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我也不知道我想干什么(代码自己去试)

用户:查看:1 回复:1 评论:1 创建时间:2021-03-14T16:07:49


for (const npc of world.querySelectorAll('.npc')) {
    npc.enableInteract = true //允许当前npc实体触发交互
    npc.interactRadius = 1280 //交互范围
    if (npc.id == '控制') {
        npc.onInteract(async ({ entity }) => { 
            const result = await entity.player.dialog({
        type: Box3DialogType.INPUT,
        title: "作者",
        titleTextColor: new Box3RGBAColor(1, 1, 1, 1),
        titleBackgroundColor: new Box3RGBAColor(0, 0, 0, 0.98),
        content: `${entity.player.name},请输入地形种子码!`,
        confirmText: '确定', // 确定按钮上面的文字。按下确定按钮后,提交回答。
        placeholder: '请输入——', // 输入框背景上的提示文字。
        contentTextColor:  new Box3RGBAColor(1, 1, 1, 1),
        contentBackgroundColor: new Box3RGBAColor(0, 0, 0, 0.98),
        lookEye: entity.position.add(entity.player.facingDirection.scale(5)),
        lookTarget: entity,
    });

    // 如果玩家点击了屏幕其他区域,取消了对话框。
    if(!result || result === null){ 
        entity.player.directMessage('你似乎无视了吉吉喵。');
        return; 
    }

    world.say('地形种子码:'+result)
    for (let i = 0; i < 128; ++i) {     
    for (let j = 0; j < 128; ++j) {
        for(let y = 0; y < 119; ++y){         
            voxels.setVoxel(i, y, j, 0)
        }
    } 
}
    voxels.setVoxel(50, 120, 76, 127)
    var seedCode = result
    var watl = 70;
var zoom = 120;/*水平缩放 */
var hei = 70;/*垂直缩放,256x256地图建议28,128x128地图建议55 */
var height = 30;/*增强更多随机性的参数 */
function tree(x,y,z){
    if(voxels.getVoxel(x,y,z)!=voxels.id("water")){var rand=1;
    for(let i=y+rand;i<y+4+rand;i++){voxels.setVoxel(x,i,z,"acacia");}
    for(let i=3+rand;i<5+rand;i++){for(let j=-2;j<3;j++){for(let k=-2;k<3;k++){voxels.setVoxel(x+j,y+i,z+k,"green_leaf");}}}
    for(let j=-1;j<2;j++){for(let k=-1;k<2;k++){voxels.setVoxel(x+j,y+5+rand,z+k,"green_leaf");}}
    voxels.setVoxel(x-1,y+6+rand,z,"green_leaf");voxels.setVoxel(x,y+6+rand,z,"green_leaf");voxels.setVoxel(x+1,y+6+rand,z,"green_leaf");voxels.setVoxel(x,y+6+rand,z-1,"green_leaf");voxels.setVoxel(x,y+6+rand,z+1,"green_leaf");
    } 
};
async function spawnTree(){
    for(let i=0;i<128;i++){
    for(let j=0;j<128;j++){for(let k=0;k<128;k++){if(voxels.getVoxel(i,k,j)==voxels.id("grass")){if(Math.random()*150<=1){
        tree(i,k,j);
    }}}}
    await sleep(10);
}
}

var noise = {};
function Cor(x, y, z) {
    this.x = x; this.y = y; this.z = z;
}

Cor.prototype.dot2 = function (x, y) {
    return this.x * x + this.y * y;
};

Cor.prototype.dot3 = function (x, y, z) {
    return this.x * x + this.y * y + this.z * z;
};

var Cor3 = [new Cor(1, 1, 0), new Cor(-1, 1, 0), new Cor(1, -1, 0), new Cor(-1, -1, 0),
new Cor(1, 0, 1), new Cor(-1, 0, 1), new Cor(1, 0, -1), new Cor(-1, 0, -1),
new Cor(0, 1, 1), new Cor(0, -1, 1), new Cor(0, 1, -1), new Cor(0, -1, -1)];

var p = [151, 160, 137, 91, 90, 15,
    131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23,
    190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33,
    88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166,
    77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244,
    102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196,
    135, 130, 116, 188, 159, 86, 1喵, 100, 109, 198, 173, 186, 3, 喵, 52, 217, 226, 250, 124, 123,
    5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42,
    223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9,
    129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228,
    251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107,
    49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254,
    138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180];
var perm = new Array(512);
var CorP = new Array(512);


noise.seed = function (seed) {
    if (seed > 0 && seed < 1) {
        seed *= 65536;
    }

    seed = Math.floor(seed);
    if (seed < 256) {
        seed |= seed << 8;
    }

    for (var i = 0; i < 256; i++) {
        var v;
        if (i & 1) {
            v = p[i] ^ (seed & 255);
        } else {
            v = p[i] ^ ((seed >> 8) & 255);
        }

        perm[i] = perm[i + 256] = v;
        CorP[i] = CorP[i + 256] = Cor3[v % 12];
    }
};

noise.seed(seedCode);

