用户:
常嘉乐查看:1 回复:3 评论:1 创建时间:2020-10-11T18:44:30
真好玩儿:

world.onPlayerJoin(({ entity }) => { entity.player.addWearable({ bodyPart: Box3BodyPart.TORSO, mesh: 'mesh/自制钻石剑.vb', orientation: new Box3Quaternion(0, 1, 0, 0).rotateY(Math.PI/2), scale: new Box3Vector3(0.9, 0.9, 0.9), offset: new Box3Vector3(0, 0, -0.3), }); }); world.onPlayerJoin(({ entity }) => { entity.player.addWearable({ bodyPart: Box3BodyPart.TORSO, mesh: 'mesh/刀.vb', orientation: new Box3Quaternion(0, 1, -0.5, 0).rotateY(Math.PI/2), scale: new Box3Vector3(0.9, 0.9, 0.9), offset: new Box3Vector3(0, 0, -0.3), }); }); world.onPlayerJoin(({ entity }) => { entity.player.addWearable({ bodyPart: Box3BodyPart.TORSO, mesh: 'mesh/三级盔.vb', orientation: new Box3Quaternion(0, 1, 0, 10).rotateY(Math.PI/2), scale: new Box3Vector3(0.9, 0.9, 0.9), offset: new Box3Vector3(0, 0.9, 0), }); }); 哈哈哈哈哈哈哈哈哈 好玩
J_K_Hermione_build白泽world.onPlayerJoin(({ entity }) => { entity.player.a喵Wearable({ bodyPart: Box3BodyPart.TORSO, mesh: 'mesh/自制钻石剑.vb', orientation: new Box3Quaternion(0, 1, 0, 0).rotateY(Math.PI/2), scale: new Box3Vector3(0.9, 0.9, 0.9), offset: new Box3Vector3(0, 0, -0.3), }); }); world.onPlayerJoin(({ entity }) => { entity.player.a喵Wearable({ bodyPart: Box3BodyPart.TORSO, mesh: 'mesh/刀.vb', orientation: new Box3Quaternion(0, 1, -0.5, 0).rotateY(Math.PI/2), scale: new Box3Vector3(0.9, 0.9, 0.9), offset: new Box3Vector3(0, 0, -0.3), }); }); world.onPlayerJoin(({ entity }) => { entity.player.a喵Wearable({ bodyPart: Box3BodyPart.TORSO, mesh: 'mesh/三级盔.vb', orientation: new Box3Quaternion(0, 1, 0, 10).rotateY(Math.PI/2), scale: new Box3Vector3(0.9, 0.9, 0.9), offset: new Box3Vector3(0, 0.9, 0), }); });
world.onPlayerJoin(({ entity }) => { entity.player.a喵Wearable({ bodyPart: Box3BodyPart.TORSO, mesh: 'mesh/自制钻石剑.vb', orientation: new Box3Quaternion(0, 1, 0, 0).rotateY(Math.PI/2), scale: new Box3Vector3(0.9, 0.9, 0.9), offset: new Box3Vector3(0, 0, -0.3), }); }); world.onPlayerJoin(({ entity }) => { entity.player.a喵Wearable({ bodyPart: Box3BodyPart.TORSO, mesh: 'mesh/刀.vb', orientation: new Box3Quaternion(0, 1, -0.5, 0).rotateY(Math.PI/2), scale: new Box3Vector3(0.9, 0.9, 0.9), offset: new Box3Vector3(0, 0, -0.3), }); }); world.onPlayerJoin(({ entity }) => { entity.player.a喵Wearable({ bodyPart: Box3BodyPart.TORSO, mesh: 'mesh/三级盔.vb', orientation: new Box3Quaternion(0, 1, 0, 10).rotateY(Math.PI/2), scale: new Box3Vector3(0.9, 0.9, 0.9), offset: new Box3Vector3(0, 0.9, 0), }); }); 点赞0
评论