用户:
冷静的乌力力I0Em查看:0 回复:0 评论:0 创建时间:2021-03-14T16:16:16
【作品展示】

【作品介绍】
哈哈
【作品源代码】
from arcade import *
import random
class MyWindow(Window):
def __init__(self):
super().__init__(1200, 600, "拖拉晶")
self.bg = Sprite("bg.png")
self.bg.left = 0
self.bg.bottom = 0
self.c_l = SpriteList()
self.create_c()
self.a = Sprite("airship.png")
self.a.position = 0,300
self.a.change_x = 0.5
self.cnt = 0
def is_hit(self):
h_l=check_for_collision_with_list(self.a,self.c_l)
for i in h_l:
self.c_l.remove(i)
self.cnt += 1
def create_c(self):
for i in range(500):
self.c = Sprite("crystal.png")
self.c.center_x = random.randint(0,1200)
self.c.center_y = random.randint(0,600)
self.c_l.append(self.c)
def on_draw(self):
start_render()
self.bg.draw()
self.c_l.draw()
self.a.draw()
draw_text(f"Count:{self.cnt}",50,550,(255,0,0),30)
def on_mouse_drag(self, x, y, dx, dy, button, modifiers):
d_l=get_sprites_at_point((x,y),self.c_l)
for i in d_l:
i.position = x,y
def on_update(self,time):
self.a.update()
self.is_hit()
w = MyWindow()
run()
【提示】
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