用户:被编程逼疯的墨Itto查看:0 回复:0 评论:0 创建时间:2021-05-29T00:47:25
【作品展示】

【作品介绍】
作品未完成呢,发出来测试一下(#`O′)轻喷,谢谢
【作品源代码】
import pygame
import random
pygame.init()
keep_going = True
cnt = 0
timer = pygame.time.Clock()
failed = pygame.mixer.Sound("failed.wav")
class Cacti():
def __init__(self):
self.img = pygame.image.load("仙人掌.png")
self.x = 1000 + random.randint(200, 500)
self.y = 300 - self.img.get_height()
self.speed_x = -20
self.rect = self.img.get_rect()
self.rect.center = (self.x+self.img.img.get_width()/2,self.y+self.img.get_height()/2)
def get_position(self):
self.x += self.speed_x
#判断是否超过左边界,若超过则重置位置
if self.x < -1 * self.img.get_width():
self.x = 1000 + random.randint(200, 500)
return(self.x, self.y)
class Cat():
def __init__(self):
self.pose_list = [pygame.image.load(
"cat_{}.png".format(i))for i in range(29)]
self.x = 100
self.y = 100
self.y_speed = 0
self.jumpSpeed = -10
self.gravity = 0.8
self.isJumping = False
self.rect = self.pose_list[0].get_rect()
self.rect.center = (self.x+self.img.img.get_width() /
2, self.y+self.img.get_height()/2)
def jump(self):
if self.y == 100:
self.y_speed = self.jumpSpeed
self.isJumping = True
def get_position(self):
if self.isJumping:
self.y += self.y_speed
self.y_speed += self.gravity
if self.y > 100:
self.y = 100
self.isJumping = False
self.y_speed = 0
print("落地啦!")
return(self.x, self.y)
codemao = Cat()
cacti = Cacti()
while keep_going:
screen = pygame.display.set_mode([1000,300])
bg_color = (255, 255, 255)
screen.fill(bg_color)
for event in pygame.event.get():
if event.type == pygame.QUIT:
keep_going = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
print("编程猫跳~")
codemao.jump()
screen.blit(codemao.pose_list[cnt % 29], codemao.get_position())
screen.blit(cacti.img, cacti.get_position())
pygame.display.update()
cnt += 1
timer.tick(70)
pygame.quit()
【提示】
部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:
https://python.codemao.cn