用户:小可爱:小咕噜查看:3 回复:1 评论:3 创建时间:2021-02-21T18:20:21
【作品展示】

【作品介绍】
一个简单的热狗🌭烘焙机
【作品源代码】
# 男人
# import easygui
# import random
# class Man:
# def __init__(self):
# self.name = "憨憨"
# self.color = "黑"
# def pao():
# print("我们都跑了100000000㎞!")
# oneMan = Man()
# towMan = Man()
# threeMan = Man()
# oneMan.year = 1
# towMan.year = 2
# threeMan.year = 3
# print(f"oneMan{oneMan.year}岁了,叫{oneMan.name},是{oneMan.color}人。")
# print(f"towMan{towMan.year}岁了,叫{towMan.name},是{oneMan.color}人。")
# print(f"threeMan{threeMan.year}岁了,叫{oneMan.name},是{oneMan.color}人。")
# Man.pao()
# times1 = random.randint(0, 10)
# times2 = random.randint(0, 10)
# 球
# class Ball():
# def __init__(self, name, color, size):
# self.name = name
# self.color = color
# self.size = size
# def yellowBounce(self):
# for i in range(times1):
# print("啪", end=" ")
# print("我拍了", times1, "下黄球")
# def yellowThrow(self):
# print("我把黄球扔出了", random.randint(1, 20), "米远")
# def redBounce(self):
# for i in range(times2):
# print("啪", end=" ")
# print("我拍了", times2, "下红球")
# def redThrow(self):
# print("我把红球扔出了", random.randint(1, 20), "米远")
# # 实例化两个球
# yellowBall = Ball("yellowBall", "yellow", 9)
# redBall = Ball("redBall", "red", 10)
# # 给yellowBall添加一个color属性。
# print("yellowBall的颜色是", yellowBall.color)
# print("redBall的颜色是", redBall.color)
# print()
# print("yellowBall的名字是", yellowBall.name)
# print("redBall的名字是", redBall.name)
# print()
# print("yellowBall的大小是", yellowBall.size, "厘米")
# print("redBall的大小是", redBall.size, "厘米")
# print()
# # 调用一下yellowBall的方法(拍球)
# yellowBall.yellowBounce()
# # 调用一下yellowBall的方法(扔出去)
# yellowBall.yellowThrow()
# print()
# # 调用一下redBall的方法(拍球)
# redBall.redBounce()
# # 调用一下redBall的方法(扔出去)
# redBall.redThrow()
# 热狗
time = 100
class HotDog:
def __init__(self):
self.cooked_lever = 0
self.cooked_string = "生的"
self.condiment = []
def __str__(self):
pass
def cooked(self, time):
self.cooked_lever += time
if self.cooked_lever > 50:
self.cooked_string = "机器烂了,赔∞比特币"
elif self.cooked_lever > 8:
self.cooked_string = "焦"
elif self.cooked_lever > 5:
self.cooked_string = "真香"
elif self.cooked_lever > 3:
self.cooked_string = "不好吃"
elif self.cooked_lever < 3:
self.cooked_string = "生"
elif self.cooked_lever < 0:
self.cooked_string = "-------------------------------------------------"
def add_condiment(self):
pass
my_hotdog = HotDog()
my_hotdog.cooked(-喵000000000000)
print(my_hotdog.cooked_lever)
print(my_hotdog.cooked_string)
print(my_hotdog.condiment)
【提示】
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