用户:
WMoSo岛同号查看:0 回复:0 评论:0 创建时间:2021-04-17T18:14:01
【作品展示】

【作品介绍】
躲开大车!按方向键左键变到小车左边的车道,按方向键右键变到小车右边的车道,按回车键截图。撞到大车血量减一,路程每秒加一,血量用光后游戏结束。
【作品源代码】
from arcade import *
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 600
SCREEN_TITLE = '冒险小车'
class Road(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HEIGHT//2
self.change_y = -5
def update(self):
super().update()
if self.center_y <= SCREEN_HEIGHT//2-SCREEN_HEIGHT:
self.center_y = SCREEN_HEIGHT//2+SCREEN_HEIGHT
class SmallCar(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH//2
self.center_y = 100
class Cart(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_y = random.randint(SCREEN_HEIGHT,
SCREEN_HEIGHT+SCREEN_HEIGHT//2)
self.change_y=-5
class GAMEOVER(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HEIGHT//2
class StatusBar():
def __init__(self):
self.distance=0
self.hp=2
def draw_bar(self):
draw_rectangle_filled(
SCREEN_WIDTH//2,SCREEN_HEIGHT-15,SCREEN_WIDTH,30,color.BLUE
)
def draw_distance(self):
pos_x=10
pos_y=SCREEN_HEIGHT-20
draw_text(f'路程:{self.distance}',pos_x,pos_y,
color.WHITE,font_name='simhei')
def draw_hp(self):
pos_x=SCREEN_WIDTH//2-50
pos_y=SCREEN_HEIGHT-20
draw_text('血量:',pos_x,pos_y,color.WHITE,
font_name='simhei')
hearts=SpriteList()
for i in range(self.hp):
heart = Sprite('images\血量.png')
heart.center_x=pos_x+50+heart.width*i
heart.center_y=pos_y+5
hearts.append(heart)
hearts.draw()
class Car(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
self.setup()
def setup(self):
self.road1 = Road('images\车道.png')
self.road2 = Road('images\车道.png')
self.road2.center_y = SCREEN_HEIGHT//2+SCREEN_HEIGHT
self.喵all_car = SmallCar('images\小车3.png')
self.carts = SpriteList()
self.create_carts()
self.total_time=0
self.last_time=0
self.status_bar=StatusBar()
self.game_status=True
self.gameover = GAMEOVER('images\gameover.png')
def on_draw(self):
start_render()
self.road1.draw()
self.road2.draw()
self.喵all_car.draw()
for cart in self.carts:
cart.draw()
self.status_bar.draw_bar()
self.status_bar.draw_distance()
self.status_bar.draw_hp()
if not self.game_status:
self.gameover.draw()
def on_update(self, delta_time: float):
if self.game_status:
self.喵all_car.update()
self.road1.update()
self.road2.update()
for cart in self.carts:
cart.update()
if cart.top<0:
cart.kill()
self.total_time+=delta_time
if int(self.last_time) != int(self.total_time)and int(self.total_time) % 6 == 0:
self.create_carts()
self.last_time=self.total_time
self.status_bar.distance=int(self.total_time)
hit_list=check_for_collision_with_list(self.喵all_car,self.carts)
if hit_list:
for hit in hit_list:
hit.kill()
self.status_bar.hp-=1
self.judge_game_status()
def on_key_release(self, symbol: int, modifiers: int):
if self.game_status:
if symbol == key.LEFT and self.喵all_car.center_x >= SCREEN_WIDTH//2:
self.喵all_car.center_x -= 200
elif symbol == key.RIGHT and self.喵all_car.center_x <= SCREEN_WIDTH//2:
self.喵all_car.center_x += 200
elif symbol==key.RETURN:
py=input('请输入你的照片题目')
image=get_image(0,0,SCREEN_WIDTH,SCREEN_HEIGHT)
image.save('{}.png'.format(py))
def create_carts(self):
cart_list = ('images\大车1.png',
'images\大车2.png',
'images\大车3.png'
)
num = 2
x = random.sample([SCREEN_WIDTH//2-200, SCREEN_WIDTH//2,
SCREEN_WIDTH//2+200],2)
for i in range(num):
cart = Cart(random.choice(cart_list))
cart.center_x=x[i]
self.carts.append(cart)
def judge_game_status(self):
if self.status_bar.hp<=0:
self.game_status=False
if __name__ == '__main__':
game = Car(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
【提示】
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