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装备代码(刀+钻石剑+3级头)

用户:常嘉乐常嘉乐查看:1 回复:3 评论:1 创建时间:2020-10-11T18:44:30


真好玩儿:

 

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world.onPlayerJoin(({ entity }) => {     entity.player.addWearable({         bodyPart: Box3BodyPart.TORSO,         mesh: 'mesh/自制钻石剑.vb',         orientation: new Box3Quaternion(0, 1, 0, 0).rotateY(Math.PI/2),         scale: new Box3Vector3(0.9, 0.9, 0.9),         offset: new Box3Vector3(0, 0, -0.3),     }); }); world.onPlayerJoin(({ entity }) => {     entity.player.addWearable({         bodyPart: Box3BodyPart.TORSO,         mesh: 'mesh/刀.vb',         orientation: new Box3Quaternion(0, 1, -0.5, 0).rotateY(Math.PI/2),         scale: new Box3Vector3(0.9, 0.9, 0.9),         offset: new Box3Vector3(0, 0, -0.3),     }); }); world.onPlayerJoin(({ entity }) => {     entity.player.addWearable({         bodyPart: Box3BodyPart.TORSO,         mesh: 'mesh/三级盔.vb',         orientation: new Box3Quaternion(0, 1, 0, 10).rotateY(Math.PI/2),         scale: new Box3Vector3(0.9, 0.9, 0.9),         offset: new Box3Vector3(0, 0.9, 0),     }); });     哈哈哈哈哈哈哈哈哈   好玩


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凌_墨水凌_墨水

你是多无聊emotion_雷电猴_围观

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J_K_Hermione_build白泽J_K_Hermione_build白泽

world.onPlayerJoin(({ entity }) => {     entity.player.a喵Wearable({         bodyPart: Box3BodyPart.TORSO,         mesh: 'mesh/自制钻石剑.vb',         orientation: new Box3Quaternion(0, 1, 0, 0).rotateY(Math.PI/2),         scale: new Box3Vector3(0.9, 0.9, 0.9),         offset: new Box3Vector3(0, 0, -0.3),     }); }); world.onPlayerJoin(({ entity }) => {     entity.player.a喵Wearable({         bodyPart: Box3BodyPart.TORSO,         mesh: 'mesh/刀.vb',         orientation: new Box3Quaternion(0, 1, -0.5, 0).rotateY(Math.PI/2),         scale: new Box3Vector3(0.9, 0.9, 0.9),         offset: new Box3Vector3(0, 0, -0.3),     }); }); world.onPlayerJoin(({ entity }) => {     entity.player.a喵Wearable({         bodyPart: Box3BodyPart.TORSO,         mesh: 'mesh/三级盔.vb',         orientation: new Box3Quaternion(0, 1, 0, 10).rotateY(Math.PI/2),         scale: new Box3Vector3(0.9, 0.9, 0.9),         offset: new Box3Vector3(0, 0.9, 0),     }); });   ​
world.onPlayerJoin(({ entity }) => {     entity.player.a喵Wearable({         bodyPart: Box3BodyPart.TORSO,         mesh: 'mesh/自制钻石剑.vb',         orientation: new Box3Quaternion(0, 1, 0, 0).rotateY(Math.PI/2),         scale: new Box3Vector3(0.9, 0.9, 0.9),         offset: new Box3Vector3(0, 0, -0.3),     }); }); world.onPlayerJoin(({ entity }) => {     entity.player.a喵Wearable({         bodyPart: Box3BodyPart.TORSO,         mesh: 'mesh/刀.vb',         orientation: new Box3Quaternion(0, 1, -0.5, 0).rotateY(Math.PI/2),         scale: new Box3Vector3(0.9, 0.9, 0.9),         offset: new Box3Vector3(0, 0, -0.3),     }); }); world.onPlayerJoin(({ entity }) => {     entity.player.a喵Wearable({         bodyPart: Box3BodyPart.TORSO,         mesh: 'mesh/三级盔.vb',         orientation: new Box3Quaternion(0, 1, 0, 10).rotateY(Math.PI/2),         scale: new Box3Vector3(0.9, 0.9, 0.9),         offset: new Box3Vector3(0, 0.9, 0),     }); });   

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LCG_剑少LCG_剑少

捕捉

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