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【Python作品分享】太空狙击终极版本.李枧峰

用户:李枧峰李枧峰查看:0 回复:0 评论:0 创建时间:2020-11-28T15:17:53


【作品展示】

center_image

 

【作品介绍】

额32

 

【作品源代码】

import pygame
from pygame.locals import*
import random

WIDTH = 480
HEIGHT = 600
COLOR_GREEN = (0, 255, 0)
COLOR_BLACK = (0, 0, 0)
COLOR_RED = (255, 0, 0)
COLOR_YELLOW = (255, 255, 0)
COLOR_WHITE=(255,255,255)
FPS = 60
pygame.init()
pygame.mixer.init()
mic_list=["mic/BGmusic.mp3","mic/hit.wav","mic/shoot.ogg"]
pygame.mixer.music.load(mic_list[0])
shoot_sound=pygame.mixer.Sound(mic_list[2])
meteorite_bullet_hit_sounds=pygame.mixer.Sound(mic_list[1])
score=0

def draw_text(surf,text,size,x,y):
    font_name=pygame.font.match_font("黑体")
    font=pygame.font.Font(font_name,size)
    text_surface=font.render(text,True,COLOR_WHITE)
    text_rect=text_surface.get_rect()
    text_rect.midtop=(x,y)
    surf.blit(text_surface,text_rect)


meteor_list = ["img_meteorite_01.png", "img_meteorite_02.png", "img_meteorite_03.png",
               "img_meteorite_04.png", "img_meteorite_05.png", "img_meteorite_05.png",
               "img_meteorite_07.png", "img_meteorite_08.png"]
meteor_images=[]
for img in meteor_list:
    meteor_images.append(pygame.image.load('img/'+img))

class Player(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image=pygame.image.load("img/img_plane.png")
        self.rect = self.image.get_rect()
        self.rect.centerx = WIDTH/2
        self.rect.bottom = HEIGHT-10
        self.radius=20

    def update(self):
        self.speedx = 0
        keys = pygame.key.get_pressed()
        if keys[pygame.K_LEFT]:
            self.speedx = -8
        if keys[pygame.K_RIGHT]:
            self.speedx = 8
        self.rect.x += self.speedx
        if self.rect.right > WIDTH:
            self.rect.right = WIDTH
        if self.rect.left < 0:
            self.rect.left = 0

    def shoot(self):
        bullet = Bullet(self.rect.centerx, self.rect.top)
        all_sprites.add(bullet)
        all_bullets.add(bullet)
        shoot_sound.play()


class Meteorite(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
    
        self.image=random.choice(meteor_images)
        self.rect = self.image.get_rect()
        self.radius=int(self.rect.width*0.85/2)
        self.rect.x = random.randrange(WIDTH-self.rect.width)
        self.rect.y = random.randrange(-100, -40)
        self.speedy = random.randrange(1, 8)
        self.speedx = random.randrange(-3, 3)

    def update(self):
        self.rect.x += self.speedx
        self.rect.y += self.speedy
        if self.rect.top > HEIGHT or self.rect.left < -30 or self.rect.right > WIDTH+30:
            self.rect.x = random.randrange(WIDTH-self.rect.width)
            self.rect.y = random.randrange(-100, -40)


class Bullet(pygame.sprite.Sprite):
    def __init__(self, x, y):
        pygame.sprite.Sprite.__init__(self)
        self.image=pygame.image.load("img/img_bullet.png")
        self.rect = self.image.get_rect()
        self.rect.y = y
        self.rect.centerx = x
        self.speedy = -10

    def update(self):
        self.rect.y += self.speedy
        if self.rect.bottom < 0:
            self.喵()


player = Player()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()
all_sprites = pygame.sprite.Group()
all_sprites.add(player)

all_meteorite=pygame.sprite.Group()
all_bullets=pygame.sprite.Group()

for i in range(8):
    met = Meteorite()
    all_sprites.add(met)
    all_meteorite.add(met)

running = True

background_y=0
background=pygame.image.load("img/img_bg.jpg").convert()
background_2=pygame.image.load("img/img_bg.jpg").convert()
bg_HEIGHT=1200

pygame.mixer.music.play(loops=-1)

while running:
    clock.tick(FPS)
    if background_y==bg_HEIGHT:
        background_y=0
    else:
        background_y+=3
    screen.blit(background,(0,background_y))
    screen.blit(background_2,(0,background_y-bg_HEIGHT))

    all_sprites.update()
    all_sprites.draw(screen)
    '''pygame.display.flip'''

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                running = False
            if event.key == pygame.K_SPACE:
                player.shoot()
    hits=pygame.sprite.groupcollide(all_meteorite,all_bullets,True,True)
    for hit in hits:
        meteorite_bullet_hit_sounds.play()
        score+=5
        meteorite=Meteorite()
        all_sprites.add(meteorite)
        all_meteorite.add(meteorite)
    hits=pygame.sprite.spritecollide(player,all_meteorite,True,pygame.sprite.collide_circle)
    if hits:
        running=False
    draw_text(screen,str(score),18,WIDTH/2,10)
    pygame.display.update()
    #pygame.display.flip()

pygame.quit()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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