用户:
cyanmaple查看:0 回复:0 评论:0 创建时间:2021-02-19T18:47:20
【作品展示】

【作品介绍】
一个小游戏
【作品源代码】
import time
import random
import easygui as e
import turtle as t
print('trceback (most recent call last):')
print(' file"C:\\Users\\unknown\\unknown\\unknown\\unknown\\codemao-Ic7se7/temp.py",line unknown,in')
print( 'unknown')
print('NameError: unexpected indent')
print('程序运行结束')
time.sleep(2)
e.msgbox('哈哈,吓唬你的','吓唬人的代码','靠')
def wet(ta):
if buff=='y':
time.sleep(ta/3)
else:
time.sleep(ta)
def x1(numnum):
i2=0
if numnum==2:
for i2 in range(1, 101):
print('召唤进度', i2, '%', flush=True, sep='')
time.sleep(0.1)
elif numnum==1:
t = random.randint(1, 10) # 随机等待时间
print("搜寻怪物中", end='')
for i in range(t+1):
print('.', end='', flush=True) # 实现loading效果
time.sleep(1)
else:
e.msgbox('特效完了之后最小化到托盘,不要关闭','系统提示','好的')
c = ['blue', 'red', 'yellow', 'orange', 'white', 'green', 'Gold']
import turtle as t
t.hideturtle()
t.speed(0)
t.bgcolor('black')
a2 = 2
while True:
b = random.choice(c)
t.pencolor(b)
a = c.index(b)
if (a != a2):
break
for i in range(300):
t.forward((i * 2))
t.left(91)
a8 = 0
a9=0
nb=0
e.msgbox('您好,欢迎来玩猿人游戏 本游戏以通过用户输入的方式来完成', '开局提示', '好的')
while True:
if e.ynbox('请问您准备好了吗', '选择', ('是', '否'))==True:
break
else:
time.sleep(2)
name = input("请输入角色名称:")
buff=input('是否需要文字加速功能(y,n):')
print("猿人游戏中存在数不清的种族,目前有六个供你选择:【1】龙蜥【2】砍砍猴【3】雪狌狌【4】鲲【5】豸【6】诡异")
hhhh = ('龙蜥', '砍砍猴', '雪胜胜', '鲲', '豸', '诡异', '噬', '陌陨')
while True:
race = input("请按照编号选择你的种族:")
if race=='1' or race=='2' or race=='3' or race=='4' or race=='5' or race=='6' or race=='7' or race=='10086':
race=int(race)
break
else:
print('输入错误,请重新输入')
pp=('灼烧','冻结','晕的和泥','潮湿','恐惧')#初始暴击技能
num=0
if race == 1:#火系
hp = 5000 # 角色初始生命值
aggressivity = 75
# 角色初始攻击力
skill = ("龙息", "龙爪", "逆鳞") # 技能名称
elif race == 2: # 格斗系
hp = 4500 # 角色初始生命值
aggressivity = 71 # 角色初始攻击力
skill = ("木棒螺旋三角杀", "木棒螺旋二十八角杀", "木棒螺旋万角杀") # 技能名称
elif race == 4: # 水系
hp = 5000 # 角色初始生命值
aggressivity = 74 # 角色初始攻击力
skill = ("水波动", "水流尾", "虚灵震怒") # 技能名称
elif race == 5: # 火系
hp = 5555 # 角色初始生命值
aggressivity = 67 # 角色初始攻击力
skill = ("火焰牙", "火焰爪", "爆炸火焰") # 技能名称
elif race == 6: # 幽灵系
hp = 4500 # 角色初始生命值
aggressivity = 80
skill = ("虚刃", "虚石", "EX——域斩") # 技能名称
elif race == 3: # 冰系
hp = 4678 # 角色初始生命值
aggressivity = 70 # 角色初始攻击力
skill = ("咬咬", "痛烈撕咬", "终极朝天螺旋咬") # 技能名称
elif race == 7: # 幽灵系
hp = 8500 # 角色初始生命值
aggressivity =100#角色初始攻击力
skill = ("阎神威", "阎神怒目", "噬灵") # 技能名称
elif race==10086:
hp = 喵0000000000000000000000000000000000000000000000000000000000000 # 角色初始生命值
aggressivity = 喵0000000000000000000000000000000000000000000000000000000000000 # 角色初始攻击力
skill = ("天陨灭世", "亚火红莲", "制裁光粒") # 技能名称
grade = 6 # 角色初始等级
experience = 0 # 角色初始经验
skilltime = 60 # 角色初始技能值
x = ''
if '天陨灭世' in skill:
skilltime = 喵0000000000000000000000000000000000000000000000000000000000000
print('管喵专用角色角色(玩家别动)', hhhh[7], ',生命值∞', ',攻击力∞',
',全部技能', skill,'初始等级6,初始技能值∞', sep='')
if e.ynbox('请选择密码', '身份验证', ('201012', '1234567q'))==None:
print('通过验证')
else:
while True:
print('滚',end='',flush=True)
time.sleep(0.5)
nb = 1
else:
print('角色', hhhh[race-1], ',生命值', hp, ',攻击力', aggressivity,',全部技能',skill,'初始等级6,初始技能值60',sep='')
wet(2)
print("_____________________________________________________________________________________________________________________________________________")
wet(0.5)
c = 0
wet(1)
while True:
if grade >= 30:
print('恭喜你成功通关,期待和你再次见面')
break
if hp <= 0: # 判断生命值
print("角色喵亡,游戏已结束!")
