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治愈绾兮查看:0 回复:0 评论:0 创建时间:2021-01-23T22:24:44
import random
import pygame
PANEL_width = 600
PANEL_highly = 500
FONT_PX = 15
pygame.init()
winSur = pygame.display.set_mode((PANEL_width, PANEL_highly))
font = pygame.font.SysFont("123.ttf", 25)
bg_suface = pygame.Surface((PANEL_width, PANEL_highly), flags=pygame.SRCALPHA)
pygame.Surface.convert(bg_suface)
bg_suface.fill(pygame.Color(0, 0, 0, 28))
winSur.fill((0, 0, 0))
letter = ['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'z', 'x', 'c','v', 'b', 'n', 'm' '1', '2', '3', '4', '5', '6', '7', '8', '9', '0']
texts = [font.render(str(letter[i]), True, (0, 255, 0)) for i in range(35)]
column = int(PANEL_width / FONT_PX)
drops = [0 for i in range(column)]
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
elif event.type == pygame.KEYDOWN:
chang = pygame.key.get_pressed()
if(chang[32]):
exit()
pygame.time.delay(30)
winSur.blit(bg_suface, (0, 0))
for i in range(len(drops)):
text = random.choice(texts)
winSur.blit(text, (i * FONT_PX, drops[i] * FONT_PX))
drops[i] += 1
if drops[i] * 10 > PANEL_highly or random.random() > 0.95:
drops[i] = 0
pygame.display.flip()