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【作品展示】

【作品介绍】
111
【作品源代码】
#选择英雄
print('''请选择英雄
1.黑夜使者 亚索
2.黎明使者 瑞雯
3.神龙尊者 李青
4.冲击之刃 劫
5.神龙尊者 瑟提
6.不想加载了,嘤嘤嘤。。。。。''')
print('-'*150)
print('选择你要战斗的英雄(1-6):')
#玩家选择
player = input()
if player == '1':
print('你喵,竟然想玩托儿索,已为您自动选择')
print('''您的初始攻击力是1300,生命3000
Q伤害=攻击*0.5
W伤害=攻击*0.3
E伤害=攻击*0.3
R伤害=攻击*2''')
elif player == '2':
print('已为您自动选择英雄')
print('''您的初始攻击力是1300,生命3000
Q伤害=攻击*0.5
W伤害=攻击*0.3
E伤害=攻击*0.3
R伤害=攻击*2''')
elif player == '3':
print('你喵,竟然想玩瞎子,已为您自动选择')
print('''您的初始攻击力是1300,生命3000
Q伤害=攻击*0.5
W伤害=攻击*0.3
E伤害=攻击*0.3
R伤害=攻击*2''')
elif player == '4':
print('你喵,竟然想玩儿童劫,已为您自动选择')
print('''您的初始攻击力是1300,生命3000
Q伤害=攻击*0.5
W伤害=攻击*0.3
E伤害=攻击*0.3
R伤害=攻击*2''')
elif player == '5':
print('你喵,竟然想玩劲夫,已为您自动选择')
print('''您的初始攻击力是1300,生命3000
Q伤害=攻击*0.5
W伤害=攻击*0.3
E伤害=攻击*0.3
R伤害=攻击*2''')
elif player == '6':
print('暂时没有哦,已为您自动选择英雄')
print('''您的初始攻击力是1300,生命3000
Q伤害=攻击*0.5
W伤害=攻击*0.3
E伤害=攻击*0.3
R伤害=攻击*2''')
else:
print('暂时没有哦,已为您自动选择英雄')
print('''您的初始攻击力是1300,生命3000
Q伤害=攻击*0.5
W伤害=攻击*0.3
E伤害=攻击*0.3
R伤害=攻击*2''')
#玩家/boss属性
player_attack = 1300
player_blood = 3000
boss_attack = 10000
boss_blood=30000
Q = player_attack * 0.5
W = player_attack * 0.3
E = player_attack * 0.3
R = player_attack * 2
#玩
while True:
print('_'*150)
print('''选择你的操作(1-3)
1.打小兵升级
2.打亚索(boss)
3.逃跑''')
choose = input()
if choose == '1':
print('瑞雯提刀击倒了一波小兵')
player_attack += 1300
player_blood +=3000
print('_'*150)
print('瑞雯升级了!恭喜你,攻击已升至:',{player_attack},)
print(' 生命已升至:',{player_blood},)
elif choose == '3':
print('你个垃圾,临阵逃脱,小喵喵!')
