用户:精品奶茶球查看:0 回复:0 评论:0 创建时间:2021-05-09T22:12:57
【作品展示】

【作品介绍】
作品简介:操控你的小飞船,去探险吧!注意!千万不要和其他飞船撞上了!
玩法介绍:
左键控制飞船向左飞,右键控制飞船向右飞。撞上两艘飞船,那你的飞船就会坠毁。
(本作品为【去太空,趣编程】参赛作品)
【作品源代码】
# 导入工具库
from arcade import *
# 设置窗体宽和高
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 700
# 设置窗体标题
SCREEN_TITLE = "PACMAN GAME SCREEN__宇宙航行"
class SmallSpaceship(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = 100
class Ship(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_y = random.randint(
SCREEN_HEIGHT, SCREEN_HEIGHT + SCREEN_HEIGHT // 2)
self.change_y = -5
class GameOver(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
class StatusBar():
def __init__(self):
self.distaince = 0
self.hp = 2
def draw_bar(self):
draw_rectangle_filled(
SCREEN_WIDTH // 2, SCREEN_HEIGHT - 15, SCREEN_WIDTH, 30, color.WHITE)
def draw_distaince(self):
pos_x = 10
pos_y = SCREEN_HEIGHT - 20
draw_text(f"路程:{self.distaince}光年", pos_x, pos_y,
color.ORANGE, font_name=("simhei", "PingFang"))
def draw_hp(self):
pos_x = SCREEN_WIDTH // 2 - 50
pos_y = SCREEN_HEIGHT - 20
draw_text("血量:", pos_x, pos_y, color.ORANGE,
font_name=("simhei", "PingFang"))
hearts = SpriteList()
for i in range(self.hp):
heart = Sprite("D:\编程\宇宙航行\血量.png")
heart.center_x = pos_x + 50 + heart.width * i
heart.center_y = pos_y + 5
hearts.append(heart)
hearts.draw()
def draw_gamestatus(self):
pos_x = SCREEN_WIDTH - 150
pos_y = SCREEN_HEIGHT - 20
if self.hp <= 0:
draw_text("游戏结束", pos_x, pos_y, color.ORANGE,
font_name=("simhei", "PingFang"))
if self.hp > 0:
draw_text("游戏进行中...", pos_x, pos_y, color.ORANGE,
font_name=("simhei", "PingFang"))
class MySpace(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
# 窗体初始化
self.setup()
def setup(self):
# 设置背景颜色
set_background_color(color.WHITE_SMOKE)
self.喵all_spaceship = SmallSpaceship(
"D:\编程\宇宙航行\宇宙飞船.jpg")
self.Ships = SpriteList()
self.create_ships()
self.total_time = 0
self.last_time = 0
self.status_bar = StatusBar()
self.game_status = True
self.gameover = GameOver("D:\编程\宇宙航行\gameover.png")
def on_draw(self):
# 开始绘制
start_render()
self.喵all_spaceship.draw()
self.status_bar.draw_bar()
self.status_bar.draw_distaince()
self.status_bar.draw_hp()
self.status_bar.draw_gamestatus()
for ship in self.Ships:
ship.draw()
if ship.top < 0:
ship.kill()
if not self.game_status:
self.gameover.draw()
def on_update(self, delta_time: float):
if self.game_status:
self.喵all_spaceship.update()
for ship in self.Ships:
ship.update()
self.total_time += delta_time
if int(self.last_time) != int(self.total_time) and int(self.total_time) % 6 == 0:
self.create_ships()
self.last_time = self.total_time
self.status_bar.distaince = int(self.total_time)
hit_list = check_for_collision_with_list(
self.喵all_spaceship, self.Ships)
if hit_list:
for hit in hit_list:
hit.kill()
self.status_bar.hp -= 1
self.judge_game_status()
def on_key_release(self, symbol: int, modifiers: int):
if (symbol == key.A or symbol == key.LEFT) and self.喵all_spaceship.center_x >= SCREEN_WIDTH // 2:
self.喵all_spaceship.center_x -= 200
elif (symbol == key.D or symbol == key.RIGHT) and self.喵all_spaceship.center_x <= SCREEN_WIDTH // 2:
self.喵all_spaceship.center_x += 200
def create_ships(self):
ship_list = ["D:\编程\宇宙航行\大飞船_01.jpg", "D:\编程\宇宙航行\大飞船_02.jpg", "D:\编程\宇宙航行\大飞船_03.jpg", "D:\编程\宇宙航行\大飞船_04.jpg"]
num = 2
x = random.sample(
[SCREEN_WIDTH // 2 - 200, SCREEN_WIDTH // 2, SCREEN_WIDTH // 2 + 200], 2)
for i in range(num):
ship = Ship(random.choice(ship_list))
ship.center_x = x[i]
self.Ships.append(ship)
def judge_game_status(self):
if self.status_bar.hp <= 0:
self.game_status = False
# 运行程序
if __name__ == "__main__":
game = MySpace(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
【提示】
部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:
https://python.codemao.cn