break
if x != '滚':
x=input('请输入提取码:(没有可以按"y"):')
if x == '201012' or grade == 15:
x1(2)
grade_enemy = random.randint(50, 100) # 初始化本次怪物等级
aggressivity_enemy = random.randint(300, 500) # 怪物的攻击力
hp_enemy = random.randint(2000, 10000)
x喵='黑暗.使者(15级boss)'
x喵2=4
print('成功召唤"黑暗.使者"')
elif x == '1234567q' or grade == 20:
x1(2)
grade_enemy = random.randint(100, 300) # 初始化本次怪物等级
aggressivity_enemy = random.randint(500, 1000) # 怪物的攻击力
hp_enemy = random.randint(10000, 30000)
x喵 = '黑暗.荣耀(20级boss)'
x喵2 = 6
print('成功召唤"黑暗.荣耀"')
elif x == '54188' or grade == 29:
x1(3)
grade_enemy = random.randint(500, 1000) # 初始化本次怪物等级
aggressivity_enemy = random.randint(1000, 3000) # 怪物的攻击力
hp_enemy = random.randint(100000, 200000)
x喵 = '黑暗.boss(29级终级boss)'
x喵2 = 10
print('成功召唤"黑暗.boss"')
else:
x1(1)
print('')
print("怪物出现,准备战斗!")
wet(0.5)
t = str(random.randint(1, 10))
xiaoguai = ('1', '2', '3', '4', '5')
jingying = ('6', '7', '8')
boss = ('9', '10')
if t in xiaoguai:
x喵 = '小怪'
x喵2 = 0
elif t in jingying and grade >= 10:
x喵 = '精英怪'
x喵2 = 1
elif t in boss and grade >= 15:
x喵 = 'boss'
x喵2 = 3
else:
x喵 = '小怪'
x喵2 = 0
grade_enemy = random.randint(grade-5, grade+5) # 初始化本次怪物等级
aggressivity_enemy = grade_enemy*7 # 怪物的攻击力
hpp = random.randint(50, 170)
if grade < 20:
hp_enemy = grade_enemy*400+hpp+x喵2*400 # 怪物的血量
else:
hp_enemy = grade_enemy*400+hpp+grade*1500+x喵2*400
skilll = 0
print("该怪物等级为:", grade_enemy, "攻击力为:",
aggressivity_enemy, "血量为:", hp_enemy,'这只怪是',x喵, sep="|") # 报出怪物属性
wet(1.5)
a = input("是否进入战斗(y/n):")
if a == 'y': # 进入战斗
print("开始战斗!")
wet(0.3)
num += 1 # 怪物数量存储
i = 1 # 重置回合数
tp2=''
while True:
# 如果怪物生命值为0或角色生命值为0,结束本次战斗
if hp <= 0: # 判断生命值
print("角色喵亡,游戏已结束!")
break
print("----------------------------")
print('对战第',num,'只怪物的',"第", i, "回合",sep='')
wet(0.3)
# 角色攻击脚本b
if tp2!=1:
tp=input('是否逃跑(y,n):')
if tp=='y':
print('你选择了逃跑')
t = random.randint(0, x喵2+1)
if t==0:
print('你成功逃掉了')
print("----------------------------")
break
else:
print('怪物追上了你,你跑不掉了')
tp2=1
print(name, "开始攻击!",sep='')
hp3 = random.randint(13, 69)
hp3_enemy = random.randint(13, 69)
if skilltime >= 10:
b = input("是否使用技能攻击(y/n):")
if b == 'y': # 使用技能攻击
if grade >= 20 or nb==1:
c = int(input("请问你想使出第几个技能(现有3个技能):"))
if c == 3 and skilltime >= 20:
skilll = 2 # 玩家自选技能
skilltime -= 20
elif c == 2 and skilltime >= 15:
skilll = 1
skilltime -= 15
else:
if c == 3 or c == 2:
print('对不起,你的技能知不足,所以只能用技能一')
wet(0.8)
skilll = 0
skilltime -= 10
elif grade >= 12:
c = int(input("请问你想使出第几个技能(现有2个技能):"))
if c == 2 and skilltime >= 15:
skilll = 1 # 玩家自选技能1
skilltime -= 15
else:
if c == 2:
print('对不起,你的技能知不足,所以只能用技能一')
wet(0.8)
skilll = 0
skilltime -= 10
else:
skilll = 0 # 修改元组项数
skilltime -= 10
t = random.randint(1, 5)
hp_enemy -= grade * aggressivity+skilll*grade*16+hp3
if hp_enemy > 0:
print("你使用", skill[skilll], "对怪物造成了", grade * # 攻击力乘等级加技能加成
aggressivity+skilll*grade*16+hp3, "伤害!怪物剩余", hp_enemy, '血量', sep='')
wet(1)
print('你现在有', skilltime, '技能值', sep='')
wet(0.5)
bj = random.randint(1,3)
bj2 = random.randint(3, 7)
bj3 = bj2/10
if bj == 3 and hp_enemy > 0:
hp_enemy -= int((grade *
aggressivity+skilll*grade*16+hp3)*bj3)
if hp_enemy>0:
print('你引发了暴击增加了', int((grade * aggressivity+skilll*grade*16+hp3)*bj3), '点伤害!怪物剩余',
hp_enemy, '血量', sep='')
wet(1)
else:
print('你引发了暴击增加了', int((grade * aggressivity+skilll*grade*16+hp3)*bj3), '点伤害!怪物已喵亡',
sep='')
wet(1)
else:
print("你使用", skill[skilll], "对怪物造成了", grade *
aggressivity+skilll*grade*16+hp3, "伤害!怪物已喵亡", sep='')
wet(1)
print('你现在有', skilltime, '技能值', sep='')
wet(0.5)
else: # 使用普通攻击
hp_enemy -= grade*int(aggressivity/2)+hp3
if hp_enemy <= 0:
print("你使用普通攻击对怪物造成了", grade * int(aggressivity/2)+hp3,
"伤害!怪物已喵亡", sep='')
wet(1)
else:
print("你使用普通攻击对怪物造成了", grade * int(aggressivity/2)+hp3,
"伤害!怪物剩余", hp_enemy, '血量', sep='')
wet(1)
bj = random.randint(1, 3)
bj2=random.randint(3,7)
bj3=bj2/10
if bj == 3 and hp_enemy > 0:
hp_enemy -= int((grade * aggressivity/2+hp3)*bj3)
if hp_enemy > 0:
print('你引发了暴击增加了', int((grade * aggressivity/2+hp3)*bj3), '点伤害!怪物剩余',
hp_enemy, '血量', sep='')
wet(1)
else:
print('你引发了暴击增加了', int((grade * aggressivity/2+hp3)*bj3), '点伤害!怪物已喵亡',
sep='')
wet(1)
else:
hp_enemy -= grade*int(aggressivity/2)
if hp_enemy<=0:
print("你的技能值已耗尽,你使用普通攻击对怪物造成了", grade*int(aggressivity/2),
'伤害!怪物已喵亡',sep='')
else:
print("你的技能值已耗尽,你使用普通攻击对怪物造成了", grade*int(aggressivity/2),
"伤害!怪物剩余", hp_enemy, '血量', sep='')
wet(0.5)
if hp_enemy <= 0:
if x == '201012' or grade == 15:
grade_enemy = random.randint(40, 60)
elif x == '1234567q' or grade == 20:
grade_enemy = random.randint(60, 100)
elif x == '54188' or grade == 29:
grade_enemy = 0
print("____________________________________________________________")
print("恭喜你成功打败第", num, '只怪物', sep='')
wet(0.5)
a9+=1
if a9 == 10:
print("恭喜你获的成就:韭菜供应商")
wet(0.5)
print("你可真是个懂事的孩子,这么小就知道割韭菜补贴家用")
wet(0.5)
hp+=200
if a8 == 5 and a9-1 == 5:
print("恭喜你获的成就:举世无双阴阳人")
wet(0.5)
print("您可真是个带好人")
wet(0.5)
hp+=500
f = random.randint(grade_enemy*30, grade_enemy*60) # 随机经验
experience += f # 加上随机经验
if 10= 1000:
experience_2=0
while experience-experience_2 > 1000:
experience_2+=1000
grade += int(experience_2/1000) # 等级加一
print("恭喜你升到了", grade, "级", sep='')
wet(0.5)
experience -= experience_2 # 充值经验
for i3 in range(int(experience_2/1000 + 1)):
aggressivity += random.randint(3, 12) # 增加攻击量
print('升级后你的攻击力变成了', aggressivity, sep='')
wet(0.5)
if grade == 12 : # 判断等级来解锁技能
print('恭喜你解锁新技能:', skill[1],
',你已拥有2个技能',sep='')
wet(0.5)
elif grade == 20 : # 判断等级来解锁技能
print('恭喜你解锁新技能:', skill[2],
',你已拥有3个技能', sep='')
wet(0.5)
else:
print('加油,还差',1000-experience,'技能值就能升到',grade+1,'级了',sep='')
wet(0.5)
if grade <= 12: # 判断等级来确定技能区间
print('加油,还差', 12-grade, '级就有新技能了', sep='')
wet(0.5)
elif grade <= 20: # 判断等级来确定技能区间
print('加油,还差', 20-grade, '级就有新技能了', sep='')
wet(0.5)
else:
print('您已拥有最高技能')
wet(0.3)
if nb==1:
hp = 喵0000000000000000000000000000000000000000000000000000000000000 # 角色初始生命值
aggressivity = 喵0000000000000000000000000000000000000000000000000000000000000 # 角色初始攻击力
skilltime = 喵0000000000000000000000000000000000000000000000000000000000000
print(
"____________________________________________________________")
break
wet(1)
# 怪物攻击脚本
if grade<8 and x喵=='小怪':
hp -= grade_enemy*20+hp3_enemy+x喵2*400 # 生命减少
if hp > 0:
print("怪物开始反击!对你造成了", (grade_enemy*20 +
hp3_enemy)+x喵2*400, "伤害!你剩余", hp, '血量', sep='')
wet(1)
else:
print("怪物开始反击!对你造成了", grade_enemy*20 +
hp3_enemy+x喵2*400, '伤害!你已喵亡', sep='')
else:
hp -= grade_enemy*50+hp3_enemy+grade*grade*6+x喵2*400 # 生命减少
if hp > 0:
print("怪物开始反击!对你造成了", (grade_enemy*50 +
hp3_enemy)+grade*grade*6+x喵2*400, "伤害!你剩余", hp, '血量', sep='')
wet(1)
else:
print("怪物开始反击!对你造成了", (grade_enemy*50 +
hp3_enemy)+grade*grade*6, '伤害!你已喵亡', sep='')
wet(1)
wet(1)
bj = random.randint(1, 3)
bj2=random.randint(3,7)
bj3=bj2/10
if bj == 3 and hp > 0:
hp_enemy -= int((grade_enemy*20+hp3_enemy+grade*grade*6)*bj3)
if hp > 0:
print('怪物引发了暴击增加了', int((grade_enemy*20+hp3_enemy+grade*grade*6)*bj3), '点伤害!你剩余',
hp, '血量', sep='')
wet(1)
else:
print('怪物引发了暴击增加了', int(
(grade_enemy*20+hp3_enemy+grade*grade*6)*bj3), '点伤害!你已喵亡', sep='')
wet(1)
i += 1 # 记录回合
else: # 放跑怪物
if hp<=0:
break
print("你放跑了怪物")
wet(0.3)
print("您可真善良!")
wet(0.5)
a8 += 1
if a8 == 10:
print("恭喜你获的成就:大善喵")
wet(0.5)
print("这是个打怪游戏,你搁这办慈善联欢晚会呢?")
wet(0.5)
hp+=100
if a8 == 5 and a9 == 5:
print("恭喜你获的成就:举世无双阴阳人")
wet(0.5)
print("您可真是个带好人")
wet(0.5)
hp+=500
continue
i=0
if hp<=0:
while True:
if i % 7 == 0:
print(random.randint(1, 150)*' '+'您的一生结束了')
elif i % 3 == 0:
print(random.randint(1, 150)*' '+'你见到上帝了')
elif i % 11 == 0:
print(random.randint(1, 150)*' '+'你挂了')
elif i % 5 == 0:
print(random.randint(1, 150)*' '+'You dead')
elif i % 2 == 0:
print(random.randint(1, 150)*' '+'你喵了')
i += 1
time.sleep(0.04)
【提示】
部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:
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