break
elif choose == '2':
print('瑞雯挥起她的断剑向亚索冲去')
print('''请选择操作(1-4)
1.Q
2.W
3.E
4.R''')
print('_'*150)
attack = input()
if attack == '1':
print('瑞雯提起断剑释放Q亚索瞬间受到',{player_attack * 0.5},'的伤害')
boss_blood -= (player_attack * 0.5)
if boss_blood < 1:
print('_'*150)
print('亚索经过瑞雯的攻击应声倒下了')
print('''G A M E
O V E R ''' )
break
else:
print('亚索挥出一道疾风对你造成',{boss_attack * 1},'的伤害')
print('_'*150)
player_blood -= boss_attack
if player_blood < 1:
print('_'*150)
print('你没了')
print('''G A M E
O V E R ''')
break
elif attack == '2':
print('瑞雯仰天长啸,发出震魂怒吼,对亚索造成',{player_attack * 0.3},'的伤害')
boss_blood -= (player_attack * 0.3)
if boss_blood < 1:
print('_'*150)
print('亚索经过瑞雯的攻击应声倒下了')
print('''G A M E
O V E R ''')
break
else:
print('亚索挥出一道疾风对你造成', {boss_attack * 1}, '的伤害')
print('_'*150)
player_blood -= boss_attack
if player_blood < 1:
print('_'*150)
print('你没了')
print('''G A M E
O V E R ''')
break
elif attack == '3':
print('瑞雯挥剑向前冲锋,所向无前,对亚索造成', {player_attack * 0.3}, '的伤害')
boss_blood -= (player_attack * 0.3)
if boss_blood < 1:
print('_'*150)
print('亚索经过瑞雯的攻击应声倒下了')
print('''G A M E
O V E R ''')
break
else:
print('亚索挥出一道疾风对你造成', {boss_attack * 1}, '的伤害')
print('_'*150)
player_blood -= boss_attack
if player_blood < 1:
print('_'*150)
print('你没了')
print('''G A M E
O V E R ''')
break
elif attack == '4':
print('锐雯的武器激荡着圣灵的能量,挥出一道疾风斩,亚索瞬间受到', {player_attack * 2}, '的伤害')
boss_blood -= (player_attack * 2)
if boss_blood < 1:
print('_'*150)
print('亚索经过瑞雯的攻击应声倒下了')
print('''G A M E
O V E R ''')
break
else:
print('亚索挥出一道疾风对你造成', {boss_attack * 1}, '的伤害')
print('_'*150)
player_blood -= boss_attack
if player_blood < 1:
print('_'*150)
print('你没了')
print('''G A M E
O V E R ''')
break
else:
print('瑞雯挥起她的断剑向亚索冲去')
print('''请选择操作(1-4)
1.Q
2.W
3.E
4.R''')
print('_'*150)
attack = input()
if attack == '1':
print('瑞雯提起断剑释放Q亚索瞬间受到',{player_attack * 0.5},'的伤害')
boss_blood -= (player_attack * 0.5)
if boss_blood < 1:
print('_'*150)
print('亚索经过瑞雯的攻击应声倒下了')
print('''G A M E
O V E R ''' )
break
else:
print('亚索挥出一道疾风对你造成',{boss_attack * 1},'的伤害')
print('_'*150)
player_blood -= boss_attack
if player_blood < 1:
print('_'*150)
print('你没了')
print('''G A M E
O V E R ''')
break
elif attack == '2':
print('瑞雯仰天长啸,发出震魂怒吼,对亚索造成',{player_attack * 0.3},'的伤害')
boss_blood -= (player_attack * 0.3)
if boss_blood < 1:
print('_'*150)
print('亚索经过瑞雯的攻击应声倒下了')
print('''G A M E
O V E R ''')
break
else:
print('亚索挥出一道疾风对你造成', {boss_attack * 1}, '的伤害')
print('_'*150)
player_blood -= boss_attack
if player_blood < 1:
print('_'*150)
print('你没了')
print('''G A M E
O V E R ''')
break
elif attack == '3':
print('瑞雯挥剑向前冲锋,所向无前,对亚索造成', {player_attack * 0.3}, '的伤害')
boss_blood -= (player_attack * 0.3)
if boss_blood < 1:
print('_'*150)
print('亚索经过瑞雯的攻击应声倒下了')
print('''G A M E
O V E R ''')
break
else:
print('亚索挥出一道疾风对你造成', {boss_attack * 1}, '的伤害')
print('_'*150)
player_blood -= boss_attack
if player_blood < 1:
print('_'*150)
print('你没了')
print('''G A M E
O V E R ''')
break
elif attack == '4':
print('锐雯的武器激荡着圣灵的能量,挥出一道疾风斩,亚索瞬间受到', {player_attack * 2}, '的伤害')
boss_blood -= (player_attack * 2)
if boss_blood < 1:
print('_'*150)
print('亚索经过瑞雯的攻击应声倒下了')
print('''G A M E
O V E R ''')
break
else:
print('亚索挥出一道疾风对你造成', {boss_attack * 1}, '的伤害')
print('_'*150)
player_blood -= boss_attack
if player_blood < 1:
print('_'*150)
print('你没了')
print('''G A M E
O V E R ''')
break
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