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【Python作品分享】新的作品【求助帖】

用户:ghhhhhghhhhh查看:2 回复:1 评论:2 创建时间:2021-07-02T10:08:29


【作品展示】

center_image

 

【作品介绍】

这是我做的一个贪吃蛇游戏

请大家帮我添加一段蛇碰到自己身体就结束游戏的代码

我是萌新,谢谢

 

【作品源代码】

import pygame
import sys
import random
from pygame.locals import*
red = pygame.Color(255, 0, 0)
white = pygame.Color(255, 255, 255)
black = pygame.Color(0, 0, 0)


def over():
    pygame.quit()
    sys.exit()


def main():
    pygame.init()
    size = 600, 600
    fps = pygame.time.Clock()
    screen = pygame.display.set_mode(size)
    pygame.display.set_caption("贪吃蛇")
    snackposition = [100, 100]
    snackbody = [[100, 100], [80, 100], [60, 100]]
    targetposition = [300, 300]
    targetflag = 1
    direction = "right"
    changedirection = direction

    while True:
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == KEYDOWN:
                if event.key == K_RIGHT:
                    changedirection = "right"
                if event.key == K_LEFT:
                    changedirection = "left"
                if event.key == K_UP:
                    changedirection = "up"
                if event.key == K_DOWN:
                    changedirection = "down"
                if event.key == K_ESCAPE:
                    pygame.event.post(pygame.event.Event(QUIT))

        if changedirection == "left" and not direction == "right":
            direction = changedirection
        if changedirection == "right" and not direction == "left":
            direction = changedirection
        if changedirection == "up" and not direction == "down":
            direction = changedirection
        if changedirection == "down" and not direction == "up":
            direction = changedirection

        if direction == "right":
            snackposition[0] += 20
        if direction == "left":
            snackposition[0] -= 20
        if direction == "up":
            snackposition[1] -= 20
        if direction == "down":
            snackposition[1] += 20

        snackbody.insert(0, list(snackposition))
        if snackposition[0] == targetposition[0] and snackposition[1] == targetposition[1]:
            targetflag = 0
        else:
            snackbody.pop()

        if targetflag == 0:
            x = random.randrange(1, 30)
            y = random.randrange(1, 30)
            targetposition = [int(x*20), int(y*20)]
            targetflag = 1
        screen.fill(black)

        for position in snackbody:
            pygame.draw.rect(screen, white, Rect(
                position[0], position[1], 20, 20), 0)
            pygame.draw.rect(screen, red, Rect(
                targetposition[0], targetposition[1], 20, 20), 0)
        pygame.display.flip()
        if snackposition[0] > 600 or snackposition[0] < 0:
            over()
        if snackposition[1] > 580 or snackposition[1] < 0:
            over()
        fps.tick(8)


if __name__ == "__main__":
    main()

 

【提示】

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Python-happyyyyPython-happyyyy

有你找别人修改你的代码然后连个感谢的玩意都不发的@lsk666666

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