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可爱的我真聪明查看:0 回复:0 评论:0 创建时间:2021-07-22T10:43:13
【作品展示】

【作品介绍】
会飞的小鸟,由《翱翔吧,源码精灵》改写。
【作品源代码】
import pygame
import random
import time
#创建飞鸟
class Bird():
def __init__(self):
self.bird = [pygame.image.load("{}.png".format(i)) for i in range(6)]
pygame.mixer.music.load("BGM.mp3") # 添加BGM
pygame.mixer.music.play(-1)
self.a = 0 # 小鸟当前造型
#鸟的属性
self.bird_x = 50 # 鸟的初始x坐标值
self.bird_y = 100 # 鸟的初始y坐标值
self.down_speed = 0.4 # 鸟的起飞速度
self.up_speed = 0 # 鸟的初始迫降速度
self.bird_rect = self.bird[0].get_rect()
#定义速度改变器
def bird_speed(self):
self.bird_rect.center = (self.bird_x, self.bird_y)
self.up_speed -= self.down_speed # 记录当前速度
self.bird_y -= self.up_speed
if self.up_speed > 0:
self.a + 0
if self.up_speed < 0:
self.a = 2
def bird_crush(self):
result_up = self.bird_rect.colliderect(new_wall.wall_up_rect)
result_down = self.bird_rect.colliderect(new_wall.wall_down_rect)
if result_up or result_down or self.bird_rect.top > 512 or self.bird_rect.top < 0:
return True
#创建墙壁
class Wall():
def __init__(self):
self.wall_down = pygame.image.load("bottom.png")
self.wall_up = pygame.image.load("top.png")
self.wall_x = 288
self.gap = 250 #柱子的间隔距离
self.offset = random.randint(-100, 100)
#矩形框
self.wall_up_rect = self.wall_up.get_rect()
self.wall_down_rect = self.wall_down.get_rect()
def wall_update(self):
self.wall_up_rect.center = (self.wall_x, 0 + self.offset)
self.wall_down_rect.center = (
self.wall_x, 370 + self.gap + self.offset)
self.wall_x -= 2 # 水管向左移动
#让水管重复出现
if self.wall_x < -52:
self.wall_x = 288
self.offset = random.randint(-100, 100)
# 游戏初始化,设置游戏标题,窗口等
pygame.init()
screen = pygame.display.set_mode((288, 512))
pygame.display.set_caption("小鸟飞")
#添加字体 黑体 大小
font = pygame.font.SysFont("SimHei", 24)
qwer = pygame.font.SysFont("SimHei", 40)
# 获得游戏背景图片,源码精灵图片,初始坐标等
background = pygame.image.load("background.png")
new_bird = Bird()
new_wall = Wall()
clock = pygame.time.Clock()
count = 0 # 用来记录当前显示的飞鸟造型
# pygame循环,源码精灵翱翔
keep_going = True
while keep_going:
for event in pygame.event.get():
if event.type == pygame.QUIT:
keep_going = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE: # 如果按下空格键:
new_bird.up_speed = 7
asdfghjkl = pygame.mixer.Sound("asdfghjkl.wav")
asdfghjkl.play()
new_bird.bird_speed()
screen.blit(background, (0, 0))
screen.blit(new_bird.bird[count % 3], new_bird.bird_rect)
screen.blit(new_wall.wall_up, new_wall.wall_up_rect)
screen.blit(new_wall.wall_down, new_wall.wall_down_rect)
new_wall.wall_update()
a = qwer.render("GAME IS OVER", True, (255, 255, 250))
if new_bird.bird_crush():
success = pygame.mixer.Sound("success.wav")
success.play()
screen.blit(a, (10, 150))
keep_going = False
count += 1
#字幕
text = font.render("按下空格键进行跳跃", True, (0, 0, 0))
screen.blit(text, (10, 10))
#加载
pygame.display.update()
clock.tick(60)
# 退出游戏
time.sleep(3)
pygame.quit()
【提示】
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