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造个五子棋记得帮忙!

用户:幻影莫凌幻影莫凌查看:2 回复:2 评论:2 创建时间:2021-06-04T19:59:29


造个五子棋记得帮忙!有空就帮!


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import pygame,sys#导入模块
pygame.init()#游戏初始化
pygame.mixer.init()
pygame.font.init()#汉字初始化
screen = pygame.display.set_mode((650,450))#创建游戏窗口
pygame.display.set_caption("五子棋")#设置游戏窗口的标题
pos=[]#记录棋盘上每一个点的坐标
x=10#记录点的x坐标
y=10#记录点的y坐标
p=[]#记录点的地图位置
n=0#判断棋子的颜色
color=[]#记录棋子的颜色
map1=[]#判断哪些项有点
i=0#判断胜负查看每一个点的循环变量
for a in range(16):#表示棋盘的行的点
    for a in range(16):#表示棋盘列的点
        pos.append((x,y))#将点的位置用元祖的方式记录到列表
        map1.append(0)#添加元素0代表点,1代表白棋,2代表黑棋
        x+=30#记录下一个点
    x=10#记录下一行的第一个
    y+=30#记录下一行
pygame.mixer.music.load("5a41_37f5_ac53_b2f6f7c0ea87d23a393503caa67a2c5f.mp3")
while True:#游戏循环
    if pygame.mixer.music.get_busy()==False:
        pygame.mixer.music.play()
    x=10#重设x坐标
    y=10#重设y坐标
    screen.fill((139,69,19))#设置为棋盘的颜色
    for event in pygame.event.get():#遍历所有按键
        if event.type == pygame.QUIT:#如果按下关闭键
            pygame.quit()#关闭窗口
            sys.exit()#关闭程序
        if event.type==pygame.MOUSEBUTTONDOWN:#判断是否点击鼠标
            for b in range(len(pos)):#遍历所有的点的位置
                #设置一个虚拟的圆,判断是否鼠标点击每个圆中
                if pos[b][0]-15<pygame.mouse.get_pos()[0] and pos[b][0]+15>pygame.mouse.get_pos()[0]:
                    if pos[b][1]-15<pygame.mouse.get_pos()[1] and pos[b][1]+15>pygame.mouse.get_pos()[1]:
                        if n==0:
                            n+=1
                            p.append(b)#添加点的项
                        if b!=p[-1]:
                            n+=1
                            p.append(b)#添加点的项
                        if n%2==0:#判断奇偶数
                            color.append((255,255,255))#将棋子颜色添加到列表
                            map1[b]=1
                        else:
                            color.append((0,0,0))
                            map1[b]=2
                        break
    for a in range(14):#表示棋盘行的点
        for a in range(15):#表示棋盘列的点
            pygame.draw.rect(screen,(0,0,0),(x,y,30,30),1)#绘制矩形
            x+=30#绘制下一个圆
        x=10#绘制下一行的第一个的圆
        y+=30#绘制下一行的圆
    pygame.draw.circle(screen,(255,0,0),(pygame.mouse.get_pos()[0]+5,pygame.mouse.get_pos()[1]+5),15,1)
    i+=1
    #绘制一个跟随鼠标的圆
    for c in range(len(p)):#判断有多少个点,将这些点都绘制出来
        pygame.draw.circle(screen,color[c],pos[p[c]],15,0)#绘制圆形
    screen.blit(pygame.font.SysFont("simhei",25).render("棋子数量:   "+str(n),0,(255,255,0)),(466,10))
    if i==250:#看循环是否结束
        i=0#重新检测
    #判断横
    if map1[i]==1 and map1[i+1]==1 and map1[i+2]==1 and map1[i+3]==1 and map1[i+4]==1:
        print("白棋赢")
        break
    if map1[i]==2 and map1[i+1]==2 and map1[i+2]==2 and map1[i+3]==2 and map1[i+4]==2:
        print("黑棋赢")
        break
    #判断竖
    if map1[i]==1 and map1[i+16]==1 and map1[i+32]==1 and map1[i+48]==1 and map1[i+喵]==1:
        print("白棋赢")
        break
    if map1[i]==2 and map1[i+16]==2 and map1[i+32]==2 and map1[i+48]==2 and map1[i+喵]==2:
        print("黑棋赢")
        break
    #判断反斜
    if map1[i]==1 and map1[i+16+1]==1 and map1[i+32+2]==1 and map1[i+48+3]==1 and map1[i+喵+4]==1:
        print("白棋赢")
        break
    if map1[i]==2 and map1[i+16+1]==2 and map1[i+32+2]==2 and map1[i+48+3]==2 and map1[i+喵+4]==2:
        print("黑棋赢")
        break
    #判断斜
    if map1[i]==1 and map1[i+16-1]==1 and map1[i+32-2]==1 and map1[i+48-3]==1 and map1[i+喵-4]==1:
        print("白棋赢")
        break
    if map1[i]==2 and map1[i+16-1]==2 and map1[i+32-2]==2 and map1[i+48-3]==2 and map1[i+喵-4]==2:
        print("黑棋赢")
        break
    #显示棋子数量,因为一共256个交叉点,所以空三格
    pygame.display.flip()#刷新游戏

