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虎宝查看:0 回复:0 评论:0 创建时间:2021-03-20T16:47:09
【作品展示】

【作品介绍】
将课程里的大鱼吃小鱼优化了一下。
【作品源代码】
from arcade import *
from PIL import Image
import random
#设置窗体宽高
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
#设置窗体标题
SCREEN_TITLE = "大鱼吃小鱼"
#设置玩家角色速度
MOVEHENT_SPEED = 4
#设置朝左造型和朝右造型
LEFT = 0
RIGHT = 1
class player(Sprite):
def __init__(self,image):
#玩家角色初始化
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
self.append_texture(load_texture("resource/player.png",mirrored=True,scale=1))
self.size = 2
self.xp = "黄鱼"
def update(self):
super().update()
#防止玩家角色移出窗体
if self.left < 0:
self.left = 0
elif self.right > SCREEN_WIDTH:
self.right = SCREEN_WIDTH
if self.bottom < 0:
self.bottom = 0
elif self.top > SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
#进化
def evolution(self,score):
if score >= 100:
self.size = 10
self.scale = 2.3
self.xp = "蓝鱼"
elif score >= 37:
self.size = 8
self.scale = 1.5
self.xp = "紫鱼"
elif score >= 20:
self.size = 6
self.scale = 1.3
self.xp = "红鱼"
elif score >= 5:
self.size = 4
self.scale = 1.2
self.xp = "绿鱼"
class Enemy(Sprite):
def __init__(self,image):
super().__init__(image)
face = random.choice(["left","right"])
speed = random.choice([1,2,3,4,5])
if face == "left":
self.center_x = SCREEN_WIDTH + 60
self.change_x = -speed
if face == "right":
self.center_x = -60
self.append_texture(load_texture(image,mirrored=True,scale=1))
self.set_texture(RIGHT)
self.change_x = speed
self.center_y = random.randint(0, SCREEN_HEIGHT)
class Status(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
class MyGame(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
self.setup()
def setup(self):
Image.open("resource/sea.png").resize((SCREEN_WIDTH,SCREEN_HEIGHT)).save("resource/new_sea.png")
self.background = Sprite("resource/new_sea.png")
self.background.center_x = SCREEN_WIDTH // 2
self.background.center_y = SCREEN_HEIGHT // 2
self.player_sprite = player("resource/player.png")
self.fishes = {"resource\黄鱼.png":(1,1,2), "resource\绿鱼.png":(3,2,3),
"resource\红鱼.png": (5, 3,4), "resource\紫鱼.png": (7, 4,5),
"resource\蓝鱼.png": (9, 5,6)}
self.enemy_sprite_list = SpriteList()
self.player_sprite_list = SpriteList()
self.player_sprite_list.append(self.player_sprite)
self.totel_time = 0
self.last_time = 0
self.create_num = 1
self.diffcoty = 1
self.score = 0
self.xp = self.player_sprite.xp
self.game_over_status = False
self.game_pause_status = False
self.game_over = Status("resource/game_over.png")
self.game_pause = Status("resource/game_pause.png")
self.eat_sound = load_sound("resource\eat_sound.wav")
self.game_over_sound = load_sound("resource\game_over_sound.wav")
def on_draw(self):
start_render()
self.background.draw()
self.player_sprite_list.draw()
self.enemy_sprite_list.draw()
draw_text(f"分数:{self.score}",0,SCREEN_HEIGHT-20,color.WHITE,font_name=("simhei","PingFang"),font_size=20)
draw_text(f"难度:{self.diffcoty}",SCREEN_WIDTH-80,SCREEN_HEIGHT-20,color.WHITE,font_name=("simhei", "PingFang"),font_size=20)
draw_text(f"你现在可以吞吃{self.xp}",350,SCREEN_HEIGHT-20,color.WHITE,font_name=("simhei","PingFang"),font_size=20)
if self.game_over_status:
self.game_over.draw()
if int(self.totel_time) %2 == 0:
draw_text("请按下TAB键重新开始游戏",start_x=300,start_y=100,color=color.WHITE,font_name=("simhei","PingFang"),font_size=20)
if self.game_pause_status:
self.game_pause.draw()
def on_update(self, delta_time):
self.totel_time += delta_time
if self.game_over_status or self.game_pause_status:
return
if int(self.totel_time) != int(self.last_time) and int(self.totel_time) %50 == 0:
self.create_num += 1
self.diffcoty += 1
print("难度:" + str(self.diffcoty))
if int(self.totel_time) % 1 == 0 and int(self.last_time) != int(self.totel_time):
self.create_enemy()
self.last_time = self.totel_time
self.player_sprite_list.update()
self.enemy_sprite_list.update()
for enemy in self.enemy_sprite_list:
if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
enemy.喵()
hit_list = check_for_collision_with_list(self.player_sprite,self.enemy_sprite_list)
if hit_list:
for hit in hit_list:
if self.player_sprite.size > hit.size:
play_sound(self.eat_sound)
hit.喵()
self.score += hit.score
else:
self.player_sprite.喵()
play_sound(self.game_over_sound)
self.game_over_status = True
self.player_sprite.evolution(self.score)
self.xp = self.player_sprite.xp
def on_key_press(self,symbol,modifiers):
if symbol == key.UP:
self.player_sprite.change_y = MOVEHENT_SPEED
elif symbol == key.DOWN:
self.player_sprite.change_y = -MOVEHENT_SPEED
elif symbol == key.LEFT:
self.player_sprite.change_x = -MOVEHENT_SPEED
self.player_sprite.set_texture(LEFT)
elif symbol == key.RIGHT:
self.player_sprite.change_x = MOVEHENT_SPEED
self.player_sprite.set_texture(RIGHT)
elif symbol == key.RETURN:
image = get_image(0,0,SCREEN_WIDTH,SCREEN_HEIGHT)
image.save("screenshort.png")
elif symbol == key.ESCAPE:
self.game_pause_status = not self.game_pause_status
elif symbol == key.TAB:
if self.game_over_status:
self.setup()
def on_key_release(self,symbol,modifier):
if symbol == key.UP or symbol == key.DOWN:
self.player_sprite.change_y = 0
elif symbol == key.LEFT or symbol == key.RIGHT:
self.player_sprite.change_x = 0
def create_enemy(self):
for i in range(self.create_num):
fish = random.choices(list(self.fishes.keys()),[0.3,0.2,0.05,0.1,0.35])[0]
enemy_sprite = Enemy(fish)
enemy_sprite.size = self.fishes[fish][0]
enemy_sprite.score_1 = self.fishes[fish][1]
enemy_sprite.score_2 = self.fishes[fish][2]
enemy_sprite.score = random.choices([enemy_sprite.score_1,enemy_sprite.score_2],[0.6,0.4])[0]
if enemy_sprite.score == enemy_sprite.score_2:
enemy_sprite.scale += 0.3
self.enemy_sprite_list.append(enemy_sprite)
if __name__ == '__main__':
game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
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