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pygame做个贪吃蛇(下期学习下载PYCHARM)

用户:04235453850423545385查看:7 回复:9 评论:7 创建时间:2021-07-12T22:08:30


center_image先说个本期小彩蛋吧:

想像上面的一样吗,本期点赞=观看//4*3下期发布

 

好的,正式学习开始:

观察上面图片,知道今天要做什么吗?

今天要用PYGAME(一会细讲)做一个贪吃蛇游戏:

预览一下效果

开始,点任意键开始游戏center_image开始,按↑键头向上并移动,←↓→以此类推,吃喵长一格Score加一center_image结束再按任意键再来center_image首先编辑器下载pygame,比如Turtle editor如下

center_imagecenter_image输入代码

    pygame.init()
    SnakespeedCLOCK = pygame.time.Clock()
    DISPLAYSURF = pygame.display.set_mode((Window_Width, Window_Height))
    BASICFONT = pygame.font.Font('freesansbold.ttf', 18)
    pygame.display.set_caption('Snake')

    showStartScreen()
    while True:
        runGame()
        showGameOverScreen()


def runGame():
    # Set a random start point.
    startx = random.randint(5, Cell_W - 6)
    starty = random.randint(5, Cell_H - 6)
    wormCoords = [{'x': startx, 'y': starty},
                  {'x': startx - 1, 'y': starty},
                  {'x': startx - 2, 'y': starty}]
    direction = RIGHT

    # Start the apple in a random place.
    apple = getRandomLocation()

    while True:  # main game loop
        for event in pygame.event.get():  # event handling loop
            if event.type == QUIT:
                terminate()
            elif event.type == KEYDOWN:
                if (event.key == K_LEFT) and direction != RIGHT:
                    direction = LEFT
                elif (event.key == K_RIGHT) and direction != LEFT:
                    direction = RIGHT
                elif (event.key == K_UP) and direction != DOWN:
                    direction = UP
                elif (event.key == K_DOWN) and direction != UP:
                    direction = DOWN
                elif event.key == K_ESCAPE:
                    terminate()

        # check if the Snake has hit itself or the edge
        if wormCoords[HEAD]['x'] == -1 or wormCoords[HEAD]['x'] == Cell_W or wormCoords[HEAD]['y'] == -1 or \
                wormCoords[HEAD]['y'] == Cell_H:
            return  # game over
        for wormBody in wormCoords[1:]:
            if wormBody['x'] == wormCoords[HEAD]['x'] and wormBody['y'] == wormCoords[HEAD]['y']:
                return  # game over

        # check if Snake has eaten an apply
        if wormCoords[HEAD]['x'] == apple['x'] and wormCoords[HEAD]['y'] == apple['y']:
            # don't remove worm's tail segment
            apple = getRandomLocation()  # set a new apple somewhere
        else:
            del wormCoords[-1]  # remove worm's tail segment

        # move the worm by adding a segment in the direction it is moving
        if direction == UP:
            newHead = {'x': wormCoords[HEAD]['x'],
                       'y': wormCoords[HEAD]['y'] - 1}
        elif direction == DOWN:
            newHead = {'x': wormCoords[HEAD]['x'],
                       'y': wormCoords[HEAD]['y'] + 1}
        elif direction == LEFT:
            newHead = {'x': wormCoords[HEAD][
                                'x'] - 1, 'y': wormCoords[HEAD]['y']}
        elif direction == RIGHT:
            newHead = {'x': wormCoords[HEAD][
                                'x'] + 1, 'y': wormCoords[HEAD]['y']}
        wormCoords.insert(0, newHead)
        DISPLAYSURF.fill(BGCOLOR)
        drawGrid()
        drawWorm(wormCoords)
        drawApple(apple)
        drawScore(len(wormCoords) - 3)
        pygame.display.update()
        SnakespeedCLOCK.tick(Snakespeed)


def drawPressKeyMsg():
    pressKeySurf = BASICFONT.render('Press a key to play.', True, White)
    pressKeyRect = pressKeySurf.get_rect()
    pressKeyRect.topleft = (Window_Width - 200, Window_Height - 30)
    DISPLAYSURF.blit(pressKeySurf, pressKeyRect)


def checkForKeyPress():
    if len(pygame.event.get(QUIT)) > 0:
        terminate()
    keyUpEvents = pygame.event.get(KEYUP)
    if len(keyUpEvents) == 0:
        return None
    if keyUpEvents[0].key == K_ESCAPE:
        terminate()
    return keyUpEvents[0].key


def showStartScreen():
    titleFont = pygame.font.Font('freesansbold.ttf', 100)
    titleSurf1 = titleFont.render('Snake!', True, White, DARKGreen)
    degrees1 = 0
    degrees2 = 0
    while True:
        DISPLAYSURF.fill(BGCOLOR)
        rotatedSurf1 = pygame.transform.rotate(titleSurf1, degrees1)
        rotatedRect1 = rotatedSurf1.get_rect()
        rotatedRect1.center = (Window_Width / 2, Window_Height / 2)
        DISPLAYSURF.blit(rotatedSurf1, rotatedRect1)

        drawPressKeyMsg()

        if checkForKeyPress():
            pygame.event.get()  # clear event queue
            return
        pygame.display.update()
        SnakespeedCLOCK.tick(Snakespeed)
        degrees1 += 3  # rotate by 3 degrees each frame
        degrees2 += 7  # rotate by 7 degrees each frame


def terminate():
    pygame.quit()
    sys.exit()


def getRandomLocation():
    return {'x': random.randint(0, Cell_W - 1), 'y': random.randint(0, Cell_H - 1)}


def showGameOverScreen():
    gameOverFont = pygame.font.Font('freesansbold.ttf', 100)
    gameSurf = gameOverFont.render('Game', True, White)
    overSurf = gameOverFont.render('Over', True, White)
    gameRect = gameSurf.get_rect()
    overRect = overSurf.get_rect()
    gameRect.midtop = (Window_Width / 2, 10)
    overRect.midtop = (Window_Width / 2, gameRect.height + 10 + 25)

