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面具狐狸云绾兮查看:12 回复:11 评论:12 创建时间:2021-02-18T18:49:18
大家好我绾兮
今天下午我不是发了个魔刀千刃的模型嘛
现在!我把它的代码给整出来了!
(其实只是调了调官方给的代码里面的数据和模型)
下面呢有两段代码,一段是向上一个是向下的(首先要添喵的模型()) 相信我,对于一个不会代码的人,研究这个和调试花了我一个小时好吧! (以后说不定会做个五六七的皮肤?)world.onPlayerJoin(({ entity }) => {
entity.player.addWearable({
bodyPart: Box3BodyPart.LEFT_HAND,
mesh: 'mesh/魔刀千刃(精雕版).vb',
orientation: new Box3Quaternion(-1, 1, 0, 0).rotateY(Math.PI/2),
scale: new Box3Vector3(0.1, 0.1, 0.1),
offset: new Box3Vector3(-0.03, -0, 0.2),
});
});
world.onPlayerJoin(({ entity }) => {
entity.player.addWearable({
bodyPart: Box3BodyPart.LEFT_HAND,
mesh: 'mesh/魔刀千刃(刀刃精雕).vb',
orientation: new Box3Quaternion(-1, 1, 0, 0).rotateY(Math.PI/2),
scale: new Box3Vector3(0.1, 0.1, 0.1),
offset: new Box3Vector3(-0.03, -0, 1),
});
});
world.onPlayerJoin(({ entity }) => {
entity.player.addWearable({
bodyPart: Box3BodyPart.LEFT_HAND,
mesh: 'mesh/魔刀千刃(精雕版).vb',
orientation: new Box3Quaternion(-1, -1, 0, 0).rotateY(Math.PI/2),
scale: new Box3Vector3(0.1, 0.1, 0.1),
offset: new Box3Vector3(-0.03, -0, -0.2),
});
});
world.onPlayerJoin(({ entity }) => {
entity.player.addWearable({
bodyPart: Box3BodyPart.LEFT_HAND,
mesh: 'mesh/魔刀千刃(刀刃精雕).vb',
orientation: new Box3Quaternion(-1, -1, 0, 0).rotateY(Math.PI/2),
scale: new Box3Vector3(0.1, 0.1, 0.1),
offset: new Box3Vector3(-0.03, -0, -1),
});
});