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听风说梦_LXYZ查看:0 回复:2 评论:0 创建时间:2021-07-02T21:26:42
【作品展示】

【作品介绍】
左上角是分数显示,不同的鱼会增加不同的分值,操作↑↓←→键,Tab键重新开始游戏,Enter键记录下精彩瞬间
【作品源代码】
from arcade import *
from PIL import Image
import random
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
SCREEN_TITEL = "大鱼吃小鱼"
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 1
class Player(Sprite):
def __init__(self,image):
super(). __init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
self.append_texture(load_texture("resource/player.png", mirrored=True,scale = 1))
#玩家角色的大小
self.size = 2
def update(self):
super().update()
if self.left < 0:
self.left = 0
elif self.right > SCREEN_WIDTH:
self.right = SCREEN_WIDTH
if self.top > SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
elif self.bottom < 0:
self.bottom = 0
#进化
def evolution(self,score):
if score >= 3:
self.size = 8
self.scale = 1.5
elif score >= 2:
self.size = 6
self.scale = 1.3
elif score >= 1:
self.size = 4
self.scale = 1.2
class Enemy(Sprite):
def __init__(self,image):
super().__init__(image)
#随机选择敌人的生成位置
face = random.choice(["left","right"])
#随机生成敌人的速度
speed = random.choice([1,2,3,4,5])
if face == "left":
self.center_x = SCREEN_WIDTH + 60
self.change_x = -speed
elif face == "right":
self.center_x = -60
self.change_x = speed
#设置敌人的向右造型
self.append_texture(load_texture(image,mirrored = True,scale = 1))
self.set_texture(RIGHT)
self.center_y = random.randint(0,SCREEN_HEIGHT)
class Status(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
class MyGame(arcade.Window):
def __init__(self,width,height,title):
super().__init__(width,height,title)
self.setup()
def setup(self):
#调整背景图片大小
Image.open("resource/sea.png").resize((SCREEN_WIDTH,SCREEN_HEIGHT)).save("resource/new_sea.png")
#设置背景图片
self.blackground = Sprite("resource/new_sea.png")
self.blackground.center_x = SCREEN_WIDTH // 2
self.blackground.center_y = SCREEN_HEIGHT // 2
#添加玩家角色
self.player_sprite = Player("resource/player.png")
self.player_sprite_list = SpriteList()
self.player_sprite_list.append(self.player_sprite)
self.fishes = {"resource/黄鱼.png":(1,1),
"resource/绿鱼.png":(3,2), "resource/红鱼.png":(5,3), "resource/紫鱼.png":(7,4), "resource/蓝鱼.png":(9,5) }
self.enemy_sprite_list = SpriteList()
self.total_time = 0
self.last_time = 0
self.create_num = 1
self.score = 0
self.game_over_status = False
self.game_over = Status("resource/game_over.png")
self.game_pause_status = False
self.game_pause = Status("resource/game_pause.png")
self.eat_sound = load_sound("resource/eat_sound.wav")
self.game_over_sound = load_sound("resource/game_over_sound.wav")
def on_draw(self):
start_render()
self.blackground.draw()
self.player_sprite_list.draw()
self.enemy_sprite_list.draw()
#显示分数
draw_text(f"score:{self.score}",0,SCREEN_HEIGHT - 20,color.WHITE,font_name = ("simhei","PingFang"),font_size = 20)
#游戏结束提示
if self.game_over_status:
self.game_over.draw()
if int(self.total_time) % 2 == 0:
draw_text("请按下TAB键重新开始游戏",start_x=300,start_y=150,
color = color.WHITE,font_name=("simhei","PingFang"),font_size=20)
#游戏暂停提示
if self.game_pause_status:
self.game_pause.draw()
def on_update(self,delta_time):
self.total_time += delta_time
if self.game_over_status or self.game_pause_status:
return
#总时间到某个点后提高生成速度
if int(self.total_time) != int(self.last_time) and int(self.total_time) % 300 == 0:
self.create_num += 1
#每隔一秒创建敌人
if int(self.total_time) != int(self.last_time) and int(self.total_time) %1 == 0:
self.create_enemy()
self.last_time = self.total_time
self.player_sprite_list.update()
self.enemy_sprite_list.update()
for enemy in self.enemy_sprite_list:
if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
enemy.喵()
#玩家角色与电脑角色的碰撞检测
hit_list = check_for_collision_with_list(self.player_sprite,self.enemy_sprite_list)
if hit_list:
for hit in hit_list:
if self.player_sprite.size > hit.size:
play_sound(self.eat_sound)
hit.喵()
self.score += hit.score
else:
self.player_sprite.喵()
play_sound(self.game_over_sound)
self.game_over_status = True
self.player_sprite.evolution(self.score)
def on_key_press(self,symbol,modifiers):
if symbol == key.UP:
self.player_sprite.change_y = MOVEMENT_SPEED
elif symbol == key.DOWN:
self.player_sprite.change_y = -MOVEMENT_SPEED
elif symbol == key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
self.player_sprite.set_texture(LEFT)
elif symbol == key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
self.player_sprite.set_texture(RIGHT)
elif symbol == key.RETURN:
image = get_image(0,0,SCREEN_WIDTH,SCREEN_HEIGHT)
image.save("screenshot.png")
elif symbol == key.ESCAPE: #判断ESC按键是否被按下
self.game_pause_status = not self.game_pause_status
elif symbol == key.TAB:
if self.game_over_status:
self.setup()
def on_key_release(self, symbol, modifiers):
if symbol == key.UP or symbol == key.DOWN:
self.player_sprite.change_y = 0
elif symbol == key.LEFT or symbol == key.RIGHT:
self.player_sprite.change_x = 0
#创建敌人的方法
def create_enemy(self):
for i in range(self.create_num):
#随机选择敌人的素材
fish = random.choices(list(self.fishes.keys()),[0.3,0.1,0.05,0.05,0.5])[0]
enemy_sprite = Enemy(fish)
enemy_sprite.size = self.fishes[fish][0]
enemy_sprite.score = self.fishes[fish][1]
self.enemy_sprite_list.append(enemy_sprite)
if __name__ == '__main__':
game = MyGame(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_TITEL)
run()
【提示】
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