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甘霖润万物查看:0 回复:0 评论:0 创建时间:2021-05-16T20:59:47
【作品展示】

【作品介绍】
【120强进36】活动作品用arcade、PIL库制作而成,160多行代码
WASD或方向键移动,分数大于30胜利,失败后按Tab键可以重来
求赞QAQ
【作品源代码】
from arcade import *
import PIL.Image as IMG
import random
import time
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
SCREEN_TITLE = '回到地球'
MOVEMENT_SPEED = 5
class Player(Sprite):
def __init__(self, Image):
super().__init__(Image)
self.center_x = SCREEN_WIDTH-850
self.center_y = SCREEN_HEIGHT // 2
self.scale = 0.1
self.append_texture(load_texture('飞机.png'))
self.change_x = 0
self.change_y = 0
def update(self):
super().update()
if self.left < 0:
self.left = 0
elif self.right > SCREEN_WIDTH:
self.right = SCREEN_WIDTH
if self.top > SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
elif self.bottom < 0:
self.bottom = 0
class Bullet(Sprite):
def __init__(self, image):
super().__init__(image)
self.append_texture(load_texture(image, mirrored=True))
self.scale = 0.25
self.center_x = SCREEN_WIDTH-850
self.center_y = SCREEN_HEIGHT // 2
self.change_x = 18
class Enemy(Sprite):
def __init__(self, image):
super().__init__(image)
self.scale = 0.1
self.append_texture(load_texture(image, mirrored=True))
self.center_x = SCREEN_WIDTH + 60
self.change_x = random.randint(-6, -3)
self.center_y = random.randint(0, SCREEN_HEIGHT)
class Status(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
class Earth(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH
self.center_y = SCREEN_HEIGHT // 2
self.change_x = -5
class MyGame(Window):
def __init__(self, width, height, titel):
super().__init__(width, height, titel)
self.setup()
def setup(self):
self.player_sprite = Player('飞机.png')
self.bullet_sprite = Bullet('子弹.png')
self.earth_sprite = Earth('地球.png')
self.enemy_sprite_list = SpriteList()
self.score = 0
self.total_time = 0
self.last_time = 0
self.create_num = 3
self.game_over_status = False
self.game_win_status = False
self.game_over = Status('game_over.png')
def on_draw(self):
try:
start_render()
self.player_sprite.draw()
self.bullet_sprite.draw()
self.enemy_sprite_list.draw()
draw_text(f'分数:{self.score}', 0, SCREEN_HEIGHT-30,
color=color.WHITE, font_name=('simhei', 'PingFing'), font_size=20)
# 游戏结束
if self.game_over_status:
self.game_over.draw()
if int(self.total_time) % 2 == 0:
draw_text('按下 TAB 键重新开始游戏', start_x=300, start_y=100,
color=color.RED, font_name=('simhei', 'PingFing'), font_size=20)
except:
if self.score == 30:
self.earth_sprite.draw()
if self.game_win_status:
draw_text('成功!', start_x=SCREEN_WIDTH//2-50, start_y=SCREEN_HEIGHT//2,
color=color.ORANGE, font_name=('simhei', 'PingFing'), font_size=50)
return
def on_update(self, delta_time):
self.total_time += delta_time
if self.game_over_status:
return
if self.score <= 30:
self.player_sprite.update()
if self.enemy_sprite_list:
try:
self.enemy_sprite_list.update()
except:
return
self.bullet_sprite.update()
for enemy in self.enemy_sprite_list:
if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
enemy.喵()
if int(self.total_time) != int(self.last_time) and int(self.total_time) % 300 == 0:
self.create_num += 1
# 创建敌人
if int(self.total_time) != int(self.last_time) and int(self.total_time) % 2 == 0:
self.create_enemy()
self.last_time = self.total_time
# 碰撞检测
try:
if self.enemy_sprite_list:
hit_list = check_for_collision_with_list(
self.bullet_sprite, self.enemy_sprite_list)
if hit_list:
for hit in hit_list:
hit.喵()
self.score += 1
over_hit_list = check_for_collision_with_list(
self.player_sprite, self.enemy_sprite_list)
if over_hit_list:
self.game_over_status = True
if self.enemy_sprite_list:
if self.bullet_sprite.center_x >= SCREEN_WIDTH or hit_list:
self.bullet_sprite.center_x = self.player_sprite.center_x
self.bullet_sprite.center_y = self.player_sprite.center_y
except:
self.game_win_status = True
return
if self.score >= 30:
self.enemy_sprite_list = []
self.player_sprite.center_x = SCREEN_WIDTH-850
self.player_sprite.center_y = SCREEN_HEIGHT // 2
def on_key_press(self, symbol, modifiers):
if not self.game_win_status:
if symbol == key.UP or symbol == key.W:
self.player_sprite.change_y = MOVEMENT_SPEED
elif symbol == key.DOWN or symbol == key.S:
self.player_sprite.change_y = -MOVEMENT_SPEED
elif symbol == key.LEFT or symbol == key.A:
self.player_sprite.change_x = -MOVEMENT_SPEED
elif symbol == key.RIGHT or symbol == key.D:
self.player_sprite.change_x = MOVEMENT_SPEED
elif symbol == key.TAB:
if self.game_over_status:
self.setup()
def on_key_release(self, symbol, modifiers):
if symbol == key.UP or symbol == key.DOWN or symbol == key.W or symbol == key.S:
self.player_sprite.change_y = 0
elif symbol == key.LEFT or symbol == key.RIGHT or symbol == key.A or symbol == key.D:
self.player_sprite.change_x = 0
def create_enemy(self):
for i in range(self.create_num):
enemy_sprite = Enemy('敌人.png')
self.enemy_sprite_list.append(enemy_sprite)
if __name__ == '__main__':
try:
game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
except:
pass
【提示】
部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:
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