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【Python作品分享】我的文件【求助帖】

用户:麦克狐麦克狐查看:0 回复:0 评论:0 创建时间:2021-02-04T11:05:15


【作品展示】

center_image

 

【作品介绍】

麦克狐新研究的俄罗斯方块来啦!

可是出了一些错误(╥╯^╰╥)

 

【作品源代码】

from collections import namedtuple
import sys
import pygame
from pygame.locals import *

SIZE = 30  # 每个小方格大小
BLOCK_HEIGHT = 20  # 游戏区高度
BLOCK_WIDTH = 10   # 游戏区宽度
BORDER_WIDTH = 4   # 游戏区边框宽度
BORDER_COLOR = (40, 40, 200)  # 游戏区边框颜色
SCREEN_WIDTH = SIZE * (BLOCK_WIDTH + 5)  # 游戏屏幕的宽
SCREEN_HEIGHT = SIZE * BLOCK_HEIGHT      # 游戏屏幕的高
BG_COLOR = (40, 40, 60)  # 背景色
BLACK = (0, 0, 0)


def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):
    imgText = font.render(text, True, fcolor)
    screen.blit(imgText, (x, y))


def main():
    pygame.init()
    screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
    pygame.display.set_caption('俄罗斯方块')

    font1 = pygame.font.SysFont('SimHei', 24)  # 黑体24
    font_pos_x = BLOCK_WIDTH * SIZE + BORDER_WIDTH + 10  # 右侧信息显示区域字喵置的X坐标
    font1_height = int(font1.size('得分')[1])

    score = 0           # 得分

    while True:
        for event in pygame.event.get():
            if event.type == QUIT:
                sys.exit()

        # 填充背景色
        screen.fill(BG_COLOR)
        # 画游戏区域分隔线
        pygame.draw.line(screen, BORDER_COLOR,
                         (SIZE * BLOCK_WIDTH + BORDER_WIDTH // 2, 0),
                         (SIZE * BLOCK_WIDTH + BORDER_WIDTH // 2, SCREEN_HEIGHT), BORDER_WIDTH)
        # 画网格线 竖线
        for x in range(BLOCK_WIDTH):
            pygame.draw.line(screen, BLACK, (x * SIZE, 0),
                             (x * SIZE, SCREEN_HEIGHT), 1)
        # 画网格线 横线
        for y in range(BLOCK_HEIGHT):
            pygame.draw.line(screen, BLACK, (0, y * SIZE),
                             (BLOCK_WIDTH * SIZE, y * SIZE), 1)

        print_text(screen, font1, font_pos_x, 10, f'得分: ')
        print_text(screen, font1, font_pos_x, 10 +
                   font1_height + 6, f'{score}')
        print_text(screen, font1, font_pos_x, 20 +
                   (font1_height + 6) * 2, f'速度: ')
        print_text(screen, font1, font_pos_x, 20 +
                   (font1_height + 6) * 3, f'{score // 10000}')
        print_text(screen, font1, font_pos_x, 30 +
                   (font1_height + 6) * 4, f'下一个:')

        pygame.display.flip()


if __name__ == '__main__':
    main()

['.0..',
 '.0..',
 '.0..',
 '.0..']

['....',
 '....',
 '0000',
 '....']

['.0..',
 '.0..',
 '.0..',
 '.0..']

['.0.',
 '000',
 '...']

game_area = [['.'] * BLOCK_WIDTH for _ in range(BLOCK_HEIGHT)]


Point = namedtuple('Point', 'X Y')
Block = namedtuple('Block', 'template start_pos end_pos name next')

# S形方块
S_BLOCK = [Block(['.00',
                  '00.',
                  '...'], Point(0, 0), Point(2, 1), 'S', 1),
           Block(['0..',
                  '00.',
                  '.0.'], Point(0, 0), Point(1, 2), 'S', 0)]

BLOCKS = {'O': O_BLOCK,
          'I': I_BLOCK,
          'Z': Z_BLOCK,
          'T': T_BLOCK,
          'L': L_BLOCK,
          'S': S_BLOCK,
          'J': J_BLOCK}


def get_block():
    block_name = random.choice('OIZTLSJ')
    b = BLOCKS[block_name]
    idx = random.randint(0, len(b) - 1)
    return b[idx]


# 获取旋转后的方块
def get_next_block(block):
    b = BLOCKS[block.name]
    return b[block.next]


def _judge(pos_x, pos_y, block):

            nonlocal game_area
            for _i in range(block.start_pos.Y, block.end_pos.Y + 1):
                
                if pos_y + block.end_pos.Y >= BLOCK_HEIGHT:
                    return False
        for _j in range(block.start_pos.X, block.end_pos.X + 1):
            if pos_y + _i >= 0 and block.template[_i][_j] != '.' and game_area[pos_y + _i][pos_x + _j] != '.':
                return False
            return True


def _dock():
    nonlocal cur_block, next_block, game_area, cur_pos_x, cur_pos_y, game_over
    for _i in range(cur_block.start_pos.Y, cur_block.end_pos.Y + 1):
        for _j in range(cur_block.start_pos.X, cur_block.end_pos.X + 1):
            if cur_block.template[_i][_j] != '.':
                game_area[cur_pos_y + _i][cur_pos_x + _j] = '0'
    if cur_pos_y + cur_block.start_pos.Y <= 0:
        game_over = True
    else:
        # 计算消除
        remove_idxs = []
        for _i in range(cur_block.start_pos.Y, cur_block.end_pos.Y + 1):
            if all(_x == '0' for _x in game_area[cur_pos_y + _i]):
                remove_idxs.append(cur_pos_y + _i)
        if remove_idxs:
            # 消除
            _i = _j = remove_idxs[-1]
            while _i >= 0:
                while _j in remove_idxs:
                    _j -= 1
                if _j < 0:
                    game_area[_i] = ['.'] * BLOCK_WIDTH
                else:
                    game_area[_i] = game_area[_j]
                _i -= 1
                _j -= 1
        cur_block = next_block
        next_block = blocks.get_block()
        cur_pos_x, cur_pos_y = (
            BLOCK_WIDTH - cur_block.end_pos.X - 1) // 2, -1 - cur_block.end_pos.Y



 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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