用户:L0_0查看:0 回复:1 评论:0 创建时间:2021-02-09T20:19:12
【作品展示】

【作品介绍】
按下←→键控制弹板移动,球弹起来加一分,掉下去游戏结束。
【作品源代码】
import random
import turtle as t
t.bgcolor('light green')
ball = t.Turtle()
ball.shape('circle')
ball.shapesize(2, 2, 6)
ball.color('yellow')
ball.penup()
ball.setheading(45)
ball.goto(random.randint(-200, 200), 0)
ball.speed(0)
ball.hideturtle()
x = 0
springboard = t.Turtle()
springboard.penup()
springboard.goto(x, -165)
springboard.shape('square')
springboard.shapesize(1, 6, 1)
springboard.color('green')
springboard.hideturtle()
game_started = False
text_start = t.Turtle()
text_start.write('Press SPACE to start', align='center', font=('Arial', 16, 'bold'))
text_start.hideturtle()
score_text = t.Turtle()
score_text.speed(0)
score_text.hideturtle()
ball_speed = 1
springboard_speed = 1
def place_score(the_score):
score_text.clear()
score_text.penup()
score_text.goto(t.window_width() / 2 - 50, t.window_height() / 2 - 100)
score_text.write(the_score, font=('Arial', 50, 'bold'), align='center')
def game_start():
global x
global game_started
global ball_speed
global springboard_speed
if game_started:
return
game_started = True
score = 0
text_start.clear()
place_score(score)
ball.showturtle()
springboard.showturtle()
while True:
ball.forward(ball_speed)
if -140 > ball.ycor() > -155 and ball.xcor() > x - 50 and ball.xcor() < x + 50:
score += 1
ball_speed += 1
springboard_speed += 1
place_score(score)
ball.right(90)
if ball.ycor() >= t.window_height() / 2 - 10 or ball.xcor() <= -t.window_width() / 2 + 10 or ball.xcor() >= t.window_width() / 2 - 10:
ball.right(90)
if ball.ycor() <= -t.window_height() / 2 + 10:
ball.hideturtle()
springboard.hideturtle()
over_text = t.Turtle()
over_text.write('GAME OVER!', align='center', font=('Arial', 30, 'bold'))
over_text.hideturtle()
over_text.penup()
break
def move_left():
global x
x -= springboard_speed * 10
springboard.goto(x, -165)
if x < -t.window_width():
x += springboard_speed * 10
def move_right():
global x
x += springboard_speed * 10
springboard.goto(x, -165)
if x > t.window_width():
x -= springboard_speed * 10
t.onkey(game_start, 'space')
t.onkey(move_left, 'Left')
t.onkey(move_right, 'Right')
t.listen()
t.mainloop()
【提示】
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