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world.onPress(({ button, entity, raycast }) => {
if (button === 'action0') {
const a = world.createEntity({
mesh: 'mesh/boom.vb',
position: raycast.hitPosition.add(new Box3Vector3(0,1,0)),
meshScale: new Box3Vector3(3, 3, 3),
collides: true,
fixed: true,
gravity: false,
meshInvisible: false
})
world.say(raycast.hitPosition);
for (var i = 0; i < 5; i++) {
a.meshScale += i / 10;
};
world.sound("audio/boom.mp3")
}
})
如题,求解