用户:老牛LUg5查看:0 回复:0 评论:0 创建时间:2021-04-24T08:59:15
【作品展示】

【作品介绍】
测试
【作品源代码】
import pgzrun,random
WIDTH=480
HEIGHT=700
TITLE='牛哥飞机大战'
enemy=Actor('enemy')
enemy.x=WIDTH/2
enemy.y=0
background1=Actor('background')
background1.x=480/2
background1.y=852/2
background2 = Actor('background')
background2.x=480/2
background2.y=-852/2
bullet=Actor('bullet')
bullet.x=WIDTH/2
bullet.y=-HEIGHT
hero = Actor('hero')
hero.x=WIDTH/2
hero.y=HEIGHT * 2/3
score=0
isloose=False
def draw():
background1.draw()
background2.draw()
hero.draw()
bullet.draw()
enemy.draw()
screen.draw.text("得分:"+str(score),(200,HEIGHT-50),fontsize=30,fontname='s',color='black')
if isloose:
screen.draw.text('游戏失败',(50,HEIGHT/2),fontsize=90,fontname='s',color='red')
def update():
global score,isloose
if isloose:
return
if background1.y > 852/2+852:
background1.y=-852/2
if background2.y > 852/2+852:
background2.y=-852/2
bullet.y=-HEIGHT
background1.y += 1
background2.y += 1
if bullet.y>-HEIGHT:
bullet.y=bullet.y - 10
enemy.y +=3
if enemy.y>HEIGHT:
enemy.y=0
enemy.x=random.randint(50,WIDTH-50)
if bullet.colliderect(enemy):
enemy.y = 0
enemy.x = random.randint(0, WIDTH)
score = score + 1
bullet.y = -HEIGHT
if hero.colliderect(enemy):
isloose = True
hero.image = 'hero_blowup'
def on_mouse_move(pos,rel,buttons):
if isloose:
return
hero.x=pos[0]
hero.y=pos[1]
def on_mouse_down():
if isloose:
return
bullet.x = hero.x
bullet.y = hero.y-70
pgzrun.go()
【提示】
部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:
https://python.codemao.cn