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KIHIOKIHIO

def jd(x):
    try:
        x = float(x)
    except ValueError:
        return 0
    if x-(float(int(x))) > 0:
        return 0
    x = int(x)
    if x < 1 or x > 10:
        return 0
    return x


def sy(a, b, c, a2, b2, c2, s):
    x = 0
    while x <= a2:
        y = 0
        while y <= b2:
            n = 0
            lxh = 0
            lxb = 0
            while n <= c2:
                if s[x+y+n] == '黑':
                    lxh += 1
                else:
                    lxh = 0
                if s[x+y+n] == '白':
                    lxb += 1
                else:
                    lxb = 0
                n += c
            if lxb == 5:
                return 0
            if lxh == 5:
                return 2
            y += b
        x += a
    return 1


def xsy(xx, xs, yx, ys, js, js2, s):
    x = xx
    while x <= xs:
        y = yx
        while y <= yx:
            lxb = 0
            lxh = 0
            n = 0
            while n <= 4:
                if s[(y+n*js2)*10+x+n*js] == '黑':
                    lxh += 1
                else:
                    lxh = 0
                if s[(y+n*js2)*10+x+n*js] == '白':
                    lxb += 1
                else:
                    lxb = 0
                n += 1
            if lxb == 5:
                return 0
            if lxh == 5:
                return 2
            y += 1
        x += 1
    return 1


print("棋盘为10*10。")
s = []
a = 0
while a < 100:
    s.append('无')
    a += 1
print("你告诉我黑棋还是白棋先下?(输入A代表黑,输入B代表白):")
while True:
    hb = input()
    if hb != 'A' and hb != 'B':
        print("输入错误,请重试:")
    else:
        break
b = 0
while True:
    f = 0
    fh = 0
    hqs = 0
    bqs = 0
    if sy(10, 1, 1, 90, 5, 4, s) == 2:
        hqs = 1
    if sy(1, 10, 10, 9, 50, 40, s) == 2:
        hqs = 1
    if sy(10, 1, 1, 90, 5, 4, s) == 0:
        bqs = 1
    if sy(1, 10, 10, 9, 50, 40, s) == 0:
        bqs = 1
    if xsy(0, 5, 0, 5, 1, 1, s) == 2:
        hqs = 1
    if xsy(4, 9, 4, 9, -1, -1, s) == 2:
        hqs = 1
    if xsy(0, 5, 0, 5, 1, 1, s) == 0:
        bqs = 1
    if xsy(4, 9, 4, 9, -1, -1, s) == 0:
        bqs = 1
    if xsy(0, 5, 4, 9, 1, -1, s) == 2:
        hqs = 1
    if xsy(0, 5, 4, 9, 1, -1, s) == 0:
        bqs = 1
    if xsy(4, 9, 0, 5, -1, 1, s) == 2:
        hqs = 1
    if xsy(4, 9, 0, 5, -1, 1, s) == 0:
        bqs = 1
    while f < 100:
        k = 0
        bs = ' '
        while k < 10:
            if k == 0:
                bs = s[f+k]
            else:
                bs = bs+' '+s[f+k]
            k += 1
        print(bs)
        f += 10
    if hqs == 1:
        print("黑棋赢!")
        break
    if bqs == 1:
        print("白棋赢!")
        break
    if hb == 'A':
        if b % 2 == 0:
            jhb = 'A'
        else:
            jhb = 'B'
    else:
        if b % 2 == 0:
            jhb = 'B'
        else:
            jhb = 'A'
    if jhb == 'A':
        print("黑棋的x坐标(从左到右,1~10):")
        while True:
            x = input()
            if jd(x) == 0:
                print("输入错误,请重试:")
            else:
                x = jd(x)
                break
        print("黑棋的y坐标(从上到下,1~10):")
        while True:
            y = input()
            if jd(y) == 0:
                print("输入错误,请重试:")
            else:
                y = jd(y)
                break
        if (s[(y-1)*10+x-1] == '黑') or (s[(y-1)*10+x-1] == '白'):
            print("禁止重叠,下次做决策看棋盘现状。")
            fh = 1
        else:
            s[(y-1)*10+x-1] = '黑'
    else:
        print("白棋的x坐标(从左到右,1~10):")
        while True:
            x = input()
            if jd(x) == 0:
                print("输入错误,请重试:")
            else:
                x = jd(x)
                break
        print("白棋的y坐标(从上到下,1~10):")
        while True:
            y = input()
            if jd(y) == 0:
                print("输入错误,请重试:")
            else:
                y = jd(y)
                break
        if (s[(y-1)*10+x-1] == '黑') or (s[(y-1)*10+x-1] == '白'):
            print("禁止重叠,下次做决策看棋盘现状。")
            fh = 1
        else:
            s[(y-1)*10+x-1] = '白'
    if fh == 0:
        b += 1

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