用户:
Larry0601查看:0 回复:1 评论:0 创建时间:2021-05-05T21:48:33
【作品展示】

【作品介绍】
这是一个太阳系的模拟示意图
【作品源代码】
import sys
import math
import pygame
from pygame.locals import *
WHITE = (255, 255, 255)
SILVER = (192, 192, 192)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
SandyBrown = (244, 1喵, 96)
PaleGodenrod = (238, 232, 170)
PaleVioletRed = (219, 112, 147)
Thistle = (216, 191, 216)
size = width, height = 800, 600
screen = pygame.display.set_mode(size)
pygame.display.set_caption("太阳系")
# 创建时钟(控制游戏循环频率)
clock = pygame.time.Clock()
# 定义三个空列表
pos_v = pos_e = pos_mm = []
# 地球、月球等行星转过的角度
roll_v = roll_e = roll_m = 0
roll_3 = roll_4 = roll_5 = roll_6 = roll_7 = roll_8 = 0
# 太阳的位置(中心)
position = size[0] // 2, size[1] // 2
keep_going = True # 定义一个变量来表示是否执行循环
while keep_going:
for event in pygame.event.get():
if event.type == pygame.QUIT:
# 如果触发了退出事件就改写keep_going,不再执行无限循环
keep_going = False
screen.fill(BLACK)
# 画地球
roll_e += 0.0001 # 假设地球每帧公转 0.01 pi
pos_e_x = int(size[0] // 2 + size[1] // 6 * math.sin(roll_e))
pos_e_y = int(size[1] // 2 + size[1] // 6 * math.cos(roll_e))
# 地球的轨迹线
pos_e.append((pos_e_x, pos_e_y))
if len(pos_e) > 255:
pos_e.pop(0)
# 其他几个行星
roll_3 += 0.0003
pos_3_x = int(size[0] // 2 + size[1] // 3.5 * math.sin(roll_3))
pos_3_y = int(size[1] // 2 + size[1] // 3.5 * math.cos(roll_3))
roll_4 += 0.0004
pos_4_x = int(size[0] // 2 + size[1] // 4 * math.sin(roll_4))
pos_4_y = int(size[1] // 2 + size[1] // 4 * math.cos(roll_4))
roll_5 += 0.0005
pos_5_x = int(size[0] // 2 + size[1] // 5 * math.sin(roll_5))
pos_5_y = int(size[1] // 2 + size[1] // 5 * math.cos(roll_5))
roll_6 += 0.0006
pos_6_x = int(size[0] // 2 + size[1] // 2.5 * math.sin(roll_6))
pos_6_y = int(size[1] // 2 + size[1] // 2.5 * math.cos(roll_6))
roll_7 += 0.0007
pos_7_x = int(size[0] // 2 + size[1] // 4.5 * math.sin(roll_7))
pos_7_y = int(size[1] // 2 + size[1] // 4.5 * math.cos(roll_7))
roll_8 += 0.0008
pos_8_x = int(size[0] // 2 + size[1] // 5.5 * math.sin(roll_8))
pos_8_y = int(size[1] // 2 + size[1] // 5.5 * math.cos(roll_8))
pygame.draw.circle(screen, YELLOW, position, 60, 0)
pygame.draw.circle(screen, BLUE, (pos_e_x, pos_e_y), 15, 0)
for i in range(len(pos_e)):
pygame.draw.circle(screen, SILVER, pos_e[i], 1, 0)
pygame.draw.circle(screen, GREEN, (pos_3_x, pos_3_y), 20, 0)
pygame.draw.circle(screen, SandyBrown, (pos_4_x, pos_4_y), 20, 0)
pygame.draw.circle(screen, PaleGodenrod, (pos_5_x, pos_5_y), 20, 0)
pygame.draw.circle(screen, PaleVioletRed, (pos_6_x, pos_6_y), 20, 0)
pygame.draw.circle(screen, Thistle, (pos_7_x, pos_7_y), 20, 0)
pygame.draw.circle(screen, WHITE, (pos_8_x, pos_8_y), 20, 0)
pygame.display.update() # 更新界面
pygame.quit() # 结束游戏
【提示】
部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:
https://python.codemao.cn