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豆豆0306查看:0 回复:0 评论:0 创建时间:2021-05-01T21:41:14
【作品展示】

【作品介绍】
他是能用来模拟检测到卫星的小创作(用课上作品进行改造的)
【作品源代码】
from arcade import *
#设置窗体宽和高
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 800
#设置窗体标题
SCREEN_TITLE = "My Rocket"
class Rocket():
def __init__(self):
self.flame_flag = True
self.click_num = 0
self.angle = 0
def draw_rocket(self):
if self.click_num <= 1:
ox, oy = SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2
#外环和表盘
draw_circle_filled(ox, oy, 220, color.LIGHT_SKY_BLUE)
draw_circle_filled(ox, oy, 200, color.ROYAL_BLUE)
#内环
for i in range(1, 4):
draw_circle_outline(ox, oy, 50 * i, color.LIGHT_SKY_BLUE, 5)
#十字线
r = 200
for i in range(4):
angle = 45 * i
start_x, start_y = ox + r * \
math.sin(math.radians(angle)), oy + r * \
math.cos(math.radians(angle))
end_x, end_y = ox + r * \
math.sin(math.radians(angle + 180)), oy + r * \
math.cos(math.radians(angle + 180))
draw_line(start_x, start_y, end_x, end_y, color.LIGHT_SKY_BLUE, 5)
# 扫描线
for i in range(30):
sx, sy = ox + r * \
math.sin(math.radians(self.angle + i)), oy + r * \
math.cos(math.radians(self.angle + i))
draw_line(ox, oy, sx, sy, color.LIGHT_SKY_BLUE, 5)
#扫描进度
draw_arc_outline(ox, oy, r + 10, r + 10, color.RED,
60 - self.angle, 90, 20)
if self.click_num <= 2:
draw_text("检测到了火箭发射了!!"400, 400)
#关键点坐标
ox, oy = SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2
ax, ay = ox, oy + 100
bx, by = ox, oy - 100 + self.click_num * 100
cx, cy = bx - 45, by
dx, dy = bx + 45, by
if self.click_num <= 3:
#一级
draw_rectangle_filled(cx, cy, 30, 100, color.COBALT)
draw_rectangle_filled(bx, by, 50, 100, color.WHITE)
draw_rectangle_filled(dx, dy, 30, 100, color.COBALT)
if self.click_num <= 4:
#二级
draw_rectangle_filled(ox, oy, 30, 100, color.WHITE)
if self.click_num <= 5:
#三级
draw_rectangle_filled(ax, ay, 50, 100, color.WHITE)
draw_circle_outline(ax, ay, 10, color.COBALT, 5)
#三角形顶点坐标
ex, ey = ax - 25, ay + 50
fx, fy = ax + 25, ay + 50
gx, gy = ax, ay + 100
if self.click_num <= 2:
draw_triangle_filled(ex, ey, fx, fy, gx, gy, color.RED)
#火箭关键点坐标
ljx, ljy = cx, cy - 50 - 5 - 40
lkx, lky = bx, by - 50 - 5 - 50
llx, lly = dx, dy - 50 - 5 - 40
sjx, sjy = cx, cy - 50 - 5 - 30
skx, sky = bx, by - 50 - 5 - 40
slx, sly = dx, dy - 50 - 5 - 30
flame_color = color.TANGERINE
if self.click_num <= 6:
if self.flame_flag:
#长火焰
draw_rectangle_filled(ljx, ljy, 30, 80, flame_color)
draw_rectangle_filled(lkx, lky, 50, 100, flame_color)
draw_rectangle_filled(llx, lly, 30, 80, flame_color)
else:
draw_rectangle_filled(sjx, sjy, 30, 60, flame_color)
draw_rectangle_filled(skx, sky, 50, 80, flame_color)
draw_rectangle_filled(slx, sly, 30, 60, flame_color)
if self.click_num >= 3:
#地球
mx, my = ax, ay - 200
draw_circle_filled(mx, my, 100, color.BLUE)
#卫星
R = 200
sx, sy = mx + R * \
math.sin(math.radians(self.angle)), my + R * \
math.cos(math.radians(self.angle))
draw_rectangle_filled(
sx, sy, 50, 100, color.WHITE, 180 - self.angle)
draw_rectangle_filled(
sx, sy, 150, 50, color.BLUE, 180 - self.angle)
def change_flame(self, time):
self.flame_flag = not self.flame_flag
class MyRocket(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
#窗体初始化
self.setup()
def setup(self):
#设置背景颜色
set_background_color(color.SILVER)
self.rocket = Rocket()
schedule(self.rocket.change_flame, 0.3)
def on_draw(self):
start_render()
self.rocket.draw_rocket()
def on_mouse_release(self, x, y, button, modifiers):
self.rocket.click_num += 1
def on_update(self, delta_time):
self.rocket.angle += 1
if __name__ == '__main__':
game = MyRocket(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
【提示】
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