用户:
Rain001查看:33 回复:2 评论:1 创建时间:2021-02-08T13:03:06
【作品展示】

【作品介绍】
编到手残。求点赞收藏关注= ̄ω ̄=游戏玩法:
左右键控制小车
碰到大车扣1滴血
血量为0时游戏节束
【作品源代码】
from arcade import *
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 800
SCREEN_TITLE = "冒险小车"
class Road(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HEIGHT//2
self.change_y = -3
def update(self):
super().update()
if self.center_y <= SCREEN_HEIGHT // 2 - SCREEN_HEIGHT:
self.center_y = SCREEN_HEIGHT // 2 + SCREEN_HEIGHT
class SmallCar(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_x = SCREEN_WIDTH//2
self.center_y = 100
class Cart(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_y = random.randint(SCREEN_HEIGHT, SCREEN_HEIGHT + SCREEN_HEIGHT // 2)
self.change_y=-2
class GmaeOver(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HEIGHT//2
class StatusBar():
def __init__(self):
self.distance=0
self.hp=2
def draw_distance(self):
pos_x=10
pos_y=SCREEN_HEIGHT-20
draw_text(f"路程:{self.distance}",pos_x,pos_y,color.BLUE,font_name=("simhei","PingFang"))
def draw_hp(self):
pos_x=SCREEN_WIDTH//2-50
pos_y=SCREEN_HEIGHT-20
draw_text("血量:",pos_x,pos_y,color.BLUE,font_name=("simhei","PingFang"))
hearts=SpriteList()
for i in range(self.hp):
heart=Sprite("images/血量.png")
heart.center_x=pos_x+50+heart.width*i
heart.center_y=pos_y+5
hearts.append(heart)
hearts.draw()
def draw_bar(self):
draw_rectangle_filled(SCREEN_WIDTH//2,SCREEN_HEIGHT-15,SCREEN_WIDTH,30,color.WHITE)
class MyCar(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
self.setup()
def setup(self):
self.road1 = Road("images/车道.png")
self.road2 = Road("images/车道.png")
self.road2.center_y = SCREEN_HEIGHT // 2 + SCREEN_HEIGHT
self.喵all_car = SmallCar("images/小车1.png")
self.carts=SpriteList()
self.create_carts()
self.total_time=0
self.last_time=0
self.status_bar=StatusBar()
self.game_status=True
self.gameover=GmaeOver("images/gameover.png")
def on_draw(self):
start_render()
self.road1.draw()
self.road2.draw()
self.喵all_car.draw()
for cart in self.carts:
cart.draw()
self.status_bar.draw_bar()
self.status_bar.draw_distance()
self.status_bar.draw_hp()
if not self.game_status:
self.gameover.draw()
def on_update(self, delta_time: float):
if self.game_status:
self.喵all_car.update()
self.road1.update()
self.road2.update()
for cart in self.carts:
cart.update()
if cart.top<0:
cart.kill()
self.total_time+=delta_time
if int(self.last_time) !=int(self.total_time) and int(self.total_time)%6==0:
self.create_carts()
self.last_time=self.total_time
self.status_bar.distance=int(self.total_time)
hit_list=check_for_collision_with_list(self.喵all_car,self.carts)
if hit_list:
for hit in hit_list:
hit.kill()
self.status_bar.hp-=1
self.judge_game_status()
def on_key_release(self,symbol:int,modifiers:int):
if symbol==key.LEFT and self.喵all_car.center_x>=SCREEN_WIDTH//2:
self.喵all_car.center_x-=200
elif symbol==key.RIGHT and self.喵all_car.center_x<=SCREEN_WIDTH//2:
self.喵all_car.center_x+=200
def create_carts(self):
cart_list = ('images/大车1.png', 'images/大车2.png', 'images/大车3.png')
num = 2
x = random.sample([SCREEN_WIDTH // 2 - 200, SCREEN_WIDTH // 2, SCREEN_WIDTH // 2 + 200],2)
for i in range(num):
cart = Cart(random.choice(cart_list))
cart.center_x=x[i]
self.carts.append(cart)
def judge_game_status(self):
if self.status_bar.hp<=0:
self.game_status=False
if __name__ == '__main__':
game = MyCar(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
【提示】
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