    DISPLAYSURF.blit(gameSurf, gameRect)
    DISPLAYSURF.blit(overSurf, overRect)
    drawPressKeyMsg()
    pygame.display.update()
    pygame.time.wait(500)
    checkForKeyPress()  # clear out any key presses in the event queue

    while True:
        if checkForKeyPress():
            pygame.event.get()  # clear event queue
            return


def drawScore(score):
    scoreSurf = BASICFONT.render('Score: %s' % (score), True, White)
    scoreRect = scoreSurf.get_rect()
    scoreRect.topleft = (Window_Width - 120, 10)
    DISPLAYSURF.blit(scoreSurf, scoreRect)


def drawWorm(wormCoords):
    for coord in wormCoords:
        x = coord['x'] * Cell_Size
        y = coord['y'] * Cell_Size
        wormSegmentRect = pygame.Rect(x, y, Cell_Size, Cell_Size)
        pygame.draw.rect(DISPLAYSURF, DARKGreen, wormSegmentRect)
        wormInnerSegmentRect = pygame.Rect(
            x + 4, y + 4, Cell_Size - 8, Cell_Size - 8)
        pygame.draw.rect(DISPLAYSURF, Green, wormInnerSegmentRect)


def drawApple(coord):
    x = coord['x'] * Cell_Size
    y = coord['y'] * Cell_Size
    appleRect = pygame.Rect(x, y, Cell_Size, Cell_Size)
    pygame.draw.rect(DISPLAYSURF, Red, appleRect)


def drawGrid():
    for x in range(0, Window_Width, Cell_Size):  # draw vertical lines
        pygame.draw.line(DISPLAYSURF, DARKGRAY, (x, 0), (x, Window_Height))
    for y in range(0, Window_Height, Cell_Size):  # draw horizontal lines
        pygame.draw.line(DISPLAYSURF, DARKGRAY, (0, y), (Window_Width, y))


if __name__ == '__main__':
    try:
        main()
    except SystemExit:
        pass

可以了


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上一页1 页 / 共 1下一页
我需要复制粘贴我需要复制粘贴

from pygame import *
from sys import *
from random import *
init()
font.init()
screen=display.set_mode((600,400))
screen.fill((20,139,69))
display.set_caption("贪吃蛇")
c = []
x=0
y=0
right=True
left=False
up=False
down=False
n=-3
l=True
s=0
while True:
    draw.rect(screen,(0,139,69),(0,0,100,100))
    screen.blit(font.SysFont("simhei",100).render(str(s),True,(0,0,0)),(0,0))
    for a in event.get():
        if a.type==QUIT:
            quit()
            exit()
        if a.type==KEYDOWN:
            if a.key==K_RIGHT and y>0 and y<400:
                right=True
                left=False
                up=False
                down=False
            if a.key==K_LEFT and y>0 and y<400:
                right=False
                left=True
                up=False
                down=False
            if a.key==K_UP and x>0 and x<600:
                right=False
                left=False
                up=True
                down=False
            if a.key==K_DOWN and x>0 and x<600 :
                right=False
                left=False
                up=False
                down=True
    if right:
        x+=40
    if down:
        y+=40
    if up:
        y-=40
    if left:
        x-=40
    if y>400:
        y=0
    if y<0:
        y=400
    if x<0:
        x=600
    if x>600:
        x=0
    c.append((x,y))
    draw.rect(screen,(0,255,255),(x,y,40,40))
    if l:
        p=(randint(1,9)*40,randint(1,9)*40)
        draw.rect(screen,(255,246,143),(p[0],p[1],40,40))
        l=False
    if x==p[0] and y==p[1]:
        s+=1
        draw.rect(screen,(0,255,255),(x,y,40,40))
        c.append((x,y))
        l=True
    time.Clock().tick(6)
    if n>-1:
        draw.rect(screen,(0,139,69),(c[n][0],c[n][1],40,40))
    n+=1
    display.flip()

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我需要复制粘贴我需要复制粘贴

70行代码解决问题

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我需要复制粘贴我需要复制粘贴

安装pygame跟codemao库有什么关系

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我需要复制粘贴我需要复制粘贴

不要使用pycharm建议visualstudio2017

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Python-happyyyyPython-happyyyy

等下,安装Pygame跟安装codemao有神马关系???

而且pycharm只是一个类似海龟编辑器的编辑器,是次要的,有电脑自带的python就可以了

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04235453850423545385

哦,搞错了,是pygame库

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lsk666666lsk666666

如果只是做这种游戏,文件没多少的话 我更喜欢直接记事本,写这种小程序用pycharm有点牛刀杀鸡了。更主要的是我电脑的资源太宝贵了,日常chrome,idea要抢那不多的cpu和内存资源,为了这个开pycharm对我来说有点浪费

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DPSQDPSQ

报错:14警告:26正确语法:1

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DPSQDPSQ

pip install pgzrun

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