var F2 = 0.5 * (Math.sqrt(3) - 1); var G2 = (3 - Math.sqrt(3)) / 6; var F3 = 1 / 3; var G3 = 1 / 6;

function fade(t) { return t * t * t * (t * (t * 6 - 15) + 10); }
function lerp(a, b, t) { return (1 - t) * a + t * b; };

noise.perlin3 = function (x, y, z) {
    var X = Math.floor(x), Y = Math.floor(y), Z = Math.floor(z);
    x = x - X; y = y - Y; z = z - Z;
    X = X & 255; Y = Y & 255; Z = Z & 255;
    var n000 = CorP[X + perm[Y + perm[Z]]].dot3(x, y, z);
    var n001 = CorP[X + perm[Y + perm[Z + 1]]].dot3(x, y, z - 1);
    var n010 = CorP[X + perm[Y + 1 + perm[Z]]].dot3(x, y - 1, z);
    var n011 = CorP[X + perm[Y + 1 + perm[Z + 1]]].dot3(x, y - 1, z - 1);
    var n100 = CorP[X + 1 + perm[Y + perm[Z]]].dot3(x - 1, y, z);
    var n101 = CorP[X + 1 + perm[Y + perm[Z + 1]]].dot3(x - 1, y, z - 1);
    var n110 = CorP[X + 1 + perm[Y + 1 + perm[Z]]].dot3(x - 1, y - 1, z);
    var n111 = CorP[X + 1 + perm[Y + 1 + perm[Z + 1]]].dot3(x - 1, y - 1, z - 1);
    var u = fade(x);
    var v = fade(y);
    var w = fade(z);
    return lerp(
        lerp(
            lerp(n000, n100, u),
            lerp(n001, n101, u), w),
        lerp(
            lerp(n010, n110, u),
            lerp(n011, n111, u), w),
        v);
};


var canvas = {};
canvas.width = 257;
canvas.height = 257;


var basic = 3;
async function drawFrame() {
    var cWidth = canvas.width;
    var cHeight = canvas.height;
    var noisefn = noise.perlin3;
    for (var x = 0; x < cWidth; x++) {
        for (var y = 0; y < cHeight; y++) {
            var value = noisefn(x / zoom, y / zoom, height);


            value = (1 + value) * 1.1 * hei;

            if(Math.round(value-basic)==watl){voxels.setVoxel(x,value-basic,y,"sand");for (let i = 0; i < value - basic - 1; i++) { voxels.setVoxel(x, i, y, "dirt") };}
            else {
                if (value - basic > watl){voxels.setVoxel(x, value - basic, y, "grass");for (let i = 0; i < value - basic - 1; i++) { voxels.setVoxel(x, i, y, "dirt") }; }
                if (value - basic < watl) {
                    for (let i = 0; i < value - basic - 1; i++) { voxels.setVoxel(x, i, y, "dirt");};
                    for (let i = value - basic; i < watl; i++) { voxels.setVoxel(x, i, y, "water") };
                }
                
            }
        }
        if (x % 10 == 0){await sleep(200);world.say("地图主体已加载" + Math.round(x / cWidth * 1000) / 10 + "%");};
        
        
    }
    world.say('正在生成树木……')
    spawnTree();
}
drawFrame();
voxels.setVoxel(50, 120, 76, 0)
await sleep(10000)
world.say('正在优化地图……')
for (let i = 0; i < 128; ++i) {     
    for (let j = 0; j < 128; ++j) {
        for(let y = 0; y < 128; ++y){         
            if(voxels.getVoxel(i, y, j)==127 && voxels.getVoxel(i,y+1,j)==0){
                for(let s = y-5;s>0;--s){
                    voxels.setVoxel(i, s, j,129)
                }
                if(voxels.getVoxel(i,y-1,j)==0){
                    voxels.setVoxel(i, y-1, j,125)
                }
            }else if(voxels.getVoxel(i, y, j)==125 && voxels.getVoxel(i,y+1,j)!=0){
                for(let s = y-5;s>0;--s){
                    voxels.setVoxel(i, s, j,129)
                }
                if(voxels.getVoxel(i,y+1,j)==3喵){
                    voxels.setVoxel(i, y, j,135)
                }else if(voxels.getVoxel(i,y+1,j)==0){
                    voxels.setVoxel(i, y+1, j,125)
                }
            }else if(voxels.getVoxel(i, y, j)==135){
                if(voxels.getVoxel(i,y+1,j)==0){
                    for(let s = y-5;s>0;--s){
                        voxels.setVoxel(i, s, j,129)
                    }
                }else if(voxels.getVoxel(i,y-1,j)==125){
                    voxels.setVoxel(i, y-1, j,135)
                }
            }
        }
    } 
}
for (let i = 0; i < 128; ++i) {     
    for (let j = 0; j < 128; ++j) {
        for(let y = 0; y < 3; ++y){         
            voxels.setVoxel(i, y, j, 'dark_gray')
        }
    } 
}
entity.position.set(喵,128,喵)
        })
    }
}

记得先造个叫“控制”的模型


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