用户:英俊小子查看:0 回复:0 评论:0 创建时间:2021-02-19T11:03:18
【作品展示】

【作品介绍】
上下左右移动,躲避大雨,吃小鱼
【作品源代码】
from arcade import *
from PIL import Image
import random
# 设置窗体宽和高
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
# 设置窗体标题
SCREEN_TITLE = "大鱼吃小鱼"
MOVEMENT_SPEED=4
LEFT=0
RIGHT=1
class Player(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x=SCREEN_WIDTH//2
self.center_y=SCREEN_HEIGHT//2
self.append_texture(load_texture('resource/player.png',mirrored=True,scale=1))
self.size=2
def update(self):
super().update()
if self.left<0:
self.left=0
elif self.right>SCREEN_WIDTH:
self.right=SCREEN_WIDTH
if self.top>SCREEN_HEIGHT:
self.top=SCREEN_HEIGHT
elif self.bottom<0:
self.bottom=0
def evolution(self,score):
if score >= 100:
self.size = 10
self.scale = 5
if score >= 50:
self.size = 8
self.scale=1.6
elif score >= 20:
self.size = 6
self.scale = 1.4
elif score >= 5:
self.size = 4
self.scale = 1.2
class GameOver(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT//2
class Enemy(Sprite):
def __init__(self, image):
super().__init__(image)
face=random.choice(['left','right'])
speed=random.choice([1,2,3,4,5])
if face=='left':
self.center_x=SCREEN_WIDTH+60
self.change_x=-speed
elif face=='right':
self.center_x=-60
self.append_texture((load_texture(image,mirrored=True,scale=1)))
self.set_texture(RIGHT)
self.change_x=speed
self.center_y=random.randint(0,SCREEN_HEIGHT)
class Status(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x=SCREEN_WIDTH//2
self.center_y=SCREEN_HEIGHT//2
class MyGame(arcade.Window):
def __init__(self, width,height,title):
super().__init__(width,height,title)
self.setup()
def setup(self):
Image.open("resource/sea.png").resize((SCREEN_WIDTH,SCREEN_HEIGHT)).save('resource/new_sea.png')
self.background = Sprite('resource/new_sea.png')
self.background.center_x=SCREEN_WIDTH//2
self.background.center_y = SCREEN_HEIGHT//2
self.player_sprite=Player('resource/player.png')
self.player_sprite_list=SpriteList()
self.player_sprite_list.append(self.player_sprite)
self.fishes = {'resource/黄鱼.png':(1,1) ,'resource/绿鱼.png':(3,2),
'resource/红鱼.png':(5,3),'resource/紫鱼.png':(7,4),
'resource/蓝鱼.png':(9,5)}
self.enemy_sprint_list=SpriteList()
self.total_time=0
self.last_time=0
self.create_num=1
self.score=0
self.game_over_status=False
self.game_over =Status ('resource/game_over.png')
self.game_pause_status=False
self.game_pause=Status('resource/game_pause.png')
self.eat_sound=load_sound('resource/eat_sound.wav')
self.game_over_sound = load_sound('resource/game_over_sound.wav')
self.fullscreen_flag = False
width, height = self.get_size()
def on_draw(self):
start_render()
self.background.draw()
self.player_sprite_list.draw()
self.enemy_sprint_list.draw()
#draw_text('游戏规则:你是一条小丑鱼,按上下左右键可以移动;开头你只能吃小黄鱼,得分', 0, SCREEN_HEIGHT-40,color.BLACK, font_name=('simhei'), font_size=20)
#draw_text('=5时可以吃小绿鱼,得分=20时可以吃小红鱼,得分=50时可以吃紫鱼.游戏里有', 0, SCREEN_HEIGHT -
#60, color.BLACK, font_name=('simhei'), font_size=20)
#'=5时可以吃小绿鱼,得分=20时可以吃小红鱼,得分=50时可以吃紫鱼.游戏里有蓝鱼'
draw_text(f'得分:{self.score}', 0, SCREEN_HEIGHT-22,
color.BLACK, font_name=('simhei'), font_size=20)
#self.game_pause_status = True
if self.game_over_status:
self.game_over.draw()
if int(self.total_time)%2==0:
draw_text('请按下Tab键重新开始游戏',start_x=300,start_y=100,color=color.BLACK,font_name=('simhei'),font_size=20)
if self.game_pause_status:
self.game_pause.draw()
def on_update(self,delta_time):
self.total_time += delta_time
if self.game_over_status or self.game_pause_status:
return
if int(self.total_time) != int(self.last_time) and int(self.total_time) % 300 == 0:
self.create_num+=1
if int(self.total_time)!=int(self.last_time) and int(self.total_time)%1==0 :
self.create_enemy()
self.create_enemy()
self.last_time=self.total_time
self.player_sprite_list.update()
self.enemy_sprint_list.update()
for enemy in self.enemy_sprint_list:
if enemy.center_x<-60 or enemy.center_x>SCREEN_WIDTH+60:
enemy.喵()
hit_list=check_for_collision_with_list(self.player_sprite,self.enemy_sprint_list)
if hit_list:
for hit in hit_list:
if self.player_sprite.size>hit.size:
play_sound(self.eat_sound)
hit.喵()
self.score+=hit.score
else:
self.player_sprite.喵()
play_sound(self.game_over_sound)
self.game_over_status = True
self.player_sprite.evolution(self.score)
def on_key_press(self, symbol, modifiers):
if symbol==key.UP:
self.player_sprite.change_y=MOVEMENT_SPEED
elif symbol == key.DOWN:
self.player_sprite.change_y = -MOVEMENT_SPEED
elif symbol == key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
self.player_sprite.set_texture(LEFT)
elif symbol == key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
self.player_sprite.set_texture(RIGHT)
elif symbol==key.RETURN:
image=get_image(0,0,SCREEN_WIDTH,SCREEN_HEIGHT)
image.save('截图.png')
elif symbol==key.ESCAPE:
self.game_pause_status=not self.game_pause_status
elif symbol==key.TAB:
if self.game_over_status:
self.setup()
elif symbol == key.F:
self.fullscreen_flag = not self.fullscreen_flag
self.set_fullscreen(self.fullscreen_flag)
def on_key_release(self, symbol, modifiers):
if symbol==key.UP or symbol==key.DOWN:
self.player_sprite.change_y=0
elif symbol==key.LEFT or symbol==key.RIGHT:
self.player_sprite.change_x=0
def create_enemy(self):
for i in range(self.create_num):
fish=random.choices(list(self.fishes.keys()),[0.25,0.15,0.15,0.15,0.3])[0]
#size=self.fishes[fish]
enemy_sprint=Enemy(fish)
enemy_sprint.size = self.fishes[fish][0]
#enemy_sprint.size = size
enemy_sprint.score = self.fishes[fish][1]
self.enemy_sprint_list.append(enemy_sprint)
if __name__ == '__main__':
game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
【提示】
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