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//Event 事件
world.onPlayerJoin(({entity})=>{
})
world.onTick(({ tick }) => {
});
world.onChat(({ entity, message }) => {
})
world.onPlayerLeave(({ entity }) => {
});
world.onInteract( ({entity, targetEntity}) => {
});
world.onClick(({ entity }) => {
})
world.onPress(({ button, entity }) => {
})
world.onRelease(({ button, position }) => {
})
world.onEntityCreate(({ entity }) => {
})
world.onEntityDestroy(({ entity }) => {
})
world.onTakeDamage(({ entity, attacker, damage}) => {
});
world.onRespawn(({ entity }) => {
})
//常用语句(与玩家相关)
entity.player.
other.player.
world.say
entity.position.set()
entity.player.color.set()
other.potition.set()
other.position.set()
entity.player.directMessage('')
other.player.directMessage('')
//常用框架
if(){
}
if(!){
}
if( || ){
}
if(){
}else{
}
if(){
}else if(){
}else{
}
for(i=0;i<number;i++){
}
while(){
}
//常用词汇
return
break
continue
case
default
switch
async
null
const
var
if
else
else if
for
while
let
//常用符号理解
“=”代表设置,设定一个的值
“==”通常用在if中,作为判定是否为某些值得符号
“>=”“<=”“<”“>”比较符
“!”通常用在if中,有这个的if通常里面都带有return
“;”这个很特别,是代表两个代码在同一行时的分隔符
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