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【Python作品分享】冒险小车(1.0.0)【求助帖】

用户:Rain001Rain001查看:33 回复:2 评论:1 创建时间:2021-02-08T13:03:06


【作品展示】

center_image

 

【作品介绍】

编到手残。求点赞收藏关注= ̄ω ̄=

游戏玩法:

左右键控制小车

碰到大车扣1滴血

血量为0时游戏节束

 

【作品源代码】

from arcade import *
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 800
SCREEN_TITLE = "冒险小车"
class Road(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH//2
        self.center_y = SCREEN_HEIGHT//2
        self.change_y = -3
    def update(self):
        super().update()
        if self.center_y <= SCREEN_HEIGHT // 2 - SCREEN_HEIGHT:
            self.center_y = SCREEN_HEIGHT // 2 + SCREEN_HEIGHT
class SmallCar(Sprite):
    def __init__(self,image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH//2
        self.center_y = 100
class Cart(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_y = random.randint(SCREEN_HEIGHT, SCREEN_HEIGHT + SCREEN_HEIGHT // 2)
        self.change_y=-2
class GmaeOver(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH//2
        self.center_y = SCREEN_HEIGHT//2
class StatusBar():
    def __init__(self):
        self.distance=0
        self.hp=2
    def draw_distance(self):
        pos_x=10
        pos_y=SCREEN_HEIGHT-20
        draw_text(f"路程:{self.distance}",pos_x,pos_y,color.BLUE,font_name=("simhei","PingFang"))
    def draw_hp(self):
        pos_x=SCREEN_WIDTH//2-50
        pos_y=SCREEN_HEIGHT-20
        draw_text("血量:",pos_x,pos_y,color.BLUE,font_name=("simhei","PingFang"))
        hearts=SpriteList()
        for i in range(self.hp):
            heart=Sprite("images/血量.png")
            heart.center_x=pos_x+50+heart.width*i
            heart.center_y=pos_y+5
            hearts.append(heart)
        hearts.draw()
    def draw_bar(self):
        draw_rectangle_filled(SCREEN_WIDTH//2,SCREEN_HEIGHT-15,SCREEN_WIDTH,30,color.WHITE)
class MyCar(arcade.Window):
    def __init__(self, width, height, title):
        super().__init__(width, height, title)
        self.setup()
    def setup(self):
        self.road1 = Road("images/车道.png")
        self.road2 = Road("images/车道.png")
        self.road2.center_y = SCREEN_HEIGHT // 2 + SCREEN_HEIGHT
        self.喵all_car = SmallCar("images/小车1.png")
        self.carts=SpriteList()
        self.create_carts()
        self.total_time=0
        self.last_time=0
        self.status_bar=StatusBar()
        self.game_status=True
        self.gameover=GmaeOver("images/gameover.png")
    def on_draw(self):
        start_render()
        self.road1.draw()
        self.road2.draw()
        self.喵all_car.draw()
        for cart in self.carts:
            cart.draw()
        self.status_bar.draw_bar()
        self.status_bar.draw_distance()
        self.status_bar.draw_hp()
        if not self.game_status:
            self.gameover.draw()
    def on_update(self, delta_time: float):
        if self.game_status:
            self.喵all_car.update()
            self.road1.update()
            self.road2.update()
            for cart in self.carts:
                cart.update()
                if cart.top<0:
                    cart.kill()
            self.total_time+=delta_time
            if int(self.last_time) !=int(self.total_time) and int(self.total_time)%6==0:
                self.create_carts()
                self.last_time=self.total_time
            self.status_bar.distance=int(self.total_time)
            hit_list=check_for_collision_with_list(self.喵all_car,self.carts)
            if hit_list:
                for hit in hit_list:
                    hit.kill()
                    self.status_bar.hp-=1
            self.judge_game_status()
    def on_key_release(self,symbol:int,modifiers:int):
        if symbol==key.LEFT and self.喵all_car.center_x>=SCREEN_WIDTH//2:
            self.喵all_car.center_x-=200
        elif symbol==key.RIGHT and self.喵all_car.center_x<=SCREEN_WIDTH//2:
            self.喵all_car.center_x+=200
    def create_carts(self):
        cart_list = ('images/大车1.png', 'images/大车2.png', 'images/大车3.png')
        num = 2
        x = random.sample([SCREEN_WIDTH // 2 - 200, SCREEN_WIDTH // 2, SCREEN_WIDTH // 2 + 200],2)
        for i in range(num):
            cart = Cart(random.choice(cart_list))
            cart.center_x=x[i]
            self.carts.append(cart)
    def judge_game_status(self):
        if self.status_bar.hp<=0:
            self.game_status=False
if __name__ == '__main__':
    game = MyCar(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    run()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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禁止挖坟后果自负禁止挖坟后果自负

我也在做这个

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评论


率真的重金怪PHEG率真的重金怪PHEG

嘿嘿,我比你们快!我在上下一课,大鱼吃小鱼

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评论

我也是