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【Python作品分享】【去太空,趣编程】宇宙航行【作品秀】

用户:精品奶茶球精品奶茶球查看:0 回复:0 评论:0 创建时间:2021-05-09T22:12:57


【作品展示】

center_image

 

【作品介绍】

作品简介:

操控你的小飞船,去探险吧!注意!千万不要和其他飞船撞上了!

玩法介绍:

左键控制飞船向左飞,右键控制飞船向右飞。撞上两艘飞船,那你的飞船就会坠毁。

(本作品为【去太空,趣编程】参赛作品)

 

【作品源代码】

# 导入工具库
from arcade import *

# 设置窗体宽和高
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 700
# 设置窗体标题
SCREEN_TITLE = "PACMAN GAME SCREEN__宇宙航行"

class SmallSpaceship(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = 100

class Ship(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_y = random.randint(
            SCREEN_HEIGHT, SCREEN_HEIGHT + SCREEN_HEIGHT // 2)
        self.change_y = -5

class GameOver(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT // 2

class StatusBar():
    def __init__(self):
        self.distaince = 0
        self.hp = 2

    def draw_bar(self):
        draw_rectangle_filled(
            SCREEN_WIDTH // 2, SCREEN_HEIGHT - 15, SCREEN_WIDTH, 30, color.WHITE)

    def draw_distaince(self):
        pos_x = 10
        pos_y = SCREEN_HEIGHT - 20
        draw_text(f"路程:{self.distaince}光年", pos_x, pos_y,
                  color.ORANGE, font_name=("simhei", "PingFang"))

    def draw_hp(self):
        pos_x = SCREEN_WIDTH // 2 - 50
        pos_y = SCREEN_HEIGHT - 20
        draw_text("血量:", pos_x, pos_y, color.ORANGE,
                  font_name=("simhei", "PingFang"))

        hearts = SpriteList()
        for i in range(self.hp):
            heart = Sprite("D:\编程\宇宙航行\血量.png")
            heart.center_x = pos_x + 50 + heart.width * i
            heart.center_y = pos_y + 5
            hearts.append(heart)
        hearts.draw()

    def draw_gamestatus(self):
        pos_x = SCREEN_WIDTH - 150
        pos_y = SCREEN_HEIGHT - 20
        if self.hp <= 0:
            draw_text("游戏结束", pos_x, pos_y, color.ORANGE,
                      font_name=("simhei", "PingFang"))
        if self.hp > 0:
            draw_text("游戏进行中...", pos_x, pos_y, color.ORANGE,
                      font_name=("simhei", "PingFang"))

class MySpace(arcade.Window):
    def __init__(self, width, height, title):
        super().__init__(width, height, title)
        # 窗体初始化
        self.setup()

    def setup(self):
        # 设置背景颜色
        set_background_color(color.WHITE_SMOKE)
        self.喵all_spaceship = SmallSpaceship(
            "D:\编程\宇宙航行\宇宙飞船.jpg")
        self.Ships = SpriteList()
        self.create_ships()
        self.total_time = 0
        self.last_time = 0
        self.status_bar = StatusBar()
        self.game_status = True
        self.gameover = GameOver("D:\编程\宇宙航行\gameover.png")

    def on_draw(self):
        # 开始绘制
        start_render()
        self.喵all_spaceship.draw()
        self.status_bar.draw_bar()
        self.status_bar.draw_distaince()
        self.status_bar.draw_hp()
        self.status_bar.draw_gamestatus()
        for ship in self.Ships:
            ship.draw()
            if ship.top < 0:
                ship.kill()

        if not self.game_status:
            self.gameover.draw()

    def on_update(self, delta_time: float):
        if self.game_status:
            self.喵all_spaceship.update()
            for ship in self.Ships:
                ship.update()
            self.total_time += delta_time
            if int(self.last_time) != int(self.total_time) and int(self.total_time) % 6 == 0:
                self.create_ships()
                self.last_time = self.total_time
            self.status_bar.distaince = int(self.total_time)

            hit_list = check_for_collision_with_list(
                self.喵all_spaceship, self.Ships)
            if hit_list:
                for hit in hit_list:
                    hit.kill()
                    self.status_bar.hp -= 1

            self.judge_game_status()

    def on_key_release(self, symbol: int, modifiers: int):
        if (symbol == key.A or symbol == key.LEFT) and self.喵all_spaceship.center_x >= SCREEN_WIDTH // 2:
            self.喵all_spaceship.center_x -= 200
        elif (symbol == key.D or symbol == key.RIGHT) and self.喵all_spaceship.center_x <= SCREEN_WIDTH // 2:
            self.喵all_spaceship.center_x += 200

    def create_ships(self):
        ship_list = ["D:\编程\宇宙航行\大飞船_01.jpg", "D:\编程\宇宙航行\大飞船_02.jpg", "D:\编程\宇宙航行\大飞船_03.jpg", "D:\编程\宇宙航行\大飞船_04.jpg"]
        num = 2
        x = random.sample(
            [SCREEN_WIDTH // 2 - 200, SCREEN_WIDTH // 2, SCREEN_WIDTH // 2 + 200], 2)
        for i in range(num):
            ship = Ship(random.choice(ship_list))
            ship.center_x = x[i]
            self.Ships.append(ship)

    def judge_game_status(self):
        if self.status_bar.hp <= 0:
            self.game_status = False

# 运行程序
if __name__ == "__main__":
    game = MySpace(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    run()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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