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【Python作品分享】大鱼吃小鱼【作品秀】

用户:禁止挖坟后果自负禁止挖坟后果自负查看:2 回复:3 评论:2 创建时间:2021-03-11T20:56:29


【作品展示】

center_image

 

【作品介绍】

这是很完整的大鱼吃小鱼

 

【作品源代码】

from arcade import *
from PIL import Image
import random
SCREEN_WIDTH=900
SCREEN_HEIGHT=600
SCREEN_TITLE = "大鱼吃小鱼"
MOVEMENT_SPEED=4
LEFT=0
RIGHT=1
class Player(Sprite):
    def __init__(self,image):
        super().__init__(image)
        self.center_x=SCREEN_WIDTH//2
        self.center_y=SCREEN_HEIGHT//2
        self.append_texture(load_texture("resource/player.png",mirrored=True,scale=1))
        self.size=2
    def update(self):
        super().update()
        if self.left<0:
            self.left=0
        elif self.right>SCREEN_WIDTH:
            self.right=SCREEN_WIDTH
        if self.top>SCREEN_HEIGHT:
            self.top=SCREEN_HEIGHT
        elif self.bottom<0:
            self.bottom=0
    def evolution(self,score):
        if score>=3:
            self.size=8
            self.scale=1.5
        elif score>=2:
            self.size=6
            self.scale=1.3
        elif score>=1:
            self.size=4
            self.scale=1.2
class Enemy(Sprite):
    def __init__(self,image):
        super().__init__(image)
        face=random.choice(["left","right"])
        speed=random.choice([1,2,3,4,5])
        if face=="left":
            self.center_x=SCREEN_WIDTH+60
            self.change_x=-speed
        elif face=="right":
            self.center_x=-60
            self.append_texture((load_texture(image, mirrored=True, scale=1)))
            self.set_texture(RIGHT)
            self.change_x = speed
        self.center_y=random.randint(0,SCREEN_HEIGHT)
class Status(Sprite):
    def __init__(self,image):
        super().__init__(image)
        self.center_x=SCREEN_WIDTH//2
        self.center_y=SCREEN_HEIGHT//2
class MyGame(arcade.Window):
    def __init__(self,width,height,title):
        super().__init__(width,height,title)
        self.setup()
    def setup(self):
        Image.open("resource/sea.png").resize((SCREEN_WIDTH,SCREEN_HEIGHT)).save("resource/new_sea.png")
        self.background=Sprite("resource/new_sea.png")
        self.background.center_x=SCREEN_WIDTH//2
        self.background.center_y=SCREEN_HEIGHT//2
        self.player_sprite=Player("resource/player.png")
        self.player_sprite_list=SpriteList()
        self.player_sprite_list.append(self.player_sprite)
        self.fishes={"resource/黄鱼.png":(1,1),"resource/绿鱼.png":(3,2),"resource/红鱼.png":(5,3),"resource/紫鱼.png":(7,4),"resource/蓝鱼.png":(9,5)}
        self.enemy_sprite_list=SpriteList()
        self.total_time=0
        self.last_time=0
        self.create_num=1
        self.score = 0
        self.game_over_status=False
        self.game_over=Status("resource/game_over.png")
        self.game_pause_status=False
        self.game_pause=Status("resource/game_pause.png")
        self.eat_sound=load_sound("resource/eat_sound.wav")
        self.game_over_sound=load_sound("resource/game_over_sound.wav")
    def on_draw(self):
        start_render()
        self.background.draw()
        self.player_sprite_list.draw()
        self.enemy_sprite_list.draw()
        draw_text(f"score:{self.score}", 0, SCREEN_HEIGHT-20,
        color.WHITE, font_name=("simhei", "PingFang"), font_size=20)
        if self.game_over_status:
            self.game_over.draw()
            if int(self.total_time)%2==0:
                draw_text("请按下TAB键重新开始游戏",start_x=300,start_y=100,color=color.WHITE, font_name=("simhei", "PingFang"), font_size=20)
        if self.game_pause_status:
            self.game_pause.draw()
    def on_update(self, delta_time):
        self.total_time+=delta_time
        if self.game_over_status or self.game_pause_status:
            return
        if int (self.total_time)!=int(self.last_time)and int(self.total_time)%300==0:
            self.create_num+=1
        if int(self.total_time)!=int(self.last_time) and int(self.total_time)%1==0:
            self.create_enemy()
            self.last_time=self.total_time
        self.player_sprite_list.update()
        self.enemy_sprite_list.update()
        for enemy in self.enemy_sprite_list:
            if enemy.center_x<-60 or enemy.center_x>SCREEN_WIDTH+60:
                enemy.喵()
        hit_list=check_for_collision_with_list(self.player_sprite,self.enemy_sprite_list)
        if hit_list:
            for hit in hit_list:
                if self.player_sprite.size>hit.size:
                    play_sound(self.eat_sound)
                    hit.喵()
                    self.score+=hit.score
                else:
                    self.player_sprite.喵()
                    play_sound(self.game_over_sound)
                    self.game_over_status=True
        self.player_sprite.evolution(self.score)
    def on_key_press(self, symbol, modifiers):
        if symbol==key.UP:
            self.player_sprite.change_y=MOVEMENT_SPEED
        elif symbol==key.DOWN:
            self.player_sprite.change_y=-MOVEMENT_SPEED
        elif symbol == key.LEFT:
            self.player_sprite.change_x=-MOVEMENT_SPEED
            self.player_sprite.set_texture(LEFT)
        elif symbol == key.RIGHT:
            self.player_sprite.change_x=MOVEMENT_SPEED
            self.player_sprite.set_texture(RIGHT)
        elif symbol==key.RETURN:
            image=get_image(0,0,SCREEN_WIDTH,SCREEN_HEIGHT)
            image.save('screenshot.png')
        elif symbol==key.ESCAPE:
            self.game_pause_status = not self.game_pause_status
        elif symbol==key.TAB:
            if self.game_over_status:
                self.setup()
    def on_key_release(self,symbol,modifiers):
        if symbol==key.UP or symbol==key.DOWN:
            self.player_sprite.change_y=0
        elif symbol == key.LEFT or symbol == key.RIGHT:
            self.player_sprite.change_x=0
    def create_enemy(self):
            for i in range(self.create_num):
                fish=random.choices(list(self.fishes.keys()),[0.3,0.1,0.05,0.05,0,5])[0]
                enemy_sprite=Enemy(fish)
                enemy_sprite.size=self.fishes[fish][0]
                enemy_sprite.score=self.fishes[fish][1]
                self.enemy_sprite_list.append(enemy_sprite)
if __name__ == '__main__':
    game=MyGame(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_TITLE)
    run()

 

【提示】

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禁止挖坟后果自负禁止挖坟后果自负

这个是我用代码截的屏

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蒋书涵蒋书涵

源文件素材呢???

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蕉餅電腦蕉餅電腦

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