用户:mengOuMi查看:0 回复:1 评论:0 创建时间:2021-05-13T11:06:26
【作品展示】

【作品介绍】
展示广西名族风采,欢迎友人到来,制作这个介绍涵
【作品源代码】
#生成两张词云图
import jieba
import matplotlib
import wordcloud
import imageio
import pygame
pygame.init()
pygame.mixer.init()
pygame.mixer.music.set_volume(0.2)
pygame.mixer.music.load('民歌.mp3')
mk1 = imageio.imread('欢欢p.png')
mk2 = imageio.imread('喜喜p.png')
wc1 = wordcloud.WordCloud(mask=mk1,background_color='white', font_path='simhei.ttf')
wc2 = wordcloud.WordCloud(mask=mk2,background_color='white', font_path='simhei.ttf')
txt = open("欢欢.txt",'r',encoding='utf-8').read()
txt = jieba.lcut(txt)
txt = ' '.join(txt)
wc1.generate(txt)
wc2.generate(txt)
wc1.to_file('hhc.png')
wc2.to_file('xxc.png')
#制作游戏窗口
size=width,height=800,600
screen=pygame.display.set_mode(size)
pygame.display.set_caption("欢欢喜喜介绍函")
hh=pygame.image.load('欢欢p.png')
xx = pygame.image.load('喜喜p.png')
hhc = pygame.image.load('hhc.png')
xxc = pygame.image.load('xxc.png')
x1=0
x2=600
y1=200
y2=170
font1=pygame.font.SysFont(None,40)
font2 = pygame.font.SysFont('simhei', 50)
font3 = pygame.font.SysFont('simhei', 30)
font4 = pygame.font.SysFont('simhei', 30)
font5 = pygame.font.SysFont('simhei', 15)
font6 = pygame.font.SysFont('simhei', 30)
w1 = font1.render('Gvangisih Bouxcuengh Swcigih 1958', 1, (200,0,0))
w2 = font2.render('广西壮族自治区', 1, (200, 0, 0))
w3 = font3.render('欢欢', 1, (0, 0, 0))
w4 = font4.render('喜喜', 1, (0, 0, 0))
w5 = font5.render('想要更详细地了解我们吗?点我吧', 1, (200, 0, 0))
w6 = font6.render('广西欢迎您', 1, (200, 0, 0))
y3 = 700
y4=700
x5=800
mouse_x,mouse_y=pygame.mouse.get_pos()
num=0
pygame.mixer.init()
pygame.mixer.music.set_volume(0.2)
pygame.mixer.music.load('民歌.mp3')
pygame.mixer.music.play()
while True:
for event in pygame.event.get():
if event.type==pygame.QUIT:
sys.exit()
elif event.type==pygame.MOUSEBUTTONDOWN:
mouse_x,mouse_y = event.pos
if event.button==1 and (mouse_x > 200 and mouse_x < 570 and mouse_y > 170 and mouse_y < 400):
num += 1
#print(111)
if num==0:
screen.fill((255,255,255))
screen.blit(hh, (x1, y1))
screen.blit(xx, (x2, y2))
x1=x1+2
if x1>200:
x1=200
#print("a")
#screen.blit(xx, (x2, y2))
x2 = x2-2
y2=y2+0.4
if x2 < 400:
x2 = 400
y2=210
screen. blit(w1,(100,100))
screen. blit(w2, (200, 40))
screen. blit(w3, (250, y3))
screen. blit(w4, (479, y4))
screen. blit(w5, (x5, 150))
y3=y3-1
y4=y4-1
if y3<500:
y3=500
if y4 < 500:
y4 = 500
x5=x5-3
if x5 < 130:
x5 = 130
elif num >= 1:
screen.fill((255, 255, 255))
#重置坐标
if(num==1):
x1 = 0
x2 = 600
y1 = 200
y2 = 170
num += 1
screen.blit(hhc, (x1, y1))
screen.blit(xxc, (x2, y2))
screen. blit(w1, (100, 100))
screen. blit(w2, (200, 40))
screen. blit(w3, (250, y3))
screen. blit(w4, (470, y4))
screen. blit(w6, (250, 140))
x1 = x1+2
if x1 > 200:
x1 = 200
#screen.blit(xxc, (x2, y2))
x2 = x2-2
y2 = y2+0.4
if x2 < 400:
x2 = 400
y2 = 210
y3 = y3-1
y4 = y4-1
if y3 < 500:
y3 = 500
if y4 < 500:
y4 = 500
x5 = x5-3
if x5 < 130:
x5 = 130
pygame.display.update()
pygame.time.delay(15)
#创建字体对象,绘制字体
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