_status = False
        self.game_pause = Status('resource/game_pause.png')

        self.eat_sound = load_sound('resource/eat_sound.wav')
        self.game_over_sound = load_sound('resource/game_over.wav')

    def on_draw(self):
        start_render()

        self.background.draw()
        self.enemy_sprite_list.draw()
        self.player_sprite_list.draw()

        # score
        draw_text(f'score:{self.score}', 0, SCREEN_HEIGHT-20,
                  color.WHITE, font_name=('simhei', 'PingFang'), font_size=20)

        # gameover
        if self.game_over_status:
            self.game_over.draw()
            if int(self.total_time) % 2 == 0:
                draw_text('请按下TAB键重新开始游戏', start_x=300, start_y=100, color=color.WHITE, font_name=(
                    'simhei', 'PingFang'), font_size=20)

        # pause
        if self.game_pause_status:
            self.game_pause.draw()

    def on_update(self, delta_time):
        self.total_time += delta_time
        if self.game_over_status or self.game_pause_status:
            return

        # zongshijian
        if int(self.total_time) != int(self.last_time) and int(self.total_time) % 300 == 0:
            self.create_num = 100
        # wait for 1s
        if int(self.total_time) != int(self.last_time) and int(self.total_time) % 1 == 0:
            self.create_enemy()
            self.last_time = self.total_time

        self.player_sprite.update()
        self.enemy_sprite_list.update()

        for enemy in self.enemy_sprite_list:
            if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
                enemy.喵()

        # wanjia
        hit_list = check_for_collision_with_list(
            self.player_sprite, self.enemy_sprite_list)
        if hit_list:
            for hit in hit_list:
                if self.player_sprite.size > hit.size:
                    play_sound(self.eat_sound)
                    hit.喵()
                    self.score += hit.score
                else:
                    self.player_sprite.喵()
                    play_sound(self.game_over_sound)
                    self.game_over_status = True

        self.player_sprite.evolution(self.score)

    def on_key_press(self, symbol, modifiers):
        if symbol == key.UP:
            self.player_sprite.change_y = MOVEMENT_SPEED
        elif symbol == key.DOWN:
            self.player_sprite.change_y = -MOVEMENT_SPEED
        elif symbol == key.LEFT:
            self.player_sprite.change_x = -MOVEMENT_SPEED
            self.player_sprite.set_texture(LEFT)
        elif symbol == key.RIGHT:
            self.player_sprite.change_x = MOVEMENT_SPEED
            self.player_sprite.set_texture(RIGHT)
        elif symbol == key.RETURN:
            image = get_image(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)
            image.save('screenshot.png')
        elif symbol == key.TAB:
            if self.game_over_status:
                self.setup()

    def on_key_release(self, symbol, modifiers):
        if symbol == key.UP or symbol == key.DOWN:
            self.player_sprite.change_y = 0
        elif symbol == key.LEFT or symbol == key.RIGHT:
            self.player_sprite.change_x = 0
        elif symbol == key.ESCAPE:
            self.game_pause_status = not self.game_pause_status

    # chuangjian
    def create_enemy(self):
        for i in range(self.create_num):
            # suiji
            fish = random.choices(list(self.fishes.keys()), [
                                  0.3, 0.1, 0.05, 0.05, 0.5])[0]
            enemy_sprite = Enemy(fish)
            enemy_sprite.size = self.fishes[fish][0]
            enemy_sprite.score = self.fishes[fish][1]
            self.enemy_sprite_list.append(enemy_sprite)


if __name__ == '__main__':
    game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    run()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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天天练编程的我天天练编程的我

第三方图片:center_imagecenter_imagecenter_image

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Python-happyyyyPython-happyyyy

简介‘pygam